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Searched refs:cg_drawStatus (Results 1 – 25 of 36) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_xcvar.h70 XCVAR_DEF( cg_drawStatus, "1", NULL, CVAR_ARCHIVE )
H A Dcg_newDraw.c570 if ( cg_drawStatus.integer == 0 ) { in CG_OwnerDraw()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c135 vmCvar_t cg_drawStatus; variable
261 { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
H A Dcg_draw.c2550 if( cg_drawStatus.integer == 0 ) in CG_OwnerDraw()
3129 if( cg_drawStatus.integer ) in CG_DrawIntermission()
3261 if( cg_drawStatus.integer ) in CG_Draw2D()
3266 else if( cg_drawStatus.integer ) in CG_Draw2D()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_draw.cpp1856 if ( cg_drawStatus.integer == 2 ) in CG_DrawHUD()
1896 if ( cg_drawStatus.integer == 2 ) in CG_DrawHUD()
2352 if ( cg_drawStatus.integer == 0 ) { in CG_DrawStats()
H A Dcg_local.h585 extern vmCvar_t cg_drawStatus;
H A Dcg_main.cpp262 vmCvar_t cg_drawStatus; variable
364 { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_main.c116 vmCvar_t cg_drawStatus; variable
216 { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
H A Dcg_draw.c541 if ( cg_drawStatus.integer == 0 ) { in CG_DrawStatusBar()
2558 if ( cg_drawStatus.integer ) { in CG_Draw2D()
H A Dcg_newdraw.c168 if ( cg_drawStatus.integer == 0 ) { in CG_DrawPlayerArmorIcon()
1517 if ( cg_drawStatus.integer == 0 ) { in CG_OwnerDraw()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_main.c116 vmCvar_t cg_drawStatus; variable
216 { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
H A Dcg_draw.c541 if ( cg_drawStatus.integer == 0 ) { in CG_DrawStatusBar()
2558 if ( cg_drawStatus.integer ) { in CG_Draw2D()
H A Dcg_newdraw.c168 if ( cg_drawStatus.integer == 0 ) { in CG_DrawPlayerArmorIcon()
1517 if ( cg_drawStatus.integer == 0 ) { in CG_OwnerDraw()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_main.c116 vmCvar_t cg_drawStatus; variable
216 { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
H A Dcg_draw.c541 if ( cg_drawStatus.integer == 0 ) { in CG_DrawStatusBar()
2558 if ( cg_drawStatus.integer ) { in CG_Draw2D()
H A Dcg_newdraw.c168 if ( cg_drawStatus.integer == 0 ) { in CG_DrawPlayerArmorIcon()
1517 if ( cg_drawStatus.integer == 0 ) { in CG_OwnerDraw()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_main.c116 vmCvar_t cg_drawStatus; variable
216 { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
H A Dcg_draw.c541 if ( cg_drawStatus.integer == 0 ) { in CG_DrawStatusBar()
2558 if ( cg_drawStatus.integer ) { in CG_Draw2D()
H A Dcg_newdraw.c168 if ( cg_drawStatus.integer == 0 ) { in CG_DrawPlayerArmorIcon()
1517 if ( cg_drawStatus.integer == 0 ) { in CG_OwnerDraw()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_local.h569 extern vmCvar_t cg_drawStatus;
H A Dcg_main.cpp257 vmCvar_t cg_drawStatus; variable
349 { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c138 vmCvar_t cg_drawStatus; variable
320 { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
H A Dcg_newdraw.c178 if ( cg_drawStatus.integer == 0 ) { in CG_DrawPlayerArmorIcon()
2345 if ( cg_drawStatus.integer == 0 ) { in CG_OwnerDraw()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c137 vmCvar_t cg_drawStatus; variable
316 { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
H A Dcg_newdraw.c177 if ( cg_drawStatus.integer == 0 ) { in CG_DrawPlayerArmorIcon()
2246 if ( cg_drawStatus.integer == 0 ) { in CG_OwnerDraw()

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