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Searched refs:candidateFramebuffer (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Direct3D9/
H A DGSH_Direct3D9_Texture.cpp34 for(const auto& candidateFramebuffer : m_framebuffers) in LoadTexture() local
36 if(candidateFramebuffer->m_basePtr == tex0.GetBufPtr() && in LoadTexture()
37 candidateFramebuffer->m_width == tex0.GetBufWidth() && in LoadTexture()
38 IsCompatibleFramebufferPSM(candidateFramebuffer->m_psm, tex0.nPsm) && in LoadTexture()
39 candidateFramebuffer->m_canBeUsedAsTexture) in LoadTexture()
41 …leRatioX = static_cast<float>(tex0.GetWidth()) / static_cast<float>(candidateFramebuffer->m_width); in LoadTexture()
42 …RatioY = static_cast<float>(tex0.GetHeight()) / static_cast<float>(candidateFramebuffer->m_height); in LoadTexture()
49 result.texture = candidateFramebuffer->m_renderTarget; in LoadTexture()
51 result.renderTargetWidth = candidateFramebuffer->m_width; in LoadTexture()
52 result.renderTargetHeight = candidateFramebuffer->m_height; in LoadTexture()
H A DGSH_Direct3D9.cpp464 for(const auto& candidateFramebuffer : m_framebuffers) in DrawActiveFramebuffer() local
467 (candidateFramebuffer->m_basePtr == fb.GetBufPtr()) && in DrawActiveFramebuffer()
469 (candidateFramebuffer->m_width == fb.GetBufWidth())) in DrawActiveFramebuffer()
472 framebuffer = candidateFramebuffer; in DrawActiveFramebuffer()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_OpenGL/
H A DGSH_OpenGL_Texture.cpp85 for(const auto& candidateFramebuffer : m_framebuffers) in SearchTextureFramebuffer() local
88 if(candidateFramebuffer->m_basePtr == tex0.GetBufPtr() && in SearchTextureFramebuffer()
89 candidateFramebuffer->m_width == tex0.GetBufWidth() && in SearchTextureFramebuffer()
92 framebuffer = candidateFramebuffer; in SearchTextureFramebuffer()
100 candidateFramebuffer->m_psm == CGSHandler::PSMCT32 && in SearchTextureFramebuffer()
103 framebuffer = candidateFramebuffer; in SearchTextureFramebuffer()
112 for(const auto& candidateFramebuffer : m_framebuffers) in SearchTextureFramebuffer() local
115 if(candidateFramebuffer->m_basePtr <= tex0.GetBufPtr() && in SearchTextureFramebuffer()
116 candidateFramebuffer->m_width == tex0.GetBufWidth() && in SearchTextureFramebuffer()
117 candidateFramebuffer->m_psm == tex0.nPsm) in SearchTextureFramebuffer()
[all …]
H A DGSH_OpenGL.cpp142 for(const auto& candidateFramebuffer : m_framebuffers) in FlipImpl() local
145 (candidateFramebuffer->m_basePtr == fb.GetBufPtr()) && in FlipImpl()
146 (GetFramebufferBitDepth(candidateFramebuffer->m_psm) == GetFramebufferBitDepth(fb.nPSM)) && in FlipImpl()
147 (candidateFramebuffer->m_width == fb.GetBufWidth())) in FlipImpl()
150 framebuffer = candidateFramebuffer; in FlipImpl()
2171 for(const auto& candidateFramebuffer : m_framebuffers) in GetScreenshot() local
2174 (candidateFramebuffer->m_basePtr == fb.GetBufPtr()) && in GetScreenshot()
2175 (GetFramebufferBitDepth(candidateFramebuffer->m_psm) == GetFramebufferBitDepth(fb.nPSM)) && in GetScreenshot()
2176 (candidateFramebuffer->m_width == fb.GetBufWidth())) in GetScreenshot()
2179 framebuffer = candidateFramebuffer; in GetScreenshot()