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Searched refs:canBuild (Results 1 – 25 of 57) sorted by relevance

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/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAIBuildTable.h85 …t cost, float urgency, float max_power, float current_energy, bool water, bool geo, bool canBuild);
88 int GetMex(int side, float cost, float effiency, bool armed, bool water, bool canBuild);
100 …ker(int side, float cost, float efficiency, float metal, float urgency, bool water, bool canBuild);
103 …Storage(int side, float cost, float metal, float energy, float urgency, bool water, bool canBuild);
106 int GetAirBase(int side, float cost, bool water, bool canBuild);
118 …t stat_eff, float efficiency, float speed, float range, float cost, int randomness, bool canBuild);
128 … GetStationaryArty(int side, float cost, float range, float efficiency, bool water, bool canBuild);
131 …s, float cost, unsigned int allowed_movement_types, int randomness, bool cloakable, bool canBuild);
133 int GetRadar(int side, float cost, float range, bool water, bool canBuild);
135 int GetJammer(int side, float cost, float range, bool water, bool canBuild);
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H A DAAIBuildTable.cpp1874 if(!canBuild || (canBuild && units_dynamic[*i].constructorsAvailable > 0)) in GetScout()
1967 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetGroundAssault()
1976 else if(!canBuild) in GetGroundAssault()
2052 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetHoverAssault()
2061 else if(!canBuild) in GetHoverAssault()
2135 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetAirAssault()
2144 else if(!canBuild) in GetAirAssault()
2217 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetSeaAssault()
2226 else if(!canBuild) in GetSeaAssault()
2298 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetSubmarineAssault()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/
H A DRideEntranceExitPlaceAction.cpp104 auto canBuild = MapCanConstructWithClearAt( in Query() local
106 if (canBuild->Error != GameActions::Status::Ok) in Query()
108 canBuild->ErrorTitle = errorTitle; in Query()
109 return canBuild; in Query()
170 auto canBuild = MapCanConstructWithClearAt( in Execute() local
172 if (canBuild->Error != GameActions::Status::Ok) in Execute()
174 canBuild->ErrorTitle = errorTitle; in Execute()
175 return canBuild; in Execute()
237 if (canBuild->Error != GameActions::Status::Ok) in TrackPlaceQuery()
239 canBuild->ErrorTitle = errorTitle; in TrackPlaceQuery()
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H A DMazePlaceTrackAction.cpp89 auto canBuild = MapCanConstructWithClearAt( in Query() local
91 if (canBuild->Error != GameActions::Status::Ok) in Query()
93 canBuild->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; in Query()
94 return canBuild; in Query()
97 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in Query()
122 res->Cost = canBuild->Cost + price / 2 * 10; in Query()
153 auto canBuild = MapCanConstructWithClearAt( in Execute() local
156 if (canBuild->Error != GameActions::Status::Ok) in Execute()
158 canBuild->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; in Execute()
159 return canBuild; in Execute()
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H A DFootpathPlaceFromTrackAction.cpp142 auto canBuild = MapCanConstructWithClearAt( in ElementInsertQuery() local
144 if (!entrancePath && canBuild->Error != GameActions::Status::Ok) in ElementInsertQuery()
146 canBuild->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; in ElementInsertQuery()
147 return canBuild; in ElementInsertQuery()
149 res->Cost += canBuild->Cost; in ElementInsertQuery()
151 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in ElementInsertQuery()
211 auto canBuild = MapCanConstructWithClearAt( in ElementInsertExecute() local
214 if (!entrancePath && canBuild->Error != GameActions::Status::Ok) in ElementInsertExecute()
217 return canBuild; in ElementInsertExecute()
219 res->Cost += canBuild->Cost; in ElementInsertExecute()
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H A DSmallSceneryPlaceAction.cpp253 auto canBuild = MapCanConstructWithClearAt( in Query() local
255 if (canBuild->Error != GameActions::Status::Ok) in Query()
257 canBuild->ErrorTitle = STR_CANT_POSITION_THIS_HERE; in Query()
258 return canBuild; in Query()
261 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in Query()
266 res->Cost = (sceneryEntry->price * 10) + canBuild->Cost; in Query()
390 auto canBuild = MapCanConstructWithClearAt( in Execute() local
393 if (canBuild->Error != GameActions::Status::Ok) in Execute()
395 canBuild->ErrorTitle = STR_CANT_POSITION_THIS_HERE; in Execute()
396 return canBuild; in Execute()
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H A DLargeSceneryPlaceAction.cpp118 auto canBuild = MapCanConstructWithClearAt( in Query() local
121 if (canBuild->Error != GameActions::Status::Ok) in Query()
123 canBuild->ErrorTitle = STR_CANT_POSITION_THIS_HERE; in Query()
124 return canBuild; in Query()
127 supportsCost += canBuild->Cost; in Query()
129 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in Query()
252 auto canBuild = MapCanConstructWithClearAt( in Execute() local
