Searched refs:canRearm (Results 1 – 5 of 5) sorted by relevance
68 canRearm = false; in sUnitData()166 canRearm = other.canRearm; in operator =()
87 bool canRearm; member
395 …return unit && !unit->isDisabled() && unit->getOwner() == player && unit->data.canRearm && unit->d… in unitHasSupplyEntry()
1313 Data->canRearm = unitNode->FirstChildElement ("Can_Rearm") != nullptr; in loadStandardUnitValues()1889 if (Data.canRearm) addMainElement (unitNode, "Can_Rearm"); in writeStandardUnitValues()
1782 Data->canRearm = getXMLAttributeBool (unitDataXml, "Unit", "Abilities", "Can_Rearm", nullptr); in LoadUnitData()