Searched refs:canFight (Results 1 – 16 of 16) sorted by relevance
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | aicombataction.hpp | 93 bool canFight(const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
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H A D | aicombataction.cpp | 401 bool canFight(const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy) in canFight() function
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H A D | aicombat.cpp | 165 if (!canFight(actor, target)) in attack()
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H A D | actors.cpp | 724 if (!canFight(actor1, actor2)) in engageCombat()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | UnitDef.cpp | 138 , canFight(false) in UnitDef()
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H A D | UnitDef.h | 204 bool canFight; member
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H A D | AIAICallback.cpp | 602 unitDef->canFight = sAICallback->UnitDef_isAbleToFight(skirmishAIId, unitDefId); in GetUnitDefById()
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitDef.h | 232 bool canFight; member
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H A D | UnitDef.cpp | 156 , canFight(false) in UnitDef() 333 canFight = udTable.GetBool("canFight", true); in UnitDef()
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/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | FactoryCAI.cpp | 88 if (owner->unitDef->canFight) { in CFactoryCAI()
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H A D | MobileCAI.cpp | 150 if (owner->unitDef->canFight) { in CMobileCAI() 502 assert((c.options & INTERNAL_ORDER) || owner->unitDef->canFight); in ExecuteFight()
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H A D | AirCAI.cpp | 276 assert((c.options & INTERNAL_ORDER) || owner->unitDef->canFight); in ExecuteFight()
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H A D | CommandAI.cpp | 507 case CMD_FIGHT: if (!ud->canFight) return false; break; in AllowedCommand()
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H A D | BuilderCAI.cpp | 1162 assert((c.options & INTERNAL_ORDER) || owner->unitDef->canFight); in ExecuteFight()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnitDefs.cpp | 859 ADD_BOOL("canFight", ud.canFight); in InitParamMap()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SSkirmishAICallbackImpl.cpp | 2618 return getUnitDefById(skirmishAIId, unitDefId)->canFight; in skirmishAiCallback_UnitDef_isAbleToFight()
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