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Searched refs:cave_empty_bold (Results 1 – 18 of 18) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dmonster2.c1815 if (!cave_empty_bold(Depth, y, x)) return (FALSE); in place_monster_one()
2068 if (!cave_empty_bold(Depth, my, mx)) continue; in place_monster_group()
2174 if (!cave_empty_bold(Depth, ny, nx)) continue; in place_monster_aux()
2517 if (!cave_empty_bold(Depth, *y, *x)) continue; in find_summon_location()
2692 if (!cave_empty_bold(m_ptr->dun_depth, y, x)) continue; in multiply_monster()
H A Dbirth.c1099 if (cave_empty_bold(Depth, p_ptr->py, p_ptr->px)) in player_setup()
1117 if (!in_bounds(Depth, y, x) || !cave_empty_bold(Depth, y, x)) continue; in player_setup()
H A Ddungeon.c2180 if(cave[Depth]) if (!cave_empty_bold(Depth, y, x)) continue; in dungeon()
H A Dmdefines.h2868 #define cave_empty_bold(DEPTH,Y,X) \ macro
H A Dspells2.c3967 if (!cave_empty_bold(Depth, y, x)) continue; in earthquake()
4091 if (!cave_empty_bold(Depth, y, x)) continue; in earthquake()
H A Dgenerate.c1092 if (!cave_empty_bold(Depth, y, x)) continue; in vault_monsters()
H A Dspells1.c118 if (!cave_empty_bold(Depth, ny, nx)) continue; in teleport_away()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dmonster2.c3006 if (!cave_empty_bold(zcave, y, x)) return 3; in place_monster_one()
3060 (!(cave_empty_bold(zcave, y, x) && in place_monster_one()
3804 if (!cave_empty_bold(zcave, my, mx)) continue; in place_monster_group()
3934 if (!cave_empty_bold(zcave, ny, nx)) continue; in place_monster_aux()
4646 if (!cave_empty_bold(zcave, y, x)) continue;
4732 if (!cave_empty_bold(zcave, y, x)) continue;
4815 if (!cave_empty_bold(zcave, y, x)) continue;
4869 if (!cave_empty_bold(zcave, y, x)) continue;
H A Dtraps.c275 if (!cave_empty_bold(zcave, cy, cx)) continue; /* better added this one;) -C. Blue */ in do_player_trap_call_out()
1721 if (!cave_empty_bold(zcave, cy, cx)) {
2269 if (!cave_empty_bold(zcave, cy, cx)) continue;
2537 if (!cave_empty_bold(zcave, cy, cx)) continue;
H A Dmelee2.c728 if (cave_empty_bold(zcave,y,x) && los(wpos, y1,x1,y,x)) return (TRUE); in summon_possible()
730 if ((cave_empty_bold(zcave,y,x) || cave_empty_mountain(zcave,y,x)) && in summon_possible()
761 if (cave_empty_bold(zcave,y,x) && los(wpos, y1,x1,y,x)) return (TRUE); in summon_possible()
763 if ((cave_empty_bold(zcave,y,x) || cave_empty_mountain(zcave,y,x)) && in summon_possible()
5110 if (!cave_empty_bold(zcave, y2, x2)) continue;
5151 if (!cave_empty_bold(zcave, y2, x2)) continue;
H A Dspells2.c5298 if (!cave_empty_bold(zcave, y, x)) continue; in earthquake()
5471 if (!cave_empty_bold(zcave, y, x)) continue; in earthquake()
7102 if (!cave_empty_bold(zcave, y, x)) return (0); in place_foe()
7278 if (!cave_empty_bold(zcave, y, x)) return (0); in place_pet()
7465 if (!cave_empty_bold(zcave, y, x)) continue; in golem_creation()
H A Ddungeon.c6025 if (!cave_empty_bold(zcave, y, x)) continue;
6612 if (!cave_empty_bold(zcave, y, x)) continue;
6659 if (!cave_empty_bold(zcave, y, x)) continue;
6710 if (!cave_empty_bold(zcave, my, mx)) continue;
H A Dbirth.c2431 if (!in_bounds(y, x) || !cave_empty_bold(zcave, y, x)) continue; in player_setup()
H A Dspells1.c558 if (!cave_empty_bold(zcave, ny, nx)) continue; in teleport_away()
685 if (!cave_empty_bold(zcave, ny, nx)) continue; in teleport_to_player()
H A Dgenerate.c1910 if (!cave_empty_bold(zcave, y, x)) continue; in vault_monsters()
10144 } while (!(cave_empty_bold(zcave, y1, x1) &&
H A Dcmd1.c5405 if ((!cave_empty_bold(zcave, y, x)) || (zcave[y][x].info & CAVE_ICKY)) {
H A Dcmd6.c5571 if (!cave_empty_bold(ij,ii) || (cave[ij][ii].info & CAVE_ICKY) ||
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h6422 #define cave_empty_bold(ZCAVE,Y,X) \ macro