Searched refs:canLoadOrSave (Results 1 – 8 of 8) sorted by relevance
150 if (canLoadOrSave()) { in update()175 bool QueenEngine::canLoadOrSave() const { in canLoadOrSave() function in Queen::QueenEngine180 return canLoadOrSave(); in canLoadGameStateCurrently()184 return canLoadOrSave(); in canSaveGameStateCurrently()359 if (ConfMan.hasKey("save_slot") && canLoadOrSave()) { in run()
96 bool canLoadOrSave() const;
148 if (canLoadOrSave()) { in update()169 bool QueenEngine::canLoadOrSave() const { in canLoadOrSave() function in Queen::QueenEngine174 return canLoadOrSave(); in canLoadGameStateCurrently()178 return canLoadOrSave(); in canSaveGameStateCurrently()356 if (ConfMan.hasKey("save_slot") && canLoadOrSave()) { in run()
283 bool TuckerEngine::canLoadOrSave() const { in canLoadOrSave() function in Tucker::TuckerEngine288 return canLoadOrSave(); in canLoadGameStateCurrently()292 return canLoadOrSave(); in canSaveGameStateCurrently()
748 bool canLoadOrSave() const;
305 bool TuckerEngine::canLoadOrSave() const { in canLoadOrSave() function in Tucker::TuckerEngine310 return canLoadOrSave(); in canLoadGameStateCurrently()314 return canLoadOrSave(); in canSaveGameStateCurrently()
751 bool canLoadOrSave() const;