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Searched refs:cg_crosshairX (Results 1 – 25 of 29) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_xcvar.h53 XCVAR_DEF( cg_crosshairX, "0", NULL, CVAR_ARCHIVE )
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c132 vmCvar_t cg_crosshairX; variable
273 { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
H A Dcg_local.h1396 extern vmCvar_t cg_crosshairX;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_main.c112 vmCvar_t cg_crosshairX; variable
229 { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
H A Dcg_local.h1102 extern vmCvar_t cg_crosshairX;
H A Dcg_draw.c1905 x = cg_crosshairX.integer; in CG_DrawCrosshair()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_main.c112 vmCvar_t cg_crosshairX; variable
229 { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
H A Dcg_local.h1102 extern vmCvar_t cg_crosshairX;
H A Dcg_draw.c1905 x = cg_crosshairX.integer; in CG_DrawCrosshair()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_main.c112 vmCvar_t cg_crosshairX; variable
229 { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
H A Dcg_local.h1102 extern vmCvar_t cg_crosshairX;
H A Dcg_draw.c1905 x = cg_crosshairX.integer; in CG_DrawCrosshair()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_main.c112 vmCvar_t cg_crosshairX; variable
229 { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
H A Dcg_local.h1102 extern vmCvar_t cg_crosshairX;
H A Dcg_draw.c1905 x = cg_crosshairX.integer; in CG_DrawCrosshair()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_local.h566 extern vmCvar_t cg_crosshairX;
H A Dcg_main.cpp253 vmCvar_t cg_crosshairX; variable
367 { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
H A Dcg_draw.cpp1512 x = cg_crosshairX.integer; in CG_DrawCrosshair()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c130 vmCvar_t cg_crosshairX; variable
339 { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
H A Dcg_draw.c1821 x = cg_crosshairX.integer; in CG_DrawCrosshair()
1850 x = cg_crosshairX.integer; in CG_DrawCrosshair()
H A Dcg_local.h1626 extern vmCvar_t cg_crosshairX;
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c131 vmCvar_t cg_crosshairX; variable
338 { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
H A Dcg_local.h1639 extern vmCvar_t cg_crosshairX;
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_local.h582 extern vmCvar_t cg_crosshairX;
H A Dcg_main.cpp258 vmCvar_t cg_crosshairX; variable
382 { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },

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