Searched refs:ceilingTileModel (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity_shared.cpp | 1498 entityNew->ceilingTileModel = entityToCopy->ceilingTileModel; in setSpriteAttributes() 1503 entityNew->ceilingTileModel = 0; in setSpriteAttributes()
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H A D | entity_editor.cpp | 213 ceilingTileModel(skill[0]), in Entity()
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H A D | entity.hpp | 352 Sint32& ceilingTileModel; //skill[0] member in Entity
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H A D | files.cpp | 1034 fread(&entity->ceilingTileModel, sizeof(Sint32), 1, fp); in loadMap() 1477 fwrite(&entity->ceilingTileModel, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 1933 snprintf(spriteProperties[0], 5, "%d", static_cast<int>(selectedEntity->ceilingTileModel)); in buttonSpriteProperties() 3122 selectedEntity->ceilingTileModel = (Sint32)atoi(spriteProperties[0]); in buttonSpritePropertiesConfirm()
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H A D | maps.cpp | 5172 if ( entity->ceilingTileModel != 0 ) in assignActions() 5174 entity->sprite = entity->ceilingTileModel; in assignActions()
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H A D | entity.cpp | 238 ceilingTileModel(skill[0]), in Entity()
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