Searched refs:causticPhoton (Results 1 – 3 of 3) sorted by relevance
166 bool causticPhoton = false; in causticWorker() local199 if(causticPhoton) in causticWorker()222 …causticPhoton = ((sample.sampledFlags & (BSDF_GLOSSY | BSDF_SPECULAR | BSDF_DISPERSIVE)) && direct… in causticWorker()317 bool causticPhoton = false; in diffuseWorker() local351 if(!causticPhoton) in diffuseWorker()358 if(finalGather && ourRandom() < 0.125 && !causticPhoton ) in diffuseWorker()687 bool causticPhoton = false; in preprocess() local719 if(!causticPhoton) in preprocess()727 if(finalGather && ourRandom() < 0.125 && !causticPhoton ) in preprocess()903 bool causticPhoton = false; in preprocess() local[all …]
458 bool causticPhoton = false; in photonWorker() local490 if(!directPhoton && !causticPhoton && (bsdfs & (BSDF_DIFFUSE))) in photonWorker()502 if(!directPhoton && causticPhoton && (bsdfs & (BSDF_DIFFUSE | BSDF_GLOSSY))) in photonWorker()529 …causticPhoton = ((sample.sampledFlags & (BSDF_GLOSSY | BSDF_SPECULAR | BSDF_DISPERSIVE)) && direct… in photonWorker()530 …le.sampledFlags & (BSDF_GLOSSY | BSDF_SPECULAR | BSDF_FILTER | BSDF_DISPERSIVE)) && causticPhoton); in photonWorker()709 bool causticPhoton = false; in prePass() local736 if(!directPhoton && !causticPhoton && (bsdfs & (BSDF_DIFFUSE))) in prePass()749 if(!directPhoton && causticPhoton && (bsdfs & (BSDF_DIFFUSE | BSDF_GLOSSY))) in prePass()777 …causticPhoton = ((sample.sampledFlags & (BSDF_GLOSSY | BSDF_SPECULAR | BSDF_DISPERSIVE)) && direct… in prePass()778 …le.sampledFlags & (BSDF_GLOSSY | BSDF_SPECULAR | BSDF_FILTER | BSDF_DISPERSIVE)) && causticPhoton); in prePass()
405 bool causticPhoton = false; in causticWorker() local436 if(causticPhoton) in causticWorker()457 …causticPhoton = ((sample.sampledFlags & (BSDF_GLOSSY | BSDF_SPECULAR | BSDF_DISPERSIVE)) && direct… in causticWorker()458 …le.sampledFlags & (BSDF_GLOSSY | BSDF_SPECULAR | BSDF_FILTER | BSDF_DISPERSIVE)) && causticPhoton); in causticWorker()462 if(!(causticPhoton || directPhoton)) break; in causticWorker()631 bool causticPhoton = false; in createCausticMap() local661 if(causticPhoton) in createCausticMap()683 …causticPhoton = ((sample.sampledFlags & (BSDF_GLOSSY | BSDF_SPECULAR | BSDF_DISPERSIVE)) && direct… in createCausticMap()684 …le.sampledFlags & (BSDF_GLOSSY | BSDF_SPECULAR | BSDF_FILTER | BSDF_DISPERSIVE)) && causticPhoton); in createCausticMap()688 if(!(causticPhoton || directPhoton)) break; in createCausticMap()