Searched refs:castdeath (Results 1 – 13 of 13) sorted by relevance
416 static bool castdeath; variable506 else if (castorder->activesound && (M_Random() < 2) && !castdeath) in CastPerformAction()529 castdeath = false; in CastInitNew()556 (castdeath && castframes >= 30)) in CastTicker()581 if (castframes == 24 && !castdeath) in CastTicker()618 if (castdeath) in CastSkip()622 castdeath = true; in CastSkip()
395 boolean castdeath; variable533 castdeath = false; in F_StartCast()563 castdeath = false; in F_CastTicker()589 if (!castdeath && caststate == &states[S_PLAY_ATK1]) in F_CastTicker()592 if (!castdeath && caststate == &states[S_PLAY_ATK2]) in F_CastTicker()639 if (!castdeath && castframes == 12) in F_CastTicker()739 if (castdeath) in F_CastResponder()743 castdeath = true; in F_CastResponder()772 castdeath && in F_CastResponder()
633 boolean castdeath; variable658 castdeath = false; in F_StartCast()686 castdeath = false; in F_CastTicker()727 if (!castdeath && castframes == 12) in F_CastTicker()777 if (castdeath) in F_CastResponder()781 castdeath = true; in F_CastResponder()
349 boolean castdeath; variable365 castdeath = false; in F_StartCast()389 castdeath = false; in F_CastTicker()489 if (castdeath) in F_CastResponder()493 castdeath = true; in F_CastResponder()
348 dboolean castdeath; variable364 castdeath = false; in F_StartCast()388 castdeath = false; in F_CastTicker()488 if (castdeath) in F_CastResponder()492 castdeath = true; in F_CastResponder()
412 dbool castdeath; variable428 castdeath = FALSE; in F_StartCast()455 castdeath = FALSE; in F_CastTicker()564 if (castdeath) in F_CastResponder()568 castdeath = TRUE; in F_CastResponder()
331 boolean castdeath; variable346 castdeath = false; in F_StartCast()370 castdeath = false; in F_CastTicker()470 if (castdeath) in F_CastResponder()474 castdeath = true; in F_CastResponder()
461 boolean castdeath; variable483 castdeath = false; in F_StartCast()507 castdeath = false; in F_CastTicker()604 if (castdeath) in F_CastResponder()608 castdeath = true; in F_CastResponder()
275 static BOOL castdeath; variable313 castdeath = false; in F_StartCast()337 castdeath = false; in F_CastTicker()444 if (castdeath) in F_CastResponder()448 castdeath = true; in F_CastResponder()
51 bool castdeath;310 castdeath = false;404 castdeath = false;489 if (castdeath)495 castdeath = true;
444 castdeath = false; in Init()458 if (castdeath) in Responder()461 castdeath = true; in Responder()513 (caststate->GetNextState() == caststate && castdeath)) in Ticker()529 if (castframes == 12 && !castdeath) in Ticker()
241 bool castdeath; variable