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Searched refs:cg_drawCrosshairNames (Results 1 – 24 of 24) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_xcvar.h38 XCVAR_DEF( cg_drawCrosshairNames, "1", NULL, CVAR_ARCHIVE )
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_xcvar.h60 XCVAR_DEF( cg_drawCrosshairNames, "1", NULL, CVAR_ARCHIVE )
H A Dcg_draw.c6311 if ( !cg_drawCrosshairNames.integer ) { in CG_DrawCrosshairNames()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c130 vmCvar_t cg_drawCrosshairNames; variable
271 { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
H A Dcg_local.h1392 extern vmCvar_t cg_drawCrosshairNames;
H A Dcg_draw.c2511 if( !cg_drawCrosshairNames.integer ) in CG_DrawCrosshairNames()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_main.c109 vmCvar_t cg_drawCrosshairNames; variable
225 { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
H A Dcg_local.h1098 extern vmCvar_t cg_drawCrosshairNames;
H A Dcg_draw.c2047 if ( !cg_drawCrosshairNames.integer ) { in CG_DrawCrosshairNames()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_main.c109 vmCvar_t cg_drawCrosshairNames; variable
225 { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
H A Dcg_local.h1098 extern vmCvar_t cg_drawCrosshairNames;
H A Dcg_draw.c2047 if ( !cg_drawCrosshairNames.integer ) { in CG_DrawCrosshairNames()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_main.c109 vmCvar_t cg_drawCrosshairNames; variable
225 { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
H A Dcg_local.h1098 extern vmCvar_t cg_drawCrosshairNames;
H A Dcg_draw.c2047 if ( !cg_drawCrosshairNames.integer ) { in CG_DrawCrosshairNames()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_main.c109 vmCvar_t cg_drawCrosshairNames; variable
225 { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
H A Dcg_local.h1098 extern vmCvar_t cg_drawCrosshairNames;
H A Dcg_draw.c2047 if ( !cg_drawCrosshairNames.integer ) { in CG_DrawCrosshairNames()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c121 vmCvar_t cg_drawCrosshairNames; variable
329 { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
H A Dcg_local.h1616 extern vmCvar_t cg_drawCrosshairNames;
H A Dcg_draw.c2259 if ( !cg_drawCrosshairNames.integer ) { in CG_DrawCrosshairNames()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c120 vmCvar_t cg_drawCrosshairNames; variable
326 { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
H A Dcg_local.h1629 extern vmCvar_t cg_drawCrosshairNames;
H A Dcg_draw.c2849 if ( !cg_drawCrosshairNames.integer ) { in CG_DrawCrosshairNames()