Searched refs:centerActor (Results 1 – 5 of 5) sorted by relevance
523 return g_vm->_playerList[centerActor]->getActor(); in getCenterActor()530 return ActorBaseID + centerActor; in getCenterActorID()537 return centerActor; in getCenterActorPlayerID()563 centerActor = newCenter; in setCenterActor()610 a = g_vm->_playerList[centerActor]->getActor(); in centerActorCoords()630 if (player == centerActor) in setAggression()655 if (i == centerActor || isBanded(i)) { in autoAdjustAggression()1038 PlayerActorID centerActor; member1046 centerActor = FTA_JULIAN; in initCenterActor()1059 out->writeSint16LE(centerActor); in saveCenterActor()[all …]
232 Actor *centerActor = getCenterActor(); in buildObjects() local296 && ((Actor *)dn->object) == centerActor) in buildObjects()
798 Actor *centerActor = getCenterActor(); in dropPhysical() local804 MotionTask::dropObject(*centerActor, *mObj, loc, num); in dropPhysical()809 MotionTask::dropObjectOnObject(*centerActor, *mObj, *cObj, num); in dropPhysical()
2312 Actor *centerActor = getCenterActor(); in addPathRequestToQueue() local2314 if (a == centerActor) in addPathRequestToQueue()2323 if (prActor != centerActor || !isPlayerActor(prActor)) in addPathRequestToQueue()
2805 Actor *centerActor = getCenterActor(); in doBackgroundUpdate() local2852 if (a == centerActor) prob /= 2; in doBackgroundUpdate()