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Searched refs:ceilingdist (Results 1 – 2 of 2) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_pillar.cpp119 fixed_t ceilingdist, floordist; in DPillar() local
143 ceilingdist = ceilingheight - m_CeilingTarget; in DPillar()
162 ceilingdist = m_CeilingTarget - ceilingheight; in DPillar()
167 ceilingdist = height2; in DPillar()
174 if (floordist > ceilingdist) in DPillar()
177 m_CeilingSpeed = FixedDiv (FixedMul (speed, ceilingdist), floordist); in DPillar()
182 m_FloorSpeed = FixedDiv (FixedMul (speed, floordist), ceilingdist); in DPillar()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_pillar.cpp127 fixed_t floordist, fixed_t ceilingdist, int crush, bool hexencrush) in DPillar() argument
157 ceilingdist = sector->CenterCeiling () - newheight; in DPillar()
174 if (ceilingdist == 0) in DPillar()
178 ceilingdist = newheight - sector->ceilingplane.ZatPoint (spot); in DPillar()
182 newheight = sector->ceilingplane.ZatPoint (0, 0) + ceilingdist; in DPillar()
190 if (floordist > ceilingdist) in DPillar()
193 m_CeilingSpeed = Scale (speed, ceilingdist, floordist); in DPillar()
198 m_FloorSpeed = Scale (speed, floordist, ceilingdist); in DPillar()