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Searched refs:cg_entities (Results 1 – 25 of 140) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_scoreboard.cpp226 int max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[0];
229 if (cg_entities[0].gent->client->sess.missionStats.weaponUsed[i] > max_wpn)
231 max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[i];
249 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.shotsFired), …
256 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.hits), colorT…
263 …ent = cg_entities[0].gent->client->sess.missionStats.shotsFired? 100.0f * (float)cg_entities[0].ge…
266 if ( cg_entities[0].gent->client->sess.missionStats.weaponUsed[WP_SABER] <= 0 )
327 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.saberThrownCn…
333 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.saberBlocksCn…
339 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.legAttacksCnt…
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H A Dcg_view.cpp444 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_CalcIdealThirdPersonViewLocation()
450 && cg_entities[cg.snap->ps.clientNum].gent->activator in CG_CalcIdealThirdPersonViewLocation()
457 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_CalcIdealThirdPersonViewLocation()
459 …VectorMA(cg_entities[cg_entities[cg.snap->ps.clientNum].gent->activator->s.number].lerpOrigin, -18… in CG_CalcIdealThirdPersonViewLocation()
579 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_UpdateThirdPersonTargetDamp()
683 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_UpdateThirdPersonCameraDamp()
748 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_OffsetThirdPersonView()
750 centity_t *monster = &cg_entities[cg_entities[cg.snap->ps.clientNum].gent->activator->s.number]; in CG_OffsetThirdPersonView()
755 centity_t *monster = &cg_entities[cg_entities[cg.snap->ps.clientNum].gent->activator->s.number]; in CG_OffsetThirdPersonView()
1698 centity_t *playerCent = &cg_entities[0]; in CG_CalcViewValues()
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H A Dcg_snapshot.cpp105 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
143 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
158 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
222 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
297 memset( cg_entities, 0, sizeof( cg_entities ) ); in CG_RestartLevel()
H A Dcg_draw.cpp2073 cent = &cg_entities[0]; in CG_DrawZoomMask()
2356 cent = &cg_entities[cg.snap->ps.clientNum]; in CG_DrawStats()
2495 cent = &cg_entities[cg_healthBarEnts[i]]; in CG_DrawHealthBars()
2936 …if ( cg_entities[0].gent && cg_entities[0].gent->client ) // <-Mike said it should always do this … in CG_ScanForCrosshairEntity()
2941 …if ( ( pVeh = G_IsRidingVehicle( cg_entities[0].gent ) ) != NULL && cg_entities[0].currentState.eF… in CG_ScanForCrosshairEntity()
2979 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] || cg_entities[0].gent->client->ps.f… in CG_ScanForCrosshairEntity()
2982 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] > cg_entities[0].gent->client->ps.fo… in CG_ScanForCrosshairEntity()
3002 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] > cg_entities[0].gent->client->ps.fo… in CG_ScanForCrosshairEntity()
3040 …if ( ( pVeh = G_IsRidingVehicle( cg_entities[0].gent ) ) != NULL && cg_entities[0].currentState.eF… in CG_ScanForCrosshairEntity()
3180 centity_t *player = &cg_entities[0]; in CG_DrawCrosshairNames()
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H A Dcg_ents.cpp458 centity_t *cc = &cg_entities[cent->gent->activator->s.number]; in CG_General()
580 CG_AddSaberBlade( &cg_entities[cent->gent->owner->s.number], in CG_General()
581 &cg_entities[cent->gent->s.number], NULL, ent.renderfx, in CG_General()
646 CG_AddSaberBlade( &cg_entities[cent->gent->owner->s.number], in CG_General()
647 &cg_entities[cent->gent->s.number], NULL, ent.renderfx, in CG_General()
653 &cg_entities[cent->gent->s.number], 0, 0, cent->lerpOrigin, in CG_General()
719 CG_AddSaberBlade( &cg_entities[cent->gent->owner->s.number], in CG_General()
1616 cent = &cg_entities[ moverNum ]; in CG_AdjustPositionForMover()
2026 VectorCopy( cg_entities[owner->s.number].lerpOrigin, org ); in CG_DLightThink()
2449 cent = &cg_entities[ cg.snap->entities[ num ].number ]; in CG_AddPacketEntities()
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H A Dcg_weapons.cpp988 cent = &cg_entities[ps->clientNum]; in CG_AddViewWeapon()
1808 isOnVeh = (G_IsRidingVehicle(cg_entities[0].gent)!=0); in CG_DrawWeaponSelect()
2091 if ( G_IsRidingVehicle(cg_entities[0].gent) ) in CG_WeaponSelectable()
2589 if ( cg_entities[0].gent->client->ps.SaberActive() ) in CG_Weapon_f()
