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Searched refs:castShadow (Results 1 – 25 of 28) sorted by relevance

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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectile.cpp27 CR_MEMBER(castShadow),
70 , castShadow(false) in CProjectile()
104 , castShadow(false) in CProjectile()
H A DProjectile.h129 bool castShadow; variable
H A DFireProjectile.cpp71 castShadow = true; in CFireProjectile()
H A DPieceProjectile.cpp98 castShadow = true; in CPieceProjectile()
/dports/math/kig/kig-21.12.3/misc/
H A Dkigtransform.h132 static const Transformation castShadow( const Coordinate& ls,
H A Dkigtransform.cpp536 const Transformation Transformation::castShadow( in castShadow() function in Transformation
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/
H A DSmokeProjectile.cpp67 castShadow = true; in CSmokeProjectile()
H A DMuzzleFlame.cpp37 castShadow = true; in CMuzzleFlame()
H A DSmokeProjectile2.cpp71 castShadow = true; in CSmokeProjectile2()
H A DSmokeTrailProjectile.cpp76 castShadow = true; in CSmokeTrailProjectile()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/entity/
H A DRPEntity.java255 private boolean castShadow = true; field in RPEntity
1112 castShadow = false; in initialize()
1592 return castShadow; in castsShadow()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_shadow.c114 l->castShadow = true; in R_ShadowFromDlight()
118 l->castShadow = false; in R_ShadowFromDlight()
120 l->castShadow = true; in R_ShadowFromDlight()
210 l->castShadow = false; in R_ShadowFromEntity()
212 l->castShadow = true; in R_ShadowFromEntity()
H A Dgl_brushinstant.c251 if (!currentshadowlight->castShadow) return; in R_CalcBrushVolumeVerts()
H A Dgl_aliasinstant.c640 if (!currentshadowlight->castShadow) return; in R_CalcVolumeVerts()
H A Dgl_rmain.c2302 if (l->castShadow) { in R_RenderScene()
2334 if (l->castShadow) { in R_RenderScene()
H A Dglquake.h1228 qboolean castShadow;//lights casts shadows member
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DMissileProjectile.cpp102 castShadow = true; in CMissileProjectile()
H A DStarburstProjectile.cpp116 castShadow = true; in CStarburstProjectile()
/dports/math/kig/kig-21.12.3/scripting/
H A Dpython_scripter.cc87 .def( "castShadow", &Transformation::castShadow ) in BOOST_PYTHON_MODULE_INIT()
/dports/math/kig/kig-21.12.3/objects/
H A Dtransform_types.cc651 Transformation::castShadow( lightsrc, d ) ); in calc()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DProjectileDrawer.cpp506 if (!p->castShadow) in DrawProjectileShadow()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dlevel.h2063 if (Core::pass == Core::passShadow && !entity.castShadow()) return; in renderEntity()
2416 … if (controller && controller->flags.rendered && controller->getEntity().castShadow()) in renderEntities()
/dports/science/py-cirq-core/Cirq-0.13.1/cirq-web/
H A Dbloch_sphere_example.ipynb64castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],th…
/dports/science/py-cirq-ionq/Cirq-0.13.1/cirq-web/
H A Dbloch_sphere_example.ipynb64castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],th…
/dports/science/py-cirq-pasqal/Cirq-0.13.1/cirq-web/
H A Dbloch_sphere_example.ipynb64castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],th…

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