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Searched refs:canRearm (Results 1 – 5 of 5) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunitdata.cpp68 canRearm = false; in sUnitData()
166 canRearm = other.canRearm; in operator =()
H A Dunitdata.h87 bool canRearm; member
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/
H A Dunitcontextmenuwidget.cpp395 …return unit && !unit->isDisabled() && unit->getOwner() == player && unit->data.canRearm && unit->d… in unitHasSupplyEntry()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dsavegame.cpp1313 Data->canRearm = unitNode->FirstChildElement ("Can_Rearm") != nullptr; in loadStandardUnitValues()
1889 if (Data.canRearm) addMainElement (unitNode, "Can_Rearm"); in writeStandardUnitValues()
/dports/games/maxr/maxr-0.2.9/src/
H A Dloaddata.cpp1782 Data->canRearm = getXMLAttributeBool (unitDataXml, "Unit", "Abilities", "Can_Rearm", nullptr); in LoadUnitData()