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/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DBumpWater.cpp214 const vector<string>& causticNames = mapInfo->water.causticTextures; in CBumpWater() local
215 if (causticNames.empty()) { in CBumpWater()
218 for (int i = 0; i < (int)causticNames.size(); ++i) { in CBumpWater()
219 caustTextures.push_back(LoadTexture(causticNames[i])); in CBumpWater()