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Searched refs:castStrikeAnimation (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dacthudweapon.cpp713 bool castStrikeAnimation = (players[clientnum]->entity->skill[9] == MONSTER_POSE_SPECIAL_WINDUP1); in actHudWeapon() local
993 if ( !ignoreAttack && (swingweapon || castStrikeAnimation) ) in actHudWeapon()
1000 if ( castStrikeAnimation ) in actHudWeapon()
2779 if ( HUDWEAPON_CHARGE == MAXCHARGE || castStrikeAnimation in actHudWeapon()
2812 if ( (castStrikeAnimation || players[clientnum]->entity->skill[9] == MONSTER_POSE_SPECIAL_WINDUP2) in actHudWeapon()
2822 if ( castStrikeAnimation ) // magic sprite particles around the fist in actHudWeapon()