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Searched refs:camloopcnt (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djsector.cpp640 int camloopcnt = 0; // Timer to cycle through player variable
657 camloopcnt += (int32_t) (totalclock - ototalclock); in JS_DrawMirrors()
658 if (camloopcnt > (60 * 5)) // 5 seconds per player view in JS_DrawMirrors()
660 camloopcnt = 0; in JS_DrawMirrors()
/dports/games/jfsw/jfsw-c434002/src/
H A Djsector.c641 int camloopcnt = 0; // Timer to cycle through player variable
663 camloopcnt += (totalclock - ototalclock); in JS_DrawMirrors()
664 if (camloopcnt > (60 * 5)) // 5 seconds per player view in JS_DrawMirrors()
666 camloopcnt = 0; in JS_DrawMirrors()