/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_draw.c | 1793 …if ( cg_drawCrosshair.integer < 0 ) { //----(SA) moved down so it doesn't keep the scoped weaps fr… in CG_DrawCrosshair() 1827 hShader = cgs.media.crosshairShader[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ]; in CG_DrawCrosshair() 1848 if ( cg.crosshairShaderAlt[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ] ) { in CG_DrawCrosshair() 1858 … ( ( SCREEN_HEIGHT - h ) * 0.5f ) + y, w, h, cg.crosshairShaderAlt[ cg_drawCrosshair.integer % NUM… in CG_DrawCrosshair() 1861 w, h, 0, 0, 1, 1, cg.crosshairShaderAlt[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ] ); in CG_DrawCrosshair() 1868 w, h, 0, 0, 1, 1, cg.crosshairShaderAlt[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ] ); in CG_DrawCrosshair() 1949 …if ( cg_drawCrosshair.integer < 0 ) { //----(SA) moved down so it doesn't keep the scoped weaps fr… in CG_DrawCrosshair3D() 1964 hShader = cgs.media.crosshairShader[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ]; in CG_DrawCrosshair3D() 2000 if ( cg.crosshairShaderAlt[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ] ) { in CG_DrawCrosshair3D() 2001 ent.customShader = cg.crosshairShaderAlt[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ]; in CG_DrawCrosshair3D() [all …]
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H A D | cg_main.c | 120 vmCvar_t cg_drawCrosshair; variable 328 { &cg_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE },
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/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_xcvar.h | 37 XCVAR_DEF( cg_drawCrosshair, "1", NULL, CVAR_ARCHIVE )
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_draw.c | 1873 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshair() 1909 ca = cg_drawCrosshair.integer; in CG_DrawCrosshair() 1938 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshair3D() 1960 ca = cg_drawCrosshair.integer; in CG_DrawCrosshair3D() 2044 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshairNames()
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H A D | cg_main.c | 108 vmCvar_t cg_drawCrosshair; variable 224 { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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H A D | cg_local.h | 1097 extern vmCvar_t cg_drawCrosshair;
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_draw.c | 1873 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshair() 1909 ca = cg_drawCrosshair.integer; in CG_DrawCrosshair() 1938 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshair3D() 1960 ca = cg_drawCrosshair.integer; in CG_DrawCrosshair3D() 2044 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshairNames()
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H A D | cg_main.c | 108 vmCvar_t cg_drawCrosshair; variable 224 { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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H A D | cg_local.h | 1097 extern vmCvar_t cg_drawCrosshair;
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_draw.c | 1873 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshair() 1909 ca = cg_drawCrosshair.integer; in CG_DrawCrosshair() 1938 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshair3D() 1960 ca = cg_drawCrosshair.integer; in CG_DrawCrosshair3D() 2044 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshairNames()
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H A D | cg_main.c | 108 vmCvar_t cg_drawCrosshair; variable 224 { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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H A D | cg_local.h | 1097 extern vmCvar_t cg_drawCrosshair;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_draw.c | 1873 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshair() 1909 ca = cg_drawCrosshair.integer; in CG_DrawCrosshair() 1938 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshair3D() 1960 ca = cg_drawCrosshair.integer; in CG_DrawCrosshair3D() 2044 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshairNames()
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H A D | cg_main.c | 108 vmCvar_t cg_drawCrosshair; variable 224 { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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H A D | cg_local.h | 1097 extern vmCvar_t cg_drawCrosshair;
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_xcvar.h | 59 XCVAR_DEF( cg_drawCrosshair, "1", NULL, CVAR_ARCHIVE )
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_draw.c | 2461 …if ( !cg_drawCrosshair.integer ) { //----(SA) moved down so it doesn't keep the scoped weaps from … in CG_DrawCrosshair() 2505 hShader = cgs.media.crosshairShader[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ]; in CG_DrawCrosshair() 2645 …if ( !cg_drawCrosshair.integer ) { //----(SA) moved down so it doesn't keep the scoped weaps from … in CG_DrawCrosshair3D() 2674 hShader = cgs.media.crosshairShader[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ]; in CG_DrawCrosshair3D() 2846 if ( !cg_drawCrosshair.integer ) { in CG_DrawCrosshairNames()
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H A D | cg_main.c | 118 vmCvar_t cg_drawCrosshair; variable 324 { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_main.c | 129 vmCvar_t cg_drawCrosshair; variable 270 { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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H A D | cg_draw.c | 2425 if( !cg_drawCrosshair.integer ) in CG_DrawCrosshair() 2508 if( !cg_drawCrosshair.integer ) in CG_DrawCrosshairNames()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_draw.cpp | 1327 if ( !cg_drawCrosshair.integer ) in CG_DrawCrosshair() 1529 hShader = cgs.media.crosshairShader[ cg_drawCrosshair.integer % NUM_CROSSHAIRS ]; in CG_DrawCrosshair()
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H A D | cg_local.h | 562 extern vmCvar_t cg_drawCrosshair;
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H A D | cg_main.cpp | 249 vmCvar_t cg_drawCrosshair; variable 355 { &cg_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE },
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_local.h | 578 extern vmCvar_t cg_drawCrosshair;
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H A D | cg_main.cpp | 254 vmCvar_t cg_drawCrosshair; variable 370 { &cg_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE },
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