Searched refs:can_fire_at (Results 1 – 4 of 4) sorted by relevance
406 extern int can_fire_at(Unit *acpsrc, Unit *firer, int u);
635 && can_fire_at(actor, destroyer, u)) in can_destroy_by_fire()
187 can_fire_at(Unit *actor, Unit *firer, int u) in can_fire_at() function208 if (valid(rslt = can_fire_at(actor, firer, u))) in can_fire_at_any()
1541 (can_fire_at): Likewise.1587 (can_fire_at): New function. Can a given unit fire at a given utype?1610 (check_fire_at_action): Call 'can_fire_at' for part of checks.