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Searched refs:cellToIndicesMap (Results 1 – 2 of 2) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.h386 this->cellToIndicesMap = obj.cellToIndicesMap;
409 std::map<Vec2i, int> cellToIndicesMap; member
H A Drenderer.cpp4244 layer->cellToIndicesMap[Vec2i(x,y)] = (int)layer->indices.size(); in load()
4324 if(cellToIndicesMap.find(pos) != cellToIndicesMap.end()) { in render()
4327 if(startIndex < 0 || cellToIndicesMap[pos] == lastValidIndex + 6) { in render()
4328 lastValidIndex = cellToIndicesMap[pos]; in render()
4336 lastValidIndex = cellToIndicesMap[pos]; in render()