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Searched refs:cellFromX (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_scenes3.cpp3090 int var2 = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; in signal()
3228 scene->_mazePosition.x = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; in signal()
3505 int16 Scene3500::MazeUI3500::cellFromX(int x) { in cellFromX() function in TsAGE::Ringworld2::Scene3500::MazeUI3500
3916 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
4001 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
4023 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
4155 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
4177 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
H A Dringworld2_scenes3.h621 int16 cellFromX(int arg1);
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_scenes3.cpp3090 int var2 = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; in signal()
3228 scene->_mazePosition.x = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; in signal()
3505 int16 Scene3500::MazeUI3500::cellFromX(int x) { in cellFromX() function in TsAGE::Ringworld2::Scene3500::MazeUI3500
3916 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
4001 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
4023 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
4155 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
4177 mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; in dispatch()
H A Dringworld2_scenes3.h621 int16 cellFromX(int arg1);