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Searched refs:cg_drawIcons (Results 1 – 25 of 32) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_draw.c277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
348 } else if ( cg_drawIcons.integer ) { in CG_DrawHead()
401 } else if ( cg_drawIcons.integer ) { in CG_DrawFlagModel()
604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
H A Dcg_newdraw.c175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon()
230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon()
572 } else if ( cg_drawIcons.integer ) { in CG_DrawSelectedPlayerHead()
760 if (cg_drawIcons.integer) { in CG_HarvesterSkulls()
H A Dcg_scoreboard.c121 if ( cg_drawIcons.integer ) { in CG_DrawClientScore()
H A Dcg_main.c106 vmCvar_t cg_drawIcons; variable
221 { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
H A Dcg_local.h1095 extern vmCvar_t cg_drawIcons;
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_draw.c277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
348 } else if ( cg_drawIcons.integer ) { in CG_DrawHead()
401 } else if ( cg_drawIcons.integer ) { in CG_DrawFlagModel()
604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
H A Dcg_newdraw.c175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon()
230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon()
572 } else if ( cg_drawIcons.integer ) { in CG_DrawSelectedPlayerHead()
760 if (cg_drawIcons.integer) { in CG_HarvesterSkulls()
H A Dcg_scoreboard.c121 if ( cg_drawIcons.integer ) { in CG_DrawClientScore()
H A Dcg_main.c106 vmCvar_t cg_drawIcons; variable
221 { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
H A Dcg_local.h1095 extern vmCvar_t cg_drawIcons;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_draw.c277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
348 } else if ( cg_drawIcons.integer ) { in CG_DrawHead()
401 } else if ( cg_drawIcons.integer ) { in CG_DrawFlagModel()
604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
H A Dcg_newdraw.c175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon()
230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon()
572 } else if ( cg_drawIcons.integer ) { in CG_DrawSelectedPlayerHead()
760 if (cg_drawIcons.integer) { in CG_HarvesterSkulls()
H A Dcg_scoreboard.c121 if ( cg_drawIcons.integer ) { in CG_DrawClientScore()
H A Dcg_main.c106 vmCvar_t cg_drawIcons; variable
221 { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_draw.c277 if ( !cg_draw3dIcons.integer || !cg_drawIcons.integer ) { in CG_Draw3DModel()
348 } else if ( cg_drawIcons.integer ) { in CG_DrawHead()
401 } else if ( cg_drawIcons.integer ) { in CG_DrawFlagModel()
604 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
645 if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawStatusBar()
H A Dcg_newdraw.c175 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerArmorIcon()
230 if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { in CG_DrawPlayerAmmoIcon()
572 } else if ( cg_drawIcons.integer ) { in CG_DrawSelectedPlayerHead()
760 if (cg_drawIcons.integer) { in CG_HarvesterSkulls()
H A Dcg_scoreboard.c121 if ( cg_drawIcons.integer ) { in CG_DrawClientScore()
H A Dcg_main.c106 vmCvar_t cg_drawIcons; variable
221 { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
H A Dcg_local.h1095 extern vmCvar_t cg_drawIcons;
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_xcvar.h65 XCVAR_DEF( cg_drawIcons, "1", NULL, CVAR_ARCHIVE )
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_newdraw.c182 if ( draw2D || !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawPlayerArmorIcon()
287 if ( !cg_drawIcons.integer ) { in CG_DrawPlayerWeaponIcon()
396 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) ) { in CG_DrawPlayerAmmoIcon()
1080 } else if ( cg_drawIcons.integer ) { in CG_DrawSelectedPlayerHead()
1315 if ( cg_drawIcons.integer ) { in CG_HarvesterSkulls()
H A Dcg_main.c118 vmCvar_t cg_drawIcons; variable
325 { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_newdraw.c181 if ( draw2D || !cg_draw3dIcons.integer && cg_drawIcons.integer ) { in CG_DrawPlayerArmorIcon()
273 if ( !cg_drawIcons.integer ) { in CG_DrawPlayerWeaponIcon()
397 if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) ) { in CG_DrawPlayerAmmoIcon()
1048 } else if ( cg_drawIcons.integer ) { in CG_DrawSelectedPlayerHead()
1252 if ( cg_drawIcons.integer ) { in CG_HarvesterSkulls()
H A Dcg_main.c115 vmCvar_t cg_drawIcons; variable
321 { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c127 vmCvar_t cg_drawIcons; variable
267 { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },

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