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Searched refs:canHoldItemWeight (Results 1 – 7 of 7) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_inventory.cpp75 if (!inv->canHoldItemWeight(fromContainer->id, toContainer->id, *fItem, maxWeight)) { in INV_MoveItem()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dinv_shared.h600 …bool canHoldItemWeight (containerIndex_t from, containerIndex_t to, const Item &item, int maxWeigh…
H A Dg_actor.cpp572 …if (!actor->chr.inv.canHoldItemWeight(fromContType->id, toContType->id, *fItem, actor->chr.score.s… in G_ActorInvMove()
H A Dinv_shared.cpp908 bool Inventory::canHoldItemWeight (containerIndex_t from, containerIndex_t to, const Item &item, in… in canHoldItemWeight() function in Inventory
H A Dg_client.cpp1120 …if (!ent->chr.inv.canHoldItemWeight(CID_EQUIP, container->id, item, ent->chr.score.skills[ABILITY_… in G_ClientReadInventory()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcl_game_team.cpp682 if (!inv->canHoldItemWeight(CID_EQUIP, container, item, maxLoad)) in GAME_LoadInventory()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_actor.cpp1059 if (!le->inv.canHoldItemWeight(fromContainer, toContainer, *item, GAME_GetChrMaxLoad(chr))) { in CL_ActorInvMove()