Searched refs:canBeActivePlayer (Results 1 – 2 of 2) sorted by relevance
119 int gameGetPlayer(bool canBeDisabled, bool canBeActivePlayer);120 …gameGetPlayerForCommand(bool (*commandFn)(int player), bool canBeDisabled, bool canBeActivePlayer);
181 int gameGetPlayer(bool canBeDisabled, bool canBeActivePlayer) { in gameGetPlayer() argument186 if (canBeActivePlayer && (g_context->_party->getActivePlayer() >= 0)) { in gameGetPlayer()