/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_newdraw.c | 175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon() 177 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerArmorIcon() 230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon() 236 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerAmmoIcon() 547 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead() 761 if (!force2D && cg_draw3dIcons.integer) { in CG_HarvesterSkulls()
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H A D | cg_draw.c | 277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel() 327 if ( cg_draw3dIcons.integer ) { in CG_DrawHead() 372 if ( !force2D && cg_draw3dIcons.integer ) { in CG_DrawFlagModel() 604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar() 645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
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H A D | cg_main.c | 105 vmCvar_t cg_draw3dIcons; variable 220 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
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H A D | cg_local.h | 1094 extern vmCvar_t cg_draw3dIcons;
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_newdraw.c | 175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon() 177 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerArmorIcon() 230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon() 236 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerAmmoIcon() 547 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead() 761 if (!force2D && cg_draw3dIcons.integer) { in CG_HarvesterSkulls()
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H A D | cg_draw.c | 277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel() 327 if ( cg_draw3dIcons.integer ) { in CG_DrawHead() 372 if ( !force2D && cg_draw3dIcons.integer ) { in CG_DrawFlagModel() 604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar() 645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
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H A D | cg_main.c | 105 vmCvar_t cg_draw3dIcons; variable 220 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
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H A D | cg_local.h | 1094 extern vmCvar_t cg_draw3dIcons;
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_newdraw.c | 175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon() 177 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerArmorIcon() 230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon() 236 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerAmmoIcon() 547 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead() 761 if (!force2D && cg_draw3dIcons.integer) { in CG_HarvesterSkulls()
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H A D | cg_draw.c | 277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel() 327 if ( cg_draw3dIcons.integer ) { in CG_DrawHead() 372 if ( !force2D && cg_draw3dIcons.integer ) { in CG_DrawFlagModel() 604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar() 645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
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H A D | cg_main.c | 105 vmCvar_t cg_draw3dIcons; variable 220 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
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H A D | cg_local.h | 1094 extern vmCvar_t cg_draw3dIcons;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_newdraw.c | 175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon() 177 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerArmorIcon() 230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon() 236 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerAmmoIcon() 547 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead() 761 if (!force2D && cg_draw3dIcons.integer) { in CG_HarvesterSkulls()
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H A D | cg_draw.c | 277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel() 327 if ( cg_draw3dIcons.integer ) { in CG_DrawHead() 372 if ( !force2D && cg_draw3dIcons.integer ) { in CG_DrawFlagModel() 604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar() 645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
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H A D | cg_main.c | 105 vmCvar_t cg_draw3dIcons; variable 220 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
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H A D | cg_local.h | 1094 extern vmCvar_t cg_draw3dIcons;
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_newdraw.c | 182 if ( draw2D || !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawPlayerArmorIcon() 184 } else if ( cg_draw3dIcons.integer ) { in CG_DrawPlayerArmorIcon() 396 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) ) { in CG_DrawPlayerAmmoIcon() 402 } else if ( cg_draw3dIcons.integer ) { in CG_DrawPlayerAmmoIcon() 1054 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead() 1316 if ( !force2D && cg_draw3dIcons.integer ) { in CG_HarvesterSkulls()
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H A D | cg_main.c | 117 vmCvar_t cg_draw3dIcons; variable 324 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
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H A D | cg_draw.c | 352 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel() 402 if ( cg_draw3dIcons.integer ) { in CG_DrawHead()
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H A D | cg_local.h | 1612 extern vmCvar_t cg_draw3dIcons;
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_newdraw.c | 181 if ( draw2D || !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawPlayerArmorIcon() 183 } else if ( cg_draw3dIcons.integer ) { in CG_DrawPlayerArmorIcon() 397 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) ) { in CG_DrawPlayerAmmoIcon() 403 } else if ( cg_draw3dIcons.integer ) { in CG_DrawPlayerAmmoIcon() 1022 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead() 1253 if ( !force2D && cg_draw3dIcons.integer ) { in CG_HarvesterSkulls()
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H A D | cg_main.c | 114 vmCvar_t cg_draw3dIcons; variable 320 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
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H A D | cg_draw.c | 312 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel() 367 if ( cg_draw3dIcons.integer ) { in CG_DrawHead() 808 if ( !cg_draw3dIcons.integer ) { in CG_DrawStatusBar()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_main.c | 126 vmCvar_t cg_draw3dIcons; variable 266 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
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H A D | cg_local.h | 1388 extern vmCvar_t cg_draw3dIcons;
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