Searched refs:castStrikeAnimation (Results 1 – 1 of 1) sorted by relevance
713 bool castStrikeAnimation = (players[clientnum]->entity->skill[9] == MONSTER_POSE_SPECIAL_WINDUP1); in actHudWeapon() local993 if ( !ignoreAttack && (swingweapon || castStrikeAnimation) ) in actHudWeapon()1000 if ( castStrikeAnimation ) in actHudWeapon()2779 if ( HUDWEAPON_CHARGE == MAXCHARGE || castStrikeAnimation in actHudWeapon()2812 if ( (castStrikeAnimation || players[clientnum]->entity->skill[9] == MONSTER_POSE_SPECIAL_WINDUP2) in actHudWeapon()2822 if ( castStrikeAnimation ) // magic sprite particles around the fist in actHudWeapon()