/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_main.c | 31 cVar_t *cg_brassTime; variable 167 if (cg_brassTime->modified) { in CG_UpdateCvars() 168 cg_brassTime->modified = qFalse; in CG_UpdateCvars() 169 if (cg_brassTime->floatVal < 0) in CG_UpdateCvars() 170 cgi.Cvar_VariableSetValue (cg_brassTime, 0, qTrue); in CG_UpdateCvars() 319 cg_brassTime = cgi.Cvar_Register ("cg_brassTime", "10", CVAR_ARCHIVE); in CG_RegisterMain()
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H A D | cg_local.h | 355 extern cVar_t *cg_brassTime;
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H A D | cg_localents.c | 125 if (cg.realTime >= le->time+(cg_brassTime->floatVal*1000)) { in LE_BrassThink()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 39 if ( cg_brassTime.integer <= 0 ) { in CG_MachineGunEjectBrass() 52 le->endTime = le->startTime + cg_brassTime.integer + ( cg_brassTime.integer / 4 ) * random(); in CG_MachineGunEjectBrass() 111 if ( cg_brassTime.integer <= 0 ) { in CG_ShotgunEjectBrass() 131 le->endTime = le->startTime + cg_brassTime.integer*3 + cg_brassTime.integer * random(); in CG_ShotgunEjectBrass() 1739 if ( weap->ejectBrassFunc && cg_brassTime.integer > 0 ) { in CG_FireWeapon()
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H A D | cg_main.c | 127 vmCvar_t cg_brassTime; variable 231 { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
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H A D | cg_local.h | 1119 extern vmCvar_t cg_brassTime;
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 39 if ( cg_brassTime.integer <= 0 ) { in CG_MachineGunEjectBrass() 52 le->endTime = le->startTime + cg_brassTime.integer + ( cg_brassTime.integer / 4 ) * random(); in CG_MachineGunEjectBrass() 111 if ( cg_brassTime.integer <= 0 ) { in CG_ShotgunEjectBrass() 131 le->endTime = le->startTime + cg_brassTime.integer*3 + cg_brassTime.integer * random(); in CG_ShotgunEjectBrass() 1739 if ( weap->ejectBrassFunc && cg_brassTime.integer > 0 ) { in CG_FireWeapon()
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H A D | cg_main.c | 127 vmCvar_t cg_brassTime; variable 231 { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
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H A D | cg_local.h | 1119 extern vmCvar_t cg_brassTime;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_weapons.c | 39 if ( cg_brassTime.integer <= 0 ) { in CG_MachineGunEjectBrass() 52 le->endTime = le->startTime + cg_brassTime.integer + ( cg_brassTime.integer / 4 ) * random(); in CG_MachineGunEjectBrass() 111 if ( cg_brassTime.integer <= 0 ) { in CG_ShotgunEjectBrass() 131 le->endTime = le->startTime + cg_brassTime.integer*3 + cg_brassTime.integer * random(); in CG_ShotgunEjectBrass() 1739 if ( weap->ejectBrassFunc && cg_brassTime.integer > 0 ) { in CG_FireWeapon()
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H A D | cg_main.c | 127 vmCvar_t cg_brassTime; variable 231 { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
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H A D | cg_local.h | 1119 extern vmCvar_t cg_brassTime;
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_weapons.c | 39 if ( cg_brassTime.integer <= 0 ) { in CG_MachineGunEjectBrass() 52 le->endTime = le->startTime + cg_brassTime.integer + ( cg_brassTime.integer / 4 ) * random(); in CG_MachineGunEjectBrass() 111 if ( cg_brassTime.integer <= 0 ) { in CG_ShotgunEjectBrass() 131 le->endTime = le->startTime + cg_brassTime.integer*3 + cg_brassTime.integer * random(); in CG_ShotgunEjectBrass() 1739 if ( weap->ejectBrassFunc && cg_brassTime.integer > 0 ) { in CG_FireWeapon()
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H A D | cg_main.c | 127 vmCvar_t cg_brassTime; variable 231 { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
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H A D | cg_local.h | 1119 extern vmCvar_t cg_brassTime;
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_weapons.c | 97 if ( cg_brassTime.integer <= 0 ) { in CG_MachineGunEjectBrassNew() 110 le->endTime = le->startTime + cg_brassTime.integer + ( cg_brassTime.integer / 4 ) * random(); in CG_MachineGunEjectBrassNew() 178 if ( cg_brassTime.integer <= 0 ) { in CG_MachineGunEjectBrass() 197 le->endTime = le->startTime + cg_brassTime.integer + ( cg_brassTime.integer / 4 ) * random(); in CG_MachineGunEjectBrass() 299 le->endTime = le->startTime + ( cg_brassTime.integer * 8 ) + ( cg_brassTime.integer * random() ); in CG_PanzerFaustEjectBrass() 4684 if ( cg_brassTime.integer > 0 ) { in CG_FireWeapon() 4788 if ( weap->ejectBrassFunc && cg_brassTime.integer > 0 ) { in CG_FireWeapon()
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H A D | cg_main.c | 149 vmCvar_t cg_brassTime; variable 340 { &cg_brassTime, "cg_brassTime", "1250", CVAR_ARCHIVE },
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H A D | cg_local.h | 1659 extern vmCvar_t cg_brassTime;
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_weapons.c | 92 if ( cg_brassTime.integer <= 0 ) { in CG_MachineGunEjectBrassNew() 105 le->endTime = le->startTime + cg_brassTime.integer + ( cg_brassTime.integer / 4 ) * random(); in CG_MachineGunEjectBrassNew() 173 if ( cg_brassTime.integer <= 0 ) { in CG_MachineGunEjectBrass() 189 le->endTime = le->startTime + cg_brassTime.integer + ( cg_brassTime.integer / 4 ) * random(); in CG_MachineGunEjectBrass() 322 le->endTime = le->startTime + ( cg_brassTime.integer * 8 ) + ( cg_brassTime.integer * random() ); in CG_PanzerFaustEjectBrass() 4494 if ( cg_brassTime.integer > 0 ) { in CG_FireWeapon() 4607 if ( weap->ejectBrassFunc && cg_brassTime.integer > 0 ) { in CG_FireWeapon()
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H A D | cg_main.c | 150 vmCvar_t cg_brassTime; variable 341 { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, // JPW NERVE
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H A D | cg_local.h | 1645 extern vmCvar_t cg_brassTime;
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_main.c | 147 vmCvar_t cg_brassTime; variable 275 { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
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H A D | cg_local.h | 1413 extern vmCvar_t cg_brassTime;
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