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Searched refs:cg_blood (Results 1 – 25 of 31) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_effects.c499 if ( !cg_blood.integer ) { in CG_Bleed()
567 if ( !cg_blood.integer ) { in CG_GibPlayer()
684 if ( !cg_blood.integer ) { in CG_BigExplode()
H A Dcg_main.c154 vmCvar_t cg_blood; variable
281 { &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
H A Dcg_local.h1146 extern vmCvar_t cg_blood;
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_effects.c499 if ( !cg_blood.integer ) { in CG_Bleed()
567 if ( !cg_blood.integer ) { in CG_GibPlayer()
684 if ( !cg_blood.integer ) { in CG_BigExplode()
H A Dcg_main.c154 vmCvar_t cg_blood; variable
281 { &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
H A Dcg_local.h1146 extern vmCvar_t cg_blood;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_effects.c499 if ( !cg_blood.integer ) { in CG_Bleed()
567 if ( !cg_blood.integer ) { in CG_GibPlayer()
684 if ( !cg_blood.integer ) { in CG_BigExplode()
H A Dcg_main.c154 vmCvar_t cg_blood; variable
281 { &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
H A Dcg_local.h1146 extern vmCvar_t cg_blood;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_effects.c499 if ( !cg_blood.integer ) { in CG_Bleed()
567 if ( !cg_blood.integer ) { in CG_GibPlayer()
684 if ( !cg_blood.integer ) { in CG_BigExplode()
H A Dcg_main.c154 vmCvar_t cg_blood; variable
281 { &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
H A Dcg_local.h1146 extern vmCvar_t cg_blood;
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DClient_LocalEnts.cpp56 DEFINE_SPADES_SETTING(cg_blood, "1");
145 if (!cg_blood) in Bleed()
H A DClient_Update.cpp52 SPADES_SETTING(cg_blood);
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_effects.c347 if ( !cg_blood.integer ) { in CG_Bleed()
423 if ( !cg_blood.integer ) { in CG_LaunchGib()
712 if ( cg_blood.integer ) { in CG_GibPlayer()
H A Dcg_main.c197 vmCvar_t cg_blood; variable
429 { &cg_blood, "cg_showblood", "1", CVAR_ARCHIVE },
H A Dcg_localents.c163 if ( !cg_blood.integer ) { in CG_BloodTrail()
H A Dcg_view.c996 if (!cg_blood.integer) { in CG_DamageBlendBlob()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c175 vmCvar_t cg_blood; variable
359 { &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
H A Dcg_local.h1441 extern vmCvar_t cg_blood;
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c198 vmCvar_t cg_blood; variable
426 { &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
H A Dcg_view.c967 if (!cg_blood.integer) { in CG_DamageBlendBlob()
H A Dcg_localents.c163 if ( !cg_blood.integer ) { in CG_BloodTrail()
H A Dcg_effects.c331 if ( !cg_blood.integer ) { in CG_Bleed()
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Gui/
H A DPreferences.as643 layouter.AddToggleField(_Tr("Preferences", "Blood"), "cg_blood");

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