255 if (canBuild->Error != GameActions::Status::Ok) in Execute()
261 canBuild->ErrorTitle = STR_CANT_POSITION_THIS_HERE; in Execute()
262 return canBuild; in Execute()
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H A DFootpathPlaceAction.cpp302 auto canBuild = MapCanConstructWithClearAt( in ElementInsertQuery() local
304 if (!entrancePath && canBuild->Error != GameActions::Status::Ok) in ElementInsertQuery()
306 canBuild->ErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE; in ElementInsertQuery()
307 return canBuild; in ElementInsertQuery()
309 res->Cost += canBuild->Cost; in ElementInsertQuery()
311 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in ElementInsertQuery()
370 auto canBuild = MapCanConstructWithClearAt( in ElementInsertExecute() local
373 if (!entrancePath && canBuild->Error != GameActions::Status::Ok) in ElementInsertExecute()
375 canBuild->ErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE; in ElementInsertExecute()
376 return canBuild; in ElementInsertExecute()
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H A DTrackPlaceAction.cpp235 auto canBuild = MapCanConstructWithClearAt( in Query() local
237 if (canBuild->Error != GameActions::Status::Ok) in Query()
239 canBuild->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; in Query()
240 return canBuild; in Query()
242 cost += canBuild->Cost; in Query()
254 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in Query()
447 auto canBuild = MapCanConstructWithClearAt( in Execute() local
450 if (canBuild->Error != GameActions::Status::Ok) in Execute()
453 return canBuild; in Execute()
455 cost += canBuild->Cost; in Execute()
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/dports/www/bolt/bolt-2.2.24/vendor/guzzle/guzzle/src/Guzzle/Service/Resource/
H A DAbstractResourceIteratorFactory.php15 if (!$this->canBuild($command)) {
24 public function canBuild(CommandInterface $command) function in Guzzle\\Service\\Resource\\AbstractResourceIteratorFactory
H A DCompositeResourceIteratorFactory.php31 public function canBuild(CommandInterface $command) function in Guzzle\\Service\\Resource\\CompositeResourceIteratorFactory
60 if ($factory->canBuild($command)) {
H A DResourceIteratorFactoryInterface.php29 public function canBuild(CommandInterface $command); function
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOAI_SEEK.cpp78 int canBuild, connected, allHave; in seek_mine() local
152 canBuild = 0; in seek_mine()
154 for(int ix=sitePtr->map_x_loc-firmInfo->loc_width+1; ix<=sitePtr->map_x_loc && !canBuild; ix++) in seek_mine()
159 … for(int iy=sitePtr->map_y_loc-firmInfo->loc_height+1; iy<=sitePtr->map_y_loc && !canBuild; iy++) in seek_mine()
166 canBuild++; in seek_mine()
174 if(canBuild) in seek_mine()
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCUnitTable.h46 std::map<int, UnitType*> canBuild; member
100 UnitType* canBuild(UnitType *ut, unitCategory categories);
H A DCUnitTable.cpp322 utParent->canBuild[utChild->def->id] = utChild; in buildTechTree()
640 for (j = ut->canBuild.begin(); j != ut->canBuild.end(); ++j) { in getBuildables()
682 UnitType* CUnitTable::canBuild(UnitType *ut, unitCategory c) { in canBuild() function in CUnitTable
685 for (it = ut->canBuild.begin(); it != ut->canBuild.end(); it++) { in canBuild()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdoc/examples/demos/maroon/content/
H A DGameCanvas.qml171 canBuild: !towerMenu.towerExists
179 canBuild: !towerMenu.towerExists
187 canBuild: !towerMenu.towerExists
195 canBuild: !towerMenu.towerExists
H A DBuildButton.qml63 property bool canBuild: true
69 opacity: (canBuild && gameCanvas.coins >= Logic.towerData[towerType-1].cost) ? 1.0 : 0.4
/dports/finance/prestashop/prestashop/src/Core/Routing/
H A DEntityLinkBuilderInterface.php57 public function canBuild($entity); function
H A DEntityLinkBuilderFactory.php59 if ($builder->canBuild($entity)) {
/dports/finance/prestashop/prestashop/src/Adapter/Routing/
H A DLegacyHelperLinkBuilder.php107 public function canBuild($entity) function in PrestaShop\\PrestaShop\\Adapter\\Routing\\LegacyHelperLinkBuilder
H A DAdminLinkBuilder.php106 public function canBuild($entity) function in PrestaShop\\PrestaShop\\Adapter\\Routing\\AdminLinkBuilder
/dports/games/spring/spring_98.0/rts/Game/
H A DGameHelper.cpp1093 BuildSquareStatus canBuild = BUILDSQUARE_OPEN; in TestUnitBuildSquare() local
1096 canBuild = BUILDSQUARE_BLOCKED; in TestUnitBuildSquare()
1112 canBuild = BUILDSQUARE_OPEN; in TestUnitBuildSquare()
1151 canBuild = std::min(canBuild, tbs); in TestUnitBuildSquare()
1158canBuild = std::min(canBuild, TestBuildSquare(float3(x * SQUARE_SIZE, buildHeight, z * SQUARE_SIZE… in TestUnitBuildSquare()
1160 if (canBuild == BUILDSQUARE_BLOCKED) { in TestUnitBuildSquare()
1167 return canBuild; in TestUnitBuildSquare()
/dports/games/keeperrl/keeperrl-alpha23/
H A Dfurniture_factory.h19 static bool canBuild(FurnitureType, Position);
/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunitdata.cpp143 canBuild = other.canBuild; in operator =()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowbuildbuildings/
H A Dwindowbuildbuildings.cpp100 if (vehicle.data.canBuild != UnitsData.sbuildings[i].buildAs) continue; in generateSelectionList()

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