Searched refs:camloopcnt (Results 1 – 2 of 2) sorted by relevance
640 int camloopcnt = 0; // Timer to cycle through player variable657 camloopcnt += (int32_t) (totalclock - ototalclock); in JS_DrawMirrors()658 if (camloopcnt > (60 * 5)) // 5 seconds per player view in JS_DrawMirrors()660 camloopcnt = 0; in JS_DrawMirrors()
641 int camloopcnt = 0; // Timer to cycle through player variable663 camloopcnt += (totalclock - ototalclock); in JS_DrawMirrors()664 if (camloopcnt > (60 * 5)) // 5 seconds per player view in JS_DrawMirrors()666 camloopcnt = 0; in JS_DrawMirrors()