Searched refs:carryingLightSource (Results 1 – 1 of 1) sorted by relevance
362 int carryingLightSource = 0; in actMonsterLimb() local367 carryingLightSource = 6; in actMonsterLimb()371 carryingLightSource = 9; in actMonsterLimb()375 carryingLightSource = 4; in actMonsterLimb()379 if ( carryingLightSource != 0 ) in actMonsterLimb()381 light = lightSphereShadow(x / 16, y / 16, carryingLightSource, 50 + 15 * carryingLightSource); in actMonsterLimb()