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Searched refs:ceiling_light (Results 1 – 5 of 5) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Dscottish_textures.h156 _fixed ceiling_light; // The ambient_shade is the floor light member
H A DRenderPlaceObjs.cpp389 …render_object->rectangle.ceiling_light= MAX(shape_information->minimum_light_intensity, ceiling_in… in build_render_object()
H A DOGL_Render.cpp2435 …GLfloat AvgLight = (RenderRectangle.ceiling_light + RenderRectangle.ambient_shade)/GLfloat(2*FIXED… in RenderModel()
2436 …GLfloat LightDiff = (RenderRectangle.ceiling_light - RenderRectangle.ambient_shade)/GLfloat(2*FIXE… in RenderModel()
/dports/x11-fonts/nerd-fonts/nerd-fonts-2.1.0/css/
H A Dnerd-fonts-generated.css4829 .nf-mdi-ceiling_light:before {
H A Dnerd-fonts-generated.min.css7 …at:before{content:"\f61a"}.nf-mdi-cctv:before{content:"\fcac"}.nf-mdi-ceiling_light:before{content…