/dports/games/spring/spring_98.0/rts/Sim/Projectiles/ |
H A D | Projectile.cpp | 27 CR_MEMBER(castShadow), 70 , castShadow(false) in CProjectile() 104 , castShadow(false) in CProjectile()
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H A D | Projectile.h | 129 bool castShadow; variable
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H A D | FireProjectile.cpp | 71 castShadow = true; in CFireProjectile()
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H A D | PieceProjectile.cpp | 98 castShadow = true; in CPieceProjectile()
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/dports/math/kig/kig-21.12.3/misc/ |
H A D | kigtransform.h | 132 static const Transformation castShadow( const Coordinate& ls,
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H A D | kigtransform.cpp | 536 const Transformation Transformation::castShadow( in castShadow() function in Transformation
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/ |
H A D | SmokeProjectile.cpp | 67 castShadow = true; in CSmokeProjectile()
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H A D | MuzzleFlame.cpp | 37 castShadow = true; in CMuzzleFlame()
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H A D | SmokeProjectile2.cpp | 71 castShadow = true; in CSmokeProjectile2()
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H A D | SmokeTrailProjectile.cpp | 76 castShadow = true; in CSmokeTrailProjectile()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/entity/ |
H A D | RPEntity.java | 255 private boolean castShadow = true; field in RPEntity 1112 castShadow = false; in initialize() 1592 return castShadow; in castsShadow()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_shadow.c | 114 l->castShadow = true; in R_ShadowFromDlight() 118 l->castShadow = false; in R_ShadowFromDlight() 120 l->castShadow = true; in R_ShadowFromDlight() 210 l->castShadow = false; in R_ShadowFromEntity() 212 l->castShadow = true; in R_ShadowFromEntity()
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H A D | gl_brushinstant.c | 251 if (!currentshadowlight->castShadow) return; in R_CalcBrushVolumeVerts()
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H A D | gl_aliasinstant.c | 640 if (!currentshadowlight->castShadow) return; in R_CalcVolumeVerts()
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H A D | gl_rmain.c | 2302 if (l->castShadow) { in R_RenderScene() 2334 if (l->castShadow) { in R_RenderScene()
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H A D | glquake.h | 1228 qboolean castShadow;//lights casts shadows member
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | MissileProjectile.cpp | 102 castShadow = true; in CMissileProjectile()
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H A D | StarburstProjectile.cpp | 116 castShadow = true; in CStarburstProjectile()
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/dports/math/kig/kig-21.12.3/scripting/ |
H A D | python_scripter.cc | 87 .def( "castShadow", &Transformation::castShadow ) in BOOST_PYTHON_MODULE_INIT()
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/dports/math/kig/kig-21.12.3/objects/ |
H A D | transform_types.cc | 651 Transformation::castShadow( lightsrc, d ) ); in calc()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | ProjectileDrawer.cpp | 506 if (!p->castShadow) in DrawProjectileShadow()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | level.h | 2063 if (Core::pass == Core::passShadow && !entity.castShadow()) return; in renderEntity() 2416 … if (controller && controller->flags.rendered && controller->getEntity().castShadow()) in renderEntities()
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/dports/science/py-cirq-core/Cirq-0.13.1/cirq-web/ |
H A D | bloch_sphere_example.ipynb | 64 …castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],th…
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/dports/science/py-cirq-ionq/Cirq-0.13.1/cirq-web/ |
H A D | bloch_sphere_example.ipynb | 64 …castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],th…
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/dports/science/py-cirq-pasqal/Cirq-0.13.1/cirq-web/ |
H A D | bloch_sphere_example.ipynb | 64 …castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],th…
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