Searched refs:canHoldItemWeight (Results 1 – 7 of 7) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/ |
H A D | cl_inventory.cpp | 75 if (!inv->canHoldItemWeight(fromContainer->id, toContainer->id, *fItem, maxWeight)) { in INV_MoveItem()
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | inv_shared.h | 600 …bool canHoldItemWeight (containerIndex_t from, containerIndex_t to, const Item &item, int maxWeigh…
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H A D | g_actor.cpp | 572 …if (!actor->chr.inv.canHoldItemWeight(fromContType->id, toContType->id, *fItem, actor->chr.score.s… in G_ActorInvMove()
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H A D | inv_shared.cpp | 908 bool Inventory::canHoldItemWeight (containerIndex_t from, containerIndex_t to, const Item &item, in… in canHoldItemWeight() function in Inventory
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H A D | g_client.cpp | 1120 …if (!ent->chr.inv.canHoldItemWeight(CID_EQUIP, container->id, item, ent->chr.score.skills[ABILITY_… in G_ClientReadInventory()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/ |
H A D | cl_game_team.cpp | 682 if (!inv->canHoldItemWeight(CID_EQUIP, container, item, maxLoad)) in GAME_LoadInventory()
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_actor.cpp | 1059 if (!le->inv.canHoldItemWeight(fromContainer, toContainer, *item, GAME_GetChrMaxLoad(chr))) { in CL_ActorInvMove()
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