/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/ |
H A D | quest.h | 80 bool canLoadGameStateCurrently() override { in canLoadGameStateCurrently() function 81 return _runner != nullptr && GlkAPI::canLoadGameStateCurrently(); in canLoadGameStateCurrently() 88 return _runner != nullptr && GlkAPI::canLoadGameStateCurrently(); in canSaveGameStateCurrently()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/ |
H A D | ultima.h | 125 virtual bool canLoadGameStateCurrently(bool isAutosave) = 0; 130 bool canLoadGameStateCurrently() override { in canLoadGameStateCurrently() function 131 return canLoadGameStateCurrently(false); in canLoadGameStateCurrently()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/ |
H A D | comprehend.h | 198 bool canLoadGameStateCurrently() override { in canLoadGameStateCurrently() function 199 return !_disableSaves && GlkAPI::canLoadGameStateCurrently(); in canLoadGameStateCurrently()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/ |
H A D | ultima_early.cpp | 147 bool UltimaEarlyEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() function in Ultima::Shared::UltimaEarlyEngine 148 return _game->canLoadGameStateCurrently(); in canLoadGameStateCurrently()
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H A D | ultima_early.h | 112 bool canLoadGameStateCurrently(bool isAutosave) override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/ |
H A D | titanic.cpp | 190 bool TitanicEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Titanic::TitanicEngine 225 canLoadGameStateCurrently(); in canSaveGameStateCurrently() 306 if (!canLoadGameStateCurrently()) in showScummVMRestoreDialog()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | tsage.cpp | 147 bool TSageEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in TsAGE::TSageEngine 148 …(g_globals != NULL) && (g_globals->_game != NULL) && g_globals->_game->canLoadGameStateCurrently(); in canLoadGameStateCurrently()
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H A D | tsage.h | 65 bool canLoadGameStateCurrently() override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | tsage.cpp | 151 bool TSageEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in TsAGE::TSageEngine 152 …(g_globals != NULL) && (g_globals->_game != NULL) && g_globals->_game->canLoadGameStateCurrently(); in canLoadGameStateCurrently()
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H A D | tsage.h | 81 virtual bool canLoadGameStateCurrently();
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/ |
H A D | nuvie.cpp | 253 bool NuvieEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() function in Ultima::Nuvie::NuvieEngine 284 if (!canLoadGameStateCurrently(isAutosave)) in canSaveGameStateCurrently() 385 if (!canLoadGameStateCurrently(false)) in quickSave()
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H A D | nuvie.h | 86 bool canLoadGameStateCurrently(bool isAutosave) override;
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/ |
H A D | titanic.cpp | 180 bool TitanicEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Titanic::TitanicEngine 215 canLoadGameStateCurrently(); in canSaveGameStateCurrently()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/tattoo/ |
H A D | tattoo.h | 108 virtual bool canLoadGameStateCurrently();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_demo.h | 48 virtual bool canLoadGameStateCurrently();
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/ |
H A D | tattoo.h | 108 bool canLoadGameStateCurrently() override;
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_demo.h | 48 bool canLoadGameStateCurrently() override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/sherlock/ |
H A D | sherlock_logo.h | 52 virtual bool canLoadGameStateCurrently();
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/sherlock/ |
H A D | sherlock_logo.h | 52 virtual bool canLoadGameStateCurrently();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ |
H A D | wintermute.h | 66 virtual bool canLoadGameStateCurrently();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/ |
H A D | mutationofjb.h | 69 virtual bool canLoadGameStateCurrently() override;
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ |
H A D | wintermute.h | 64 bool canLoadGameStateCurrently() override;
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/ |
H A D | mutationofjb.h | 69 bool canLoadGameStateCurrently() override;
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/dports/games/scummvm/scummvm-2.5.1/engines/groovie/ |
H A D | groovie.h | 107 bool canLoadGameStateCurrently() override;
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | mads.h | 124 bool canLoadGameStateCurrently() override;
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