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Searched refs:can_fire_at (Results 1 – 4 of 4) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dconq.h406 extern int can_fire_at(Unit *acpsrc, Unit *firer, int u);
H A Daiunit.cc635 && can_fire_at(actor, destroyer, u)) in can_destroy_by_fire()
H A Dcombat.c187 can_fire_at(Unit *actor, Unit *firer, int u) in can_fire_at() function
208 if (valid(rslt = can_fire_at(actor, firer, u))) in can_fire_at_any()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-EMCDONALD_AI1541 (can_fire_at): Likewise.
1587 (can_fire_at): New function. Can a given unit fire at a given utype?
1610 (check_fire_at_action): Call 'can_fire_at' for part of checks.