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Searched refs:ceilingTileModel (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_shared.cpp1498 entityNew->ceilingTileModel = entityToCopy->ceilingTileModel; in setSpriteAttributes()
1503 entityNew->ceilingTileModel = 0; in setSpriteAttributes()
H A Dentity_editor.cpp213 ceilingTileModel(skill[0]), in Entity()
H A Dentity.hpp352 Sint32& ceilingTileModel; //skill[0] member in Entity
H A Dfiles.cpp1034 fread(&entity->ceilingTileModel, sizeof(Sint32), 1, fp); in loadMap()
1477 fwrite(&entity->ceilingTileModel, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp1933 snprintf(spriteProperties[0], 5, "%d", static_cast<int>(selectedEntity->ceilingTileModel)); in buttonSpriteProperties()
3122 selectedEntity->ceilingTileModel = (Sint32)atoi(spriteProperties[0]); in buttonSpritePropertiesConfirm()
H A Dmaps.cpp5172 if ( entity->ceilingTileModel != 0 ) in assignActions()
5174 entity->sprite = entity->ceilingTileModel; in assignActions()
H A Dentity.cpp238 ceilingTileModel(skill[0]), in Entity()