/dports/games/spring/spring_98.0/AI/Skirmish/AAI/ |
H A D | AAIBuildTable.h | 85 …t cost, float urgency, float max_power, float current_energy, bool water, bool geo, bool canBuild); 88 int GetMex(int side, float cost, float effiency, bool armed, bool water, bool canBuild); 100 …ker(int side, float cost, float efficiency, float metal, float urgency, bool water, bool canBuild); 103 …Storage(int side, float cost, float metal, float energy, float urgency, bool water, bool canBuild); 106 int GetAirBase(int side, float cost, bool water, bool canBuild); 118 …t stat_eff, float efficiency, float speed, float range, float cost, int randomness, bool canBuild); 128 … GetStationaryArty(int side, float cost, float range, float efficiency, bool water, bool canBuild); 131 …s, float cost, unsigned int allowed_movement_types, int randomness, bool cloakable, bool canBuild); 133 int GetRadar(int side, float cost, float range, bool water, bool canBuild); 135 int GetJammer(int side, float cost, float range, bool water, bool canBuild); [all …]
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H A D | AAIBuildTable.cpp | 1874 if(!canBuild || (canBuild && units_dynamic[*i].constructorsAvailable > 0)) in GetScout() 1967 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetGroundAssault() 1976 else if(!canBuild) in GetGroundAssault() 2052 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetHoverAssault() 2061 else if(!canBuild) in GetHoverAssault() 2135 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetAirAssault() 2144 else if(!canBuild) in GetAirAssault() 2217 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetSeaAssault() 2226 else if(!canBuild) in GetSeaAssault() 2298 if(canBuild && units_dynamic[*i].constructorsAvailable > 0) in GetSubmarineAssault() [all …]
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/ |
H A D | RideEntranceExitPlaceAction.cpp | 104 auto canBuild = MapCanConstructWithClearAt( in Query() local 106 if (canBuild->Error != GameActions::Status::Ok) in Query() 108 canBuild->ErrorTitle = errorTitle; in Query() 109 return canBuild; in Query() 170 auto canBuild = MapCanConstructWithClearAt( in Execute() local 172 if (canBuild->Error != GameActions::Status::Ok) in Execute() 174 canBuild->ErrorTitle = errorTitle; in Execute() 175 return canBuild; in Execute() 237 if (canBuild->Error != GameActions::Status::Ok) in TrackPlaceQuery() 239 canBuild->ErrorTitle = errorTitle; in TrackPlaceQuery() [all …]
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H A D | MazePlaceTrackAction.cpp | 89 auto canBuild = MapCanConstructWithClearAt( in Query() local 91 if (canBuild->Error != GameActions::Status::Ok) in Query() 93 canBuild->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; in Query() 94 return canBuild; in Query() 97 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in Query() 122 res->Cost = canBuild->Cost + price / 2 * 10; in Query() 153 auto canBuild = MapCanConstructWithClearAt( in Execute() local 156 if (canBuild->Error != GameActions::Status::Ok) in Execute() 158 canBuild->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; in Execute() 159 return canBuild; in Execute() [all …]
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H A D | FootpathPlaceFromTrackAction.cpp | 142 auto canBuild = MapCanConstructWithClearAt( in ElementInsertQuery() local 144 if (!entrancePath && canBuild->Error != GameActions::Status::Ok) in ElementInsertQuery() 146 canBuild->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; in ElementInsertQuery() 147 return canBuild; in ElementInsertQuery() 149 res->Cost += canBuild->Cost; in ElementInsertQuery() 151 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in ElementInsertQuery() 211 auto canBuild = MapCanConstructWithClearAt( in ElementInsertExecute() local 214 if (!entrancePath && canBuild->Error != GameActions::Status::Ok) in ElementInsertExecute() 217 return canBuild; in ElementInsertExecute() 219 res->Cost += canBuild->Cost; in ElementInsertExecute() [all …]
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H A D | SmallSceneryPlaceAction.cpp | 253 auto canBuild = MapCanConstructWithClearAt( in Query() local 255 if (canBuild->Error != GameActions::Status::Ok) in Query() 257 canBuild->ErrorTitle = STR_CANT_POSITION_THIS_HERE; in Query() 258 return canBuild; in Query() 261 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in Query() 266 res->Cost = (sceneryEntry->price * 10) + canBuild->Cost; in Query() 390 auto canBuild = MapCanConstructWithClearAt( in Execute() local 393 if (canBuild->Error != GameActions::Status::Ok) in Execute() 395 canBuild->ErrorTitle = STR_CANT_POSITION_THIS_HERE; in Execute() 396 return canBuild; in Execute() [all …]
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H A D | LargeSceneryPlaceAction.cpp | 118 auto canBuild = MapCanConstructWithClearAt( in Query() local 121 if (canBuild->Error != GameActions::Status::Ok) in Query() 123 canBuild->ErrorTitle = STR_CANT_POSITION_THIS_HERE; in Query() 124 return canBuild; in Query() 127 supportsCost += canBuild->Cost; in Query() 129 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in Query() 252 auto canBuild = MapCanConstructWithClearAt( in Execute() local 255 if (canBuild->Error != GameActions::Status::Ok) in Execute() 261 canBuild->ErrorTitle = STR_CANT_POSITION_THIS_HERE; in Execute() 262 return canBuild; in Execute() [all …]
