Searched refs:ccDynamicCharacter (Results 1 – 9 of 9) sorted by relevance
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/dynobj/ |
H A D | cc_serializer.cpp | 30 extern CCCharacter ccDynamicCharacter; 51 ccDynamicCharacter.Unserialize(index, serializedData, dataSize); in Unserialize()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/game/ |
H A D | game_init.cpp | 58 extern CCCharacter ccDynamicCharacter; 166 ccRegisterManagedObject(&game.chars[i], &ccDynamicCharacter); in InitAndRegisterCharacters() 170 ccAddExternalDynamicObject(characterScriptObjNames[i], &game.chars[i], &ccDynamicCharacter); in InitAndRegisterCharacters() 277 StaticCharacterArray.Create(&ccDynamicCharacter, sizeof(CharacterInfo), sizeof(CharacterInfo)); in RegisterStaticArrays()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/ |
H A D | game_init.cpp | 123 ccRegisterManagedObject(&_GP(game).chars[i], &_GP(ccDynamicCharacter)); in InitAndRegisterCharacters() 127 …ernalDynamicObject(_GP(characterScriptObjNames)[i], &_GP(game).chars[i], &_GP(ccDynamicCharacter)); in InitAndRegisterCharacters() 218 …_GP(StaticCharacterArray).Create(&_GP(ccDynamicCharacter), sizeof(CharacterInfo), sizeof(Character… in RegisterStaticArrays()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/dynobj/ |
H A D | cc_serializer.cpp | 46 _GP(ccDynamicCharacter).Unserialize(index, serializedData, dataSize); in Unserialize()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | invwindow.cpp | 53 extern CCCharacter ccDynamicCharacter; 545 API_OBJCALL_OBJ(GUIInv, CharacterInfo, ccDynamicCharacter, InvWindow_GetCharacterToUse); in Sc_InvWindow_GetCharacterToUse()
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H A D | character.cpp | 89 extern CCCharacter ccDynamicCharacter; 2102 ccAddExternalDynamicObject("player", playerchar, &ccDynamicCharacter); in setup_player_character() 3237 API_SCALL_OBJ_PINT2(CharacterInfo, ccDynamicCharacter, GetCharacterAtLocation); in Sc_GetCharacterAtLocation()
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H A D | game.cpp | 167 CCCharacter ccDynamicCharacter; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | inv_window.cpp | 535 API_OBJCALL_OBJ(GUIInvWindow, CharacterInfo, _GP(ccDynamicCharacter), InvWindow_GetCharacterToUse); in Sc_InvWindow_GetCharacterToUse()
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H A D | character.cpp | 2009 ccAddExternalDynamicObject("player", _G(playerchar), &_GP(ccDynamicCharacter)); in setup_player_character() 3103 API_SCALL_OBJ_PINT2(CharacterInfo, _GP(ccDynamicCharacter), GetCharacterAtRoom); in Sc_GetCharacterAtRoom() 3108 API_SCALL_OBJ_PINT2(CharacterInfo, _GP(ccDynamicCharacter), GetCharacterAtScreen); in Sc_GetCharacterAtScreen()
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