Searched refs:centeredCreaturePosition (Results 1 – 2 of 2) sorted by relevance
900 if (auto& info = centeredCreaturePosition) { in considerScrollingToCreature()1028 if (centeredCreaturePosition) { in updateObjects()1029 centeredCreaturePosition->pos = view->getPosition(); in updateObjects()1031 centeredCreaturePosition->softScroll = false; in updateObjects()1033 centeredCreaturePosition = CenteredCreatureInfo { view->getPosition(), true }; in updateObjects()1035 centeredCreaturePosition = none; in updateObjects()
180 optional<CenteredCreatureInfo> centeredCreaturePosition; variable