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Searched refs:centerActor (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dplayer.cpp523 return g_vm->_playerList[centerActor]->getActor(); in getCenterActor()
530 return ActorBaseID + centerActor; in getCenterActorID()
537 return centerActor; in getCenterActorPlayerID()
563 centerActor = newCenter; in setCenterActor()
610 a = g_vm->_playerList[centerActor]->getActor(); in centerActorCoords()
630 if (player == centerActor) in setAggression()
655 if (i == centerActor || isBanded(i)) { in autoAdjustAggression()
1038 PlayerActorID centerActor; member
1046 centerActor = FTA_JULIAN; in initCenterActor()
1059 out->writeSint16LE(centerActor); in saveCenterActor()
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H A Ddispnode.cpp232 Actor *centerActor = getCenterActor(); in buildObjects() local
296 && ((Actor *)dn->object) == centerActor) in buildObjects()
H A Dcontain.cpp798 Actor *centerActor = getCenterActor(); in dropPhysical() local
804 MotionTask::dropObject(*centerActor, *mObj, loc, num); in dropPhysical()
809 MotionTask::dropObjectOnObject(*centerActor, *mObj, *cObj, num); in dropPhysical()
H A Dpath.cpp2312 Actor *centerActor = getCenterActor(); in addPathRequestToQueue() local
2314 if (a == centerActor) in addPathRequestToQueue()
2323 if (prActor != centerActor || !isPlayerActor(prActor)) in addPathRequestToQueue()
H A Dobjproto.cpp2805 Actor *centerActor = getCenterActor(); in doBackgroundUpdate() local
2852 if (a == centerActor) prob /= 2; in doBackgroundUpdate()