/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 8 int16_t ceilingheinum, floorheinum; member 47 int16_t ceilingheinum, floorheinum; member 106 to->ceilingheinum = from->ceilingheinum; in convertv5sectv6() 187 to->ceilingheinum = max(min(((int32_t)from->ceilingheinum)<<5,32767),-32768); in convertv6sectv7() 188 if ((from->ceilingstat&2) == 0) to->ceilingheinum = 0; in convertv6sectv7()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 46 StructTracker(Sector, int16_t) ceilingpicnum, ceilingheinum; 263 StructTracker(Sector, int16_t) ceilingpicnum, ceilingheinum, ceilingbunch;
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H A D | build.h | 375 v7sec->ceilingheinum = vxsec->ceilingheinum; in copy_v7_from_vx_sector() 414 vxsec->ceilingheinum = bakv7sec.ceilingheinum; in inplace_vx_from_v7_sector()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | editor.h | 20 extern short ceilingheinum, floorheinum;
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H A D | build.h | 112 short ceilingpicnum, ceilingheinum; member
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 222 dsectp->ceilingheinum = ssectp->ceilingheinum; in CopySectorMatch()
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H A D | spike.cpp | 100 short_setinterpolation(§p->ceilingheinum); in SetSpikeActive() 128 short_stopinterpolation(§p->ceilingheinum); in SetSpikeInactive()
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H A D | brooms.cpp | 610 save.slope[save.zcount] = sector[sp->sectnum].ceilingheinum; in FindFloorView() 615 sector[sp->sectnum].ceilingheinum = 0; in FindFloorView() 722 sector[save.sectnum[i]].ceilingheinum = save.slope[i]; in DrawOverlapRoom()
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H A D | rooms.cpp | 1036 save.slope[save.zcount] = sector[sp->sectnum].ceilingheinum; in FindFloorView() 1043 sector[sp->sectnum].ceilingheinum = 0; in FindFloorView() 1139 sector[save.sectnum[i]].ceilingheinum = save.slope[i]; in DrawOverlapRoom()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 202 dsectp->ceilingheinum = ssectp->ceilingheinum; in CopySectorMatch()
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H A D | brooms.c | 620 save.slope[save.zcount] = sector[sp->sectnum].ceilingheinum; in FindFloorView() 625 sector[sp->sectnum].ceilingheinum = 0; in FindFloorView() 735 sector[save.sectnum[i]].ceilingheinum = save.slope[i]; in DrawOverlapRoom()
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H A D | spike.c | 103 short_setinterpolation(§p->ceilingheinum); in SetSpikeActive() 131 short_stopinterpolation(§p->ceilingheinum); in SetSpikeInactive()
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H A D | rooms.c | 1047 save.slope[save.zcount] = sector[sp->sectnum].ceilingheinum; in FindFloorView() 1054 sector[sp->sectnum].ceilingheinum = 0; in FindFloorView() 1153 sector[save.sectnum[i]].ceilingheinum = save.slope[i]; in DrawOverlapRoom()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 93 short ceilingheinum, floorheinum; 297 …sector[nSector].ceilingheinum = Max(Min(((int)sector_6[nSector].ceilingheinum) << 5, 32767), -3276… in LoadLevel() 300 sector[nSector].ceilingheinum = 0; in LoadLevel()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 52 short ceilingpicnum, ceilingheinum; member
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H A D | BUILD.C | 1269 sector[searchsector].ceilingheinum = 0; in editinput() 1270 sector[searchsector].ceilingheinum = max(sector[searchsector].ceilingheinum-i,-32768); in editinput() 1280 if (sector[searchsector].ceilingheinum == 0) in editinput() 1317 sector[searchsector].ceilingheinum = 0; in editinput() 1318 sector[searchsector].ceilingheinum = min(sector[searchsector].ceilingheinum+i,32767); in editinput() 1328 if (sector[searchsector].ceilingheinum == 0) in editinput() 1542 sector[searchsector].ceilingheinum = 0; in editinput() 4193 sector[numsectors].ceilingheinum = sector[sucksect].ceilingheinum; in overheadeditor() 6167 sprintf(snotbuf,"Ceiling heinum: %d",sector[sectnum].ceilingheinum); in showsectordata()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 72 short ceilingpicnum, ceilingheinum; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 53 short ceilingpicnum, ceilingheinum; member
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H A D | BUILD.C | 1269 sector[searchsector].ceilingheinum = 0; in editinput() 1270 sector[searchsector].ceilingheinum = max(sector[searchsector].ceilingheinum-i,-32768); in editinput() 1280 if (sector[searchsector].ceilingheinum == 0) in editinput() 1317 sector[searchsector].ceilingheinum = 0; in editinput() 1318 sector[searchsector].ceilingheinum = min(sector[searchsector].ceilingheinum+i,32767); in editinput() 1328 if (sector[searchsector].ceilingheinum == 0) in editinput() 1542 sector[searchsector].ceilingheinum = 0; in editinput() 4193 sector[numsectors].ceilingheinum = sector[sucksect].ceilingheinum; in overheadeditor() 6167 sprintf(snotbuf,"Ceiling heinum: %d",sector[sectnum].ceilingheinum); in showsectordata()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | network.h | 159 ceilingheinum, member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 169 int16_t ceilingheinum; member
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H A D | reality.cpp | 575 sector[i].ceilingheinum = B_BIG16(rt_sector[i].ceilingheinum); in RT_LoadBoard()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 49 SWORD ceilingpicnum, ceilingheinum; member 652 if ((bsec->ceilingstat & 2) && (bsec->ceilingheinum != 0)) in LoadWalls() 654 slope.heinum = -LittleShort(bsec->ceilingheinum); in LoadWalls()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 2069 daslope = sec->ceilingheinum; in grouscan() 6218 sector[i].ceilingheinum = B_LITTLE16(sector[i].ceilingheinum); in loadboard() 6290 short ceilingheinum, floorheinum; member 6329 short ceilingheinum, floorheinum; member 6410 sect->ceilingheinum = B_LITTLE16(sect->ceilingheinum); in readv5sect() 6458 to->ceilingheinum = from->ceilingheinum; in convertv5sectv6() 6484 to->ceilingheinum = from->ceilingheinum; in convertv6sectv5() 6762 sect->ceilingheinum = B_LITTLE16(sect->ceilingheinum); in readv6sect() 6811 to->ceilingheinum = max(min(((int)from->ceilingheinum)<<5,32767),-32768); in convertv6sectv7() 6840 to->ceilingheinum = (((int)from->ceilingheinum)>>5); in convertv7sectv6() [all …]
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H A D | build.c | 1495 sector[searchsector].ceilingheinum = 0; in editinput() 1496 sector[searchsector].ceilingheinum = max(sector[searchsector].ceilingheinum-i,-32768); in editinput() 1506 if (sector[searchsector].ceilingheinum == 0) in editinput() 1543 sector[searchsector].ceilingheinum = 0; in editinput() 1544 sector[searchsector].ceilingheinum = min(sector[searchsector].ceilingheinum+i,32767); in editinput() 1554 if (sector[searchsector].ceilingheinum == 0) in editinput() 1769 sector[searchsector].ceilingheinum = 0; in editinput() 4477 sector[numsectors].ceilingheinum = sector[sucksect].ceilingheinum; in overheadeditor() 6777 Bsprintf(snotbuf,"Ceiling heinum: %d",sector[sectnum].ceilingheinum); in showsectordata()
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