2591 if ( cg_entities[0].gent->client->ps.dualSabers in CG_Weapon_f()
2592 && cg_entities[0].gent->client->ps.saber[1].Active() ) in CG_Weapon_f()
2594 cg_entities[0].gent->client->ps.saber[1].Deactivate(); in CG_Weapon_f()
2596 cg_entities[0].gent->client->ps.saber[0].Deactivate(); in CG_Weapon_f()
2597 if ( cg_entities[0].gent->client->ps.saberInFlight ) in CG_Weapon_f()
2599 …cgi_S_UpdateEntityPosition( cg_entities[0].gent->client->ps.saberEntityNum, g_entities[cg_entities in CG_Weapon_f()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_scoreboard.cpp175 cg_entities[0].gent->client->sess.missionStats.secretsFound, in CG_MissionCompletion()
177 cg_entities[0].gent->client->sess.missionStats.totalSecrets in CG_MissionCompletion()
185 …cgi_R_Font_DrawString(x+w,y, va("%d",cg_entities[0].gent->client->sess.missionStats.enemiesKilled)… in CG_MissionCompletion()
203 int max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[0]; in CG_MissionCompletion()
206 if (cg_entities[0].gent->client->sess.missionStats.weaponUsed[i] > max_wpn) in CG_MissionCompletion()
208 max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[i]; in CG_MissionCompletion()
226 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.shotsFired), … in CG_MissionCompletion()
233 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.hits), colorT… in CG_MissionCompletion()
240 …ent = cg_entities[0].gent->client->sess.missionStats.shotsFired? 100.0f * (float)cg_entities[0].ge… in CG_MissionCompletion()
243 if ( cg_entities[0].gent->client->sess.missionStats.weaponUsed[WP_SABER] <= 0 ) in CG_MissionCompletion()
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H A Dcg_draw.cpp934 cent = &cg_entities[0]; in CG_DrawZoomMask()
1217 cent = &cg_entities[cg.snap->ps.clientNum]; in CG_DrawStats()
1695 …if ( cg_entities[0].gent && cg_entities[0].gent->client ) // <-Mike said it should always do this … in CG_ScanForCrosshairEntity()
1700 AngleVectors( cg_entities[0].lerpAngles, d_f, d_rt, d_up ); in CG_ScanForCrosshairEntity()
1728 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] || cg_entities[0].gent->client->ps.f… in CG_ScanForCrosshairEntity()
1731 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] > cg_entities[0].gent->client->ps.fo… in CG_ScanForCrosshairEntity()
1751 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] > cg_entities[0].gent->client->ps.fo… in CG_ScanForCrosshairEntity()
1813 AngleVectors( cg_entities[0].lerpAngles, d_f, d_rt, d_up ); in CG_ScanForCrosshairEntity()
1924 centity_t *player = &cg_entities[0]; in CG_DrawCrosshairNames()
2056 centity_t *player = &cg_entities[0]; in CG_RunRocketLocking()
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H A Dcg_snapshot.cpp98 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
136 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
151 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
215 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
H A DFxScheduler.cpp551 CG_CalcEntityLerpPositions( &cg_entities[entNum] ); in PlayEffect()
785 centity_t *cent = &cg_entities[clientID]; in CreateEffect()
803 centity_t *cent = &cg_entities[clientID]; in CreateEffect()
926 CreateEffect( prim, cg_entities[entNum].lerpOrigin, axis, -delay ); in PlayEffect()
1096 cg_entities[effect->mEntNum].lerpOrigin, effect->mAxis, in AddScheduledEffects()
1115 if (cg_entities[effect->mEntNum].gent->ghoul2.IsValid()) in AddScheduledEffects()
1117 if (effect->mModelNum>=0&&effect->mModelNum<cg_entities[effect->mEntNum].gent->ghoul2.size()) in AddScheduledEffects()
1119 if (cg_entities[effect->mEntNum].gent->ghoul2[effect->mModelNum].mModelindex>=0) in AddScheduledEffects()
1123cg_entities[effect->mEntNum].gent->ghoul2, effect->mModelNum, effect->mBoltNum, &boltMatrix, cg_en… in AddScheduledEffects()
H A Dcg_view.cpp760 VectorCopy( cg_entities[0].gent->client->renderInfo.eyePoint, org ); in CG_OffsetThirdPersonView()
1623 VectorCopy( cg_entities[cg.snap->ps.viewEntity].lerpOrigin, cg.refdef.vieworg ); in CG_CalcViewValues()
1625 VectorCopy( cg_entities[cg.snap->ps.viewEntity].lerpAngles, cg.refdefViewAngles ); in CG_CalcViewValues()
1633 VectorCopy( cg_entities[cg.overrides.thirdPersonEntity].lerpOrigin, cg.refdef.vieworg ); in CG_CalcViewValues()
1686 centity_t *playerCent = &cg_entities[0]; in CG_CalcViewValues()
1693 if ( cg_entities[cg.snap->ps.viewEntity].gent->client ) in CG_CalcViewValues()
1700 VectorCopy( cg.refdef.vieworg, cg_entities[cg.snap->ps.viewEntity].lerpOrigin ); in CG_CalcViewValues()
1701 VectorCopy( cg.refdefViewAngles, cg_entities[cg.snap->ps.viewEntity].lerpAngles ); in CG_CalcViewValues()
1870 bool isForceSpeed=cg_entities[0].gent->client->ps.forcePowersActive&(1<<FP_SPEED)?true:false; in CG_DrawActiveFrame()
