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Searched refs:centeredCreaturePosition (Results 1 – 2 of 2) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dmap_gui.cpp900 if (auto& info = centeredCreaturePosition) { in considerScrollingToCreature()
1028 if (centeredCreaturePosition) { in updateObjects()
1029 centeredCreaturePosition->pos = view->getPosition(); in updateObjects()
1031 centeredCreaturePosition->softScroll = false; in updateObjects()
1033 centeredCreaturePosition = CenteredCreatureInfo { view->getPosition(), true }; in updateObjects()
1035 centeredCreaturePosition = none; in updateObjects()
H A Dmap_gui.h180 optional<CenteredCreatureInfo> centeredCreaturePosition; variable