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Searched refs:cgParticle_t (Results 1 – 4 of 4) sorted by relevance

/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_particles.c26 static cgParticle_t *cg_freeParticles;
27 static cgParticle_t cg_particleHeadNode, cg_particleList[MAX_PARTICLES];
60 static cgParticle_t *CG_AllocParticle (void) in CG_AllocParticle()
62 cgParticle_t *p; in CG_AllocParticle()
93 static inline void CG_FreeParticle (cgParticle_t *p) in CG_FreeParticle()
128 cgParticle_t *p = NULL; in CG_SpawnParticle()
197 cgParticle_t *p, *next, *hNode; in CG_AddParticles()
H A Dcg_view.c144 static cgParticle_t v_testParticleList[PT_PICTOTAL];
152 cgParticle_t *p; in V_TestParticles()
H A Dcg_partthink.c42 static void pCalcPartVelocity (cgParticle_t *p, float scale, float *time, vec3_t velocity, float gr… in pCalcPartVelocity()
H A Dcg_effects.h380 } cgParticle_t; typedef