1882 if ( cg_entities[0].gent->s.eFlags & EF_LOCKED_TO_WEAPON ) in CG_DrawActiveFrame()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_snapshot.c111 …CG_CopyG2WeaponInstance(&cg_entities[snap->ps.clientNum], FIRST_WEAPON, cg_entities[snap->ps.clien… in CG_SetInitialSnapshot()
113 if (trap->G2API_AddBolt(cg_entities[snap->ps.clientNum].ghoul2, 0, "face") == -1) in CG_SetInitialSnapshot()
115 cg_entities[snap->ps.clientNum].noFace = qtrue; in CG_SetInitialSnapshot()
118 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot()
131 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
175 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
185 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot()
186 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot()
189 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
236 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap()
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H A Dcg_predict.c48 veh = &cg_entities[vehNum]; in CG_Piloting()
85 cent = &cg_entities[ snap->entities[ i ].number ]; in CG_BuildSolidList()
180 centity_t *otherguy = &cg_entities[trace->entityNum]; in CG_VehicleClipCheck()
245 ignored = &cg_entities[skipNumber]; in CG_ClipMoveToEntities()
352 centity_t *hit = &cg_entities[trace.entityNum]; in CG_ClipMoveToEntities()
874 cg_entities[i].playerState = cgSendPS[i]; in CG_PmoveClientPointerUpdate()
878 cg_pmove.baseEnt = (bgEntity_t *)cg_entities; in CG_PmoveClientPointerUpdate()
1077 if (cg_entities[i].currentState.eType == ET_PLAYER || in CG_PredictPlayerState()
1078 cg_entities[i].currentState.eType == ET_NPC) in CG_PredictPlayerState()
1354 cg_vehPmove.baseEnt = (bgEntity_t *)cg_entities; in CG_PredictPlayerState()
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H A Dcg_view.c301 centity_t *veh = &cg_entities[cg.snap->ps.m_iVehicleNum]; in CG_CalcIdealThirdPersonViewTarget()
359 centity_t *veh = &cg_entities[cg.snap->ps.m_iVehicleNum]; in CG_CalcIdealThirdPersonViewLocation()
569 cg_entities[trace.entityNum].currentState.eType == ET_MOVER) in CG_UpdateThirdPersonCameraDamp()
571 centity_t *mover = &cg_entities[trace.entityNum]; in CG_UpdateThirdPersonCameraDamp()
635 centity_t *veh = &cg_entities[cg.snap->ps.m_iVehicleNum]; in CG_OffsetThirdPersonView()
659 centity_t *monster = &cg_entities[cg.snap->ps.lookTarget]; in CG_OffsetThirdPersonView()
680 centity_t *veh = &cg_entities[cg.snap->ps.m_iVehicleNum]; in CG_OffsetThirdPersonView()
1351 centity_t *cent = &cg_entities[cg.snap->ps.clientNum]; in CG_ThirdPersonActionCam()
1862 cent = &cg_entities[num]; in CG_UpdateSoundTrackers()
2143 CG_AddRefentForAutoMap(&cg_entities[cg.radarEntities[i]]); in CG_AddRadarAutomapEnts()
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H A Dcg_event.c1353 cl_ent = &cg_entities[es->eventParm]; in CG_EntityEvent()
1956 centity_t *veh = &cg_entities[es->owner]; in CG_EntityEvent()
2133 client = cg_entities[es->number].npcClient; in CG_EntityEvent()
2388 ci = cg_entities[es->number].npcClient; in CG_EntityEvent()
2536 cg_entities[clnum].teamPowerType = 3; in CG_EntityEvent()
2572 cg_entities[clnum].teamPowerType = 1; in CG_EntityEvent()
2578 cg_entities[clnum].teamPowerType = 0; in CG_EntityEvent()
2808 …if (cg_entities[es->eventParm].ghoul2 && trap->G2_HaveWeGhoul2Models(cg_entities[es->eventParm].gh… in CG_EntityEvent()
2823 …if (cg_entities[es->eventParm].ghoul2 && trap->G2_HaveWeGhoul2Models(cg_entities[es->eventParm].gh… in CG_EntityEvent()
3137 centity_t *vChatEnt = &cg_entities[clientNum]; in CG_EntityEvent()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_snapshot.c170 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
230 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
239 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot()
242 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
285 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap()
290 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
391 backupCent = cg_entities[i]; in CG_ReadNextSnapshot()
392 memset( &cg_entities[i], 0, sizeof( centity_t ) ); in CG_ReadNextSnapshot()
393 cg_entities[i].currentState = backupCent.currentState; in CG_ReadNextSnapshot()
394 cg_entities[i].nextState = backupCent.nextState; in CG_ReadNextSnapshot()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_snapshot.c93 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot()
106 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
149 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
157 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot()
158 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot()
161 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
