/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | monster2.c | 1815 if (!cave_empty_bold(Depth, y, x)) return (FALSE); in place_monster_one() 2068 if (!cave_empty_bold(Depth, my, mx)) continue; in place_monster_group() 2174 if (!cave_empty_bold(Depth, ny, nx)) continue; in place_monster_aux() 2517 if (!cave_empty_bold(Depth, *y, *x)) continue; in find_summon_location() 2692 if (!cave_empty_bold(m_ptr->dun_depth, y, x)) continue; in multiply_monster()
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H A D | birth.c | 1099 if (cave_empty_bold(Depth, p_ptr->py, p_ptr->px)) in player_setup() 1117 if (!in_bounds(Depth, y, x) || !cave_empty_bold(Depth, y, x)) continue; in player_setup()
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H A D | dungeon.c | 2180 if(cave[Depth]) if (!cave_empty_bold(Depth, y, x)) continue; in dungeon()
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H A D | mdefines.h | 2868 #define cave_empty_bold(DEPTH,Y,X) \ macro
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H A D | spells2.c | 3967 if (!cave_empty_bold(Depth, y, x)) continue; in earthquake() 4091 if (!cave_empty_bold(Depth, y, x)) continue; in earthquake()
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H A D | generate.c | 1092 if (!cave_empty_bold(Depth, y, x)) continue; in vault_monsters()
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H A D | spells1.c | 118 if (!cave_empty_bold(Depth, ny, nx)) continue; in teleport_away()
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/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | monster2.c | 3006 if (!cave_empty_bold(zcave, y, x)) return 3; in place_monster_one() 3060 (!(cave_empty_bold(zcave, y, x) && in place_monster_one() 3804 if (!cave_empty_bold(zcave, my, mx)) continue; in place_monster_group() 3934 if (!cave_empty_bold(zcave, ny, nx)) continue; in place_monster_aux() 4646 if (!cave_empty_bold(zcave, y, x)) continue; 4732 if (!cave_empty_bold(zcave, y, x)) continue; 4815 if (!cave_empty_bold(zcave, y, x)) continue; 4869 if (!cave_empty_bold(zcave, y, x)) continue;
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H A D | traps.c | 275 if (!cave_empty_bold(zcave, cy, cx)) continue; /* better added this one;) -C. Blue */ in do_player_trap_call_out() 1721 if (!cave_empty_bold(zcave, cy, cx)) { 2269 if (!cave_empty_bold(zcave, cy, cx)) continue; 2537 if (!cave_empty_bold(zcave, cy, cx)) continue;
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H A D | melee2.c | 728 if (cave_empty_bold(zcave,y,x) && los(wpos, y1,x1,y,x)) return (TRUE); in summon_possible() 730 if ((cave_empty_bold(zcave,y,x) || cave_empty_mountain(zcave,y,x)) && in summon_possible() 761 if (cave_empty_bold(zcave,y,x) && los(wpos, y1,x1,y,x)) return (TRUE); in summon_possible() 763 if ((cave_empty_bold(zcave,y,x) || cave_empty_mountain(zcave,y,x)) && in summon_possible() 5110 if (!cave_empty_bold(zcave, y2, x2)) continue; 5151 if (!cave_empty_bold(zcave, y2, x2)) continue;
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H A D | spells2.c | 5298 if (!cave_empty_bold(zcave, y, x)) continue; in earthquake() 5471 if (!cave_empty_bold(zcave, y, x)) continue; in earthquake() 7102 if (!cave_empty_bold(zcave, y, x)) return (0); in place_foe() 7278 if (!cave_empty_bold(zcave, y, x)) return (0); in place_pet() 7465 if (!cave_empty_bold(zcave, y, x)) continue; in golem_creation()
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H A D | dungeon.c | 6025 if (!cave_empty_bold(zcave, y, x)) continue; 6612 if (!cave_empty_bold(zcave, y, x)) continue; 6659 if (!cave_empty_bold(zcave, y, x)) continue; 6710 if (!cave_empty_bold(zcave, my, mx)) continue;
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H A D | birth.c | 2431 if (!in_bounds(y, x) || !cave_empty_bold(zcave, y, x)) continue; in player_setup()
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H A D | spells1.c | 558 if (!cave_empty_bold(zcave, ny, nx)) continue; in teleport_away() 685 if (!cave_empty_bold(zcave, ny, nx)) continue; in teleport_to_player()
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H A D | generate.c | 1910 if (!cave_empty_bold(zcave, y, x)) continue; in vault_monsters() 10144 } while (!(cave_empty_bold(zcave, y1, x1) &&
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H A D | cmd1.c | 5405 if ((!cave_empty_bold(zcave, y, x)) || (zcave[y][x].info & CAVE_ICKY)) {
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H A D | cmd6.c | 5571 if (!cave_empty_bold(ij,ii) || (cave[ij][ii].info & CAVE_ICKY) ||
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines.h | 6422 #define cave_empty_bold(ZCAVE,Y,X) \ macro
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