Searched refs:ceilingdist (Results 1 – 2 of 2) sorted by relevance
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_pillar.cpp | 119 fixed_t ceilingdist, floordist; in DPillar() local 143 ceilingdist = ceilingheight - m_CeilingTarget; in DPillar() 162 ceilingdist = m_CeilingTarget - ceilingheight; in DPillar() 167 ceilingdist = height2; in DPillar() 174 if (floordist > ceilingdist) in DPillar() 177 m_CeilingSpeed = FixedDiv (FixedMul (speed, ceilingdist), floordist); in DPillar() 182 m_FloorSpeed = FixedDiv (FixedMul (speed, floordist), ceilingdist); in DPillar()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_pillar.cpp | 127 fixed_t floordist, fixed_t ceilingdist, int crush, bool hexencrush) in DPillar() argument 157 ceilingdist = sector->CenterCeiling () - newheight; in DPillar() 174 if (ceilingdist == 0) in DPillar() 178 ceilingdist = newheight - sector->ceilingplane.ZatPoint (spot); in DPillar() 182 newheight = sector->ceilingplane.ZatPoint (0, 0) + ceilingdist; in DPillar() 190 if (floordist > ceilingdist) in DPillar() 193 m_CeilingSpeed = Scale (speed, ceilingdist, floordist); in DPillar() 198 m_FloorSpeed = Scale (speed, floordist, ceilingdist); in DPillar()
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