206 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap()
207 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap()
212 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_snapshot.c93 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot()
106 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
149 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
157 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot()
158 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot()
161 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
206 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap()
207 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap()
212 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_snapshot.c94 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot()
108 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
151 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
159 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot()
160 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot()
164 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
208 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap()
209 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap()
215 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
H A Dcg_attachment.c74 cent = &cg_entities[ a->centNum ]; in CG_AttachmentPoint()
137 cent = &cg_entities[ a->centNum ]; in CG_AttachmentDir()
195 cent = &cg_entities[ a->centNum ]; in CG_AttachmentAxis()
230 centity_t *cent = &cg_entities[ a->centNum ]; in CG_AttachmentVelocity()
H A Dcg_ents.c801 source = &cg_entities[ es->powerups ]; in CG_Lev2ZapChain()
802 target = &cg_entities[ es->time ]; in CG_Lev2ZapChain()
809 source = &cg_entities[ es->time ]; in CG_Lev2ZapChain()
810 target = &cg_entities[ es->time2 ]; in CG_Lev2ZapChain()
817 source = &cg_entities[ es->time2 ]; in CG_Lev2ZapChain()
818 target = &cg_entities[ es->constantLight ]; in CG_Lev2ZapChain()
854 cent = &cg_entities[ moverNum ]; in CG_AdjustPositionForMover()
1165 cg_entities[ num ].valid = qfalse; in CG_AddPacketEntities()
1170 cent = &cg_entities[ cg.snap->entities[ num ].number ]; in CG_AddPacketEntities()
1176 cent = &cg_entities[ num ]; in CG_AddPacketEntities()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_snapshot.c93 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot()
106 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
149 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
157 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot()
158 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot()
161 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
206 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap()
207 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap()
212 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_snapshot.c93 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot()
106 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
149 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
157 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot()
158 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot()
161 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
206 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap()
207 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap()
212 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_snapshot.c137 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot()
150 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot()
215 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
223 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot()
224 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot()
227 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot()
269 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap()
270 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap()
275 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_target.cpp937 if (cg_entities[0].gent->client->sess.missionStats.totalSecrets) in set_mission_stats_cvars()
941 cg_entities[0].gent->client->sess.missionStats.secretsFound, in set_mission_stats_cvars()
943 cg_entities[0].gent->client->sess.missionStats.totalSecrets)); in set_mission_stats_cvars()
952 int max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[0]; in set_mission_stats_cvars()
955 if (cg_entities[0].gent->client->sess.missionStats.weaponUsed[i] > max_wpn) in set_mission_stats_cvars()
957 max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[i]; in set_mission_stats_cvars()
973 …ent = cg_entities[0].gent->client->sess.missionStats.shotsFired? 100.0f * (float)cg_entities[0].ge… in set_mission_stats_cvars()

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