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H A D | FootpathPlaceAction.cpp | 302 auto canBuild = MapCanConstructWithClearAt( in ElementInsertQuery() local 304 if (!entrancePath && canBuild->Error != GameActions::Status::Ok) in ElementInsertQuery() 306 canBuild->ErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE; in ElementInsertQuery() 307 return canBuild; in ElementInsertQuery() 309 res->Cost += canBuild->Cost; in ElementInsertQuery() 311 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in ElementInsertQuery() 370 auto canBuild = MapCanConstructWithClearAt( in ElementInsertExecute() local 373 if (!entrancePath && canBuild->Error != GameActions::Status::Ok) in ElementInsertExecute() 375 canBuild->ErrorTitle = STR_CANT_BUILD_FOOTPATH_HERE; in ElementInsertExecute() 376 return canBuild; in ElementInsertExecute() [all …]
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H A D | TrackPlaceAction.cpp | 235 auto canBuild = MapCanConstructWithClearAt( in Query() local 237 if (canBuild->Error != GameActions::Status::Ok) in Query() 239 canBuild->ErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; in Query() 240 return canBuild; in Query() 242 cost += canBuild->Cost; in Query() 254 const auto clearanceData = canBuild->GetData<ConstructClearResult>(); in Query() 447 auto canBuild = MapCanConstructWithClearAt( in Execute() local 450 if (canBuild->Error != GameActions::Status::Ok) in Execute() 453 return canBuild; in Execute() 455 cost += canBuild->Cost; in Execute() [all …]
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/dports/www/bolt/bolt-2.2.24/vendor/guzzle/guzzle/src/Guzzle/Service/Resource/ |
H A D | AbstractResourceIteratorFactory.php | 15 if (!$this->canBuild($command)) { 24 public function canBuild(CommandInterface $command) function in Guzzle\\Service\\Resource\\AbstractResourceIteratorFactory
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H A D | CompositeResourceIteratorFactory.php | 31 public function canBuild(CommandInterface $command) function in Guzzle\\Service\\Resource\\CompositeResourceIteratorFactory 60 if ($factory->canBuild($command)) {
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H A D | ResourceIteratorFactoryInterface.php | 29 public function canBuild(CommandInterface $command); function
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OAI_SEEK.cpp | 78 int canBuild, connected, allHave; in seek_mine() local 152 canBuild = 0; in seek_mine() 154 for(int ix=sitePtr->map_x_loc-firmInfo->loc_width+1; ix<=sitePtr->map_x_loc && !canBuild; ix++) in seek_mine() 159 … for(int iy=sitePtr->map_y_loc-firmInfo->loc_height+1; iy<=sitePtr->map_y_loc && !canBuild; iy++) in seek_mine() 166 canBuild++; in seek_mine() 174 if(canBuild) in seek_mine()
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | CUnitTable.h | 46 std::map<int, UnitType*> canBuild; member 100 UnitType* canBuild(UnitType *ut, unitCategory categories);
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H A D | CUnitTable.cpp | 322 utParent->canBuild[utChild->def->id] = utChild; in buildTechTree() 640 for (j = ut->canBuild.begin(); j != ut->canBuild.end(); ++j) { in getBuildables() 682 UnitType* CUnitTable::canBuild(UnitType *ut, unitCategory c) { in canBuild() function in CUnitTable 685 for (it = ut->canBuild.begin(); it != ut->canBuild.end(); it++) { in canBuild()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdoc/examples/demos/maroon/content/ |
H A D | GameCanvas.qml | 171 canBuild: !towerMenu.towerExists 179 canBuild: !towerMenu.towerExists 187 canBuild: !towerMenu.towerExists 195 canBuild: !towerMenu.towerExists
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H A D | BuildButton.qml | 63 property bool canBuild: true 69 opacity: (canBuild && gameCanvas.coins >= Logic.towerData[towerType-1].cost) ? 1.0 : 0.4
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/dports/finance/prestashop/prestashop/src/Core/Routing/ |
H A D | EntityLinkBuilderInterface.php | 57 public function canBuild($entity); function
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H A D | EntityLinkBuilderFactory.php | 59 if ($builder->canBuild($entity)) {
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/dports/finance/prestashop/prestashop/src/Adapter/Routing/ |
H A D | LegacyHelperLinkBuilder.php | 107 public function canBuild($entity) function in PrestaShop\\PrestaShop\\Adapter\\Routing\\LegacyHelperLinkBuilder
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H A D | AdminLinkBuilder.php | 106 public function canBuild($entity) function in PrestaShop\\PrestaShop\\Adapter\\Routing\\AdminLinkBuilder
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | GameHelper.cpp | 1093 BuildSquareStatus canBuild = BUILDSQUARE_OPEN; in TestUnitBuildSquare() local 1096 canBuild = BUILDSQUARE_BLOCKED; in TestUnitBuildSquare() 1112 canBuild = BUILDSQUARE_OPEN; in TestUnitBuildSquare() 1151 canBuild = std::min(canBuild, tbs); in TestUnitBuildSquare() 1158 …canBuild = std::min(canBuild, TestBuildSquare(float3(x * SQUARE_SIZE, buildHeight, z * SQUARE_SIZE… in TestUnitBuildSquare() 1160 if (canBuild == BUILDSQUARE_BLOCKED) { in TestUnitBuildSquare() 1167 return canBuild; in TestUnitBuildSquare()
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | furniture_factory.h | 19 static bool canBuild(FurnitureType, Position);
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/dports/games/maxr/maxr-0.2.9/src/game/data/units/ |
H A D | unitdata.cpp | 143 canBuild = other.canBuild; in operator =()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/windowbuildbuildings/ |
H A D | windowbuildbuildings.cpp | 100 if (vehicle.data.canBuild != UnitsData.sbuildings[i].buildAs) continue; in generateSelectionList()
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