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Searched refs:cg_draw3dIcons (Results 1 – 25 of 26) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_newdraw.c175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon()
177 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerArmorIcon()
230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon()
236 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerAmmoIcon()
547 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead()
761 if (!force2D && cg_draw3dIcons.integer) { in CG_HarvesterSkulls()
H A Dcg_draw.c277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
327 if ( cg_draw3dIcons.integer ) { in CG_DrawHead()
372 if ( !force2D && cg_draw3dIcons.integer ) { in CG_DrawFlagModel()
604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
H A Dcg_main.c105 vmCvar_t cg_draw3dIcons; variable
220 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
H A Dcg_local.h1094 extern vmCvar_t cg_draw3dIcons;
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_newdraw.c175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon()
177 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerArmorIcon()
230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon()
236 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerAmmoIcon()
547 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead()
761 if (!force2D && cg_draw3dIcons.integer) { in CG_HarvesterSkulls()
H A Dcg_draw.c277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
327 if ( cg_draw3dIcons.integer ) { in CG_DrawHead()
372 if ( !force2D && cg_draw3dIcons.integer ) { in CG_DrawFlagModel()
604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
H A Dcg_main.c105 vmCvar_t cg_draw3dIcons; variable
220 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
H A Dcg_local.h1094 extern vmCvar_t cg_draw3dIcons;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_newdraw.c175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon()
177 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerArmorIcon()
230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon()
236 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerAmmoIcon()
547 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead()
761 if (!force2D && cg_draw3dIcons.integer) { in CG_HarvesterSkulls()
H A Dcg_draw.c277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
327 if ( cg_draw3dIcons.integer ) { in CG_DrawHead()
372 if ( !force2D && cg_draw3dIcons.integer ) { in CG_DrawFlagModel()
604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
H A Dcg_main.c105 vmCvar_t cg_draw3dIcons; variable
220 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
H A Dcg_local.h1094 extern vmCvar_t cg_draw3dIcons;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_newdraw.c175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon()
177 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerArmorIcon()
230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon()
236 } else if (cg_draw3dIcons.integer) { in CG_DrawPlayerAmmoIcon()
547 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead()
761 if (!force2D && cg_draw3dIcons.integer) { in CG_HarvesterSkulls()
H A Dcg_draw.c277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
327 if ( cg_draw3dIcons.integer ) { in CG_DrawHead()
372 if ( !force2D && cg_draw3dIcons.integer ) { in CG_DrawFlagModel()
604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
H A Dcg_main.c105 vmCvar_t cg_draw3dIcons; variable
220 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
H A Dcg_local.h1094 extern vmCvar_t cg_draw3dIcons;
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_newdraw.c182 if ( draw2D || !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawPlayerArmorIcon()
184 } else if ( cg_draw3dIcons.integer ) { in CG_DrawPlayerArmorIcon()
396 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) ) { in CG_DrawPlayerAmmoIcon()
402 } else if ( cg_draw3dIcons.integer ) { in CG_DrawPlayerAmmoIcon()
1054 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead()
1316 if ( !force2D && cg_draw3dIcons.integer ) { in CG_HarvesterSkulls()
H A Dcg_main.c117 vmCvar_t cg_draw3dIcons; variable
324 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
H A Dcg_draw.c352 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
402 if ( cg_draw3dIcons.integer ) { in CG_DrawHead()
H A Dcg_local.h1612 extern vmCvar_t cg_draw3dIcons;
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_newdraw.c181 if ( draw2D || !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawPlayerArmorIcon()
183 } else if ( cg_draw3dIcons.integer ) { in CG_DrawPlayerArmorIcon()
397 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) ) { in CG_DrawPlayerAmmoIcon()
403 } else if ( cg_draw3dIcons.integer ) { in CG_DrawPlayerAmmoIcon()
1022 if ( cg_draw3dIcons.integer ) { in CG_DrawSelectedPlayerHead()
1253 if ( !force2D && cg_draw3dIcons.integer ) { in CG_HarvesterSkulls()
H A Dcg_main.c114 vmCvar_t cg_draw3dIcons; variable
320 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
H A Dcg_draw.c312 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
367 if ( cg_draw3dIcons.integer ) { in CG_DrawHead()
808 if ( !cg_draw3dIcons.integer ) { in CG_DrawStatusBar()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c126 vmCvar_t cg_draw3dIcons; variable
266 { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
H A Dcg_local.h1388 extern vmCvar_t cg_draw3dIcons;

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