Searched refs:cellFromX (Results 1 – 4 of 4) sorted by relevance
3090 int var2 = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; in signal()3228 scene->_mazePosition.x = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; in signal()3505 int16 Scene3500::MazeUI3500::cellFromX(int x) { in cellFromX() function in TsAGE::Ringworld2::Scene3500::MazeUI35003916 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()4001 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()4023 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()4155 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()4177 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
621 int16 cellFromX(int arg1);