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Searched refs:ccDynamicCharacter (Results 1 – 9 of 9) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/dynobj/
H A Dcc_serializer.cpp30 extern CCCharacter ccDynamicCharacter;
51 ccDynamicCharacter.Unserialize(index, serializedData, dataSize); in Unserialize()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/game/
H A Dgame_init.cpp58 extern CCCharacter ccDynamicCharacter;
166 ccRegisterManagedObject(&game.chars[i], &ccDynamicCharacter); in InitAndRegisterCharacters()
170 ccAddExternalDynamicObject(characterScriptObjNames[i], &game.chars[i], &ccDynamicCharacter); in InitAndRegisterCharacters()
277 StaticCharacterArray.Create(&ccDynamicCharacter, sizeof(CharacterInfo), sizeof(CharacterInfo)); in RegisterStaticArrays()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/
H A Dgame_init.cpp123 ccRegisterManagedObject(&_GP(game).chars[i], &_GP(ccDynamicCharacter)); in InitAndRegisterCharacters()
127 …ernalDynamicObject(_GP(characterScriptObjNames)[i], &_GP(game).chars[i], &_GP(ccDynamicCharacter)); in InitAndRegisterCharacters()
218 …_GP(StaticCharacterArray).Create(&_GP(ccDynamicCharacter), sizeof(CharacterInfo), sizeof(Character… in RegisterStaticArrays()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/dynobj/
H A Dcc_serializer.cpp46 _GP(ccDynamicCharacter).Unserialize(index, serializedData, dataSize); in Unserialize()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dinvwindow.cpp53 extern CCCharacter ccDynamicCharacter;
545 API_OBJCALL_OBJ(GUIInv, CharacterInfo, ccDynamicCharacter, InvWindow_GetCharacterToUse); in Sc_InvWindow_GetCharacterToUse()
H A Dcharacter.cpp89 extern CCCharacter ccDynamicCharacter;
2102 ccAddExternalDynamicObject("player", playerchar, &ccDynamicCharacter); in setup_player_character()
3237 API_SCALL_OBJ_PINT2(CharacterInfo, ccDynamicCharacter, GetCharacterAtLocation); in Sc_GetCharacterAtLocation()
H A Dgame.cpp167 CCCharacter ccDynamicCharacter; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dinv_window.cpp535 API_OBJCALL_OBJ(GUIInvWindow, CharacterInfo, _GP(ccDynamicCharacter), InvWindow_GetCharacterToUse); in Sc_InvWindow_GetCharacterToUse()
H A Dcharacter.cpp2009 ccAddExternalDynamicObject("player", _G(playerchar), &_GP(ccDynamicCharacter)); in setup_player_character()
3103 API_SCALL_OBJ_PINT2(CharacterInfo, _GP(ccDynamicCharacter), GetCharacterAtRoom); in Sc_GetCharacterAtRoom()
3108 API_SCALL_OBJ_PINT2(CharacterInfo, _GP(ccDynamicCharacter), GetCharacterAtScreen); in Sc_GetCharacterAtScreen()