/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_scoreboard.cpp | 226 int max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[0]; 229 if (cg_entities[0].gent->client->sess.missionStats.weaponUsed[i] > max_wpn) 231 max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[i]; 249 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.shotsFired), … 256 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.hits), colorT… 263 …ent = cg_entities[0].gent->client->sess.missionStats.shotsFired? 100.0f * (float)cg_entities[0].ge… 266 if ( cg_entities[0].gent->client->sess.missionStats.weaponUsed[WP_SABER] <= 0 ) 327 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.saberThrownCn… 333 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.saberBlocksCn… 339 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.legAttacksCnt… [all …]
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H A D | cg_view.cpp | 444 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_CalcIdealThirdPersonViewLocation() 450 && cg_entities[cg.snap->ps.clientNum].gent->activator in CG_CalcIdealThirdPersonViewLocation() 457 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_CalcIdealThirdPersonViewLocation() 459 …VectorMA(cg_entities[cg_entities[cg.snap->ps.clientNum].gent->activator->s.number].lerpOrigin, -18… in CG_CalcIdealThirdPersonViewLocation() 579 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_UpdateThirdPersonTargetDamp() 683 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_UpdateThirdPersonCameraDamp() 748 && cg_entities[cg.snap->ps.clientNum].gent->activator ) in CG_OffsetThirdPersonView() 750 centity_t *monster = &cg_entities[cg_entities[cg.snap->ps.clientNum].gent->activator->s.number]; in CG_OffsetThirdPersonView() 755 centity_t *monster = &cg_entities[cg_entities[cg.snap->ps.clientNum].gent->activator->s.number]; in CG_OffsetThirdPersonView() 1698 centity_t *playerCent = &cg_entities[0]; in CG_CalcViewValues() [all …]
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H A D | cg_snapshot.cpp | 105 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 143 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 158 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 222 cent = &cg_entities[ es->number ]; in CG_SetNextSnap() 297 memset( cg_entities, 0, sizeof( cg_entities ) ); in CG_RestartLevel()
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H A D | cg_draw.cpp | 2073 cent = &cg_entities[0]; in CG_DrawZoomMask() 2356 cent = &cg_entities[cg.snap->ps.clientNum]; in CG_DrawStats() 2495 cent = &cg_entities[cg_healthBarEnts[i]]; in CG_DrawHealthBars() 2936 …if ( cg_entities[0].gent && cg_entities[0].gent->client ) // <-Mike said it should always do this … in CG_ScanForCrosshairEntity() 2941 …if ( ( pVeh = G_IsRidingVehicle( cg_entities[0].gent ) ) != NULL && cg_entities[0].currentState.eF… in CG_ScanForCrosshairEntity() 2979 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] || cg_entities[0].gent->client->ps.f… in CG_ScanForCrosshairEntity() 2982 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] > cg_entities[0].gent->client->ps.fo… in CG_ScanForCrosshairEntity() 3002 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] > cg_entities[0].gent->client->ps.fo… in CG_ScanForCrosshairEntity() 3040 …if ( ( pVeh = G_IsRidingVehicle( cg_entities[0].gent ) ) != NULL && cg_entities[0].currentState.eF… in CG_ScanForCrosshairEntity() 3180 centity_t *player = &cg_entities[0]; in CG_DrawCrosshairNames() [all …]
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H A D | cg_ents.cpp | 458 centity_t *cc = &cg_entities[cent->gent->activator->s.number]; in CG_General() 580 CG_AddSaberBlade( &cg_entities[cent->gent->owner->s.number], in CG_General() 581 &cg_entities[cent->gent->s.number], NULL, ent.renderfx, in CG_General() 646 CG_AddSaberBlade( &cg_entities[cent->gent->owner->s.number], in CG_General() 647 &cg_entities[cent->gent->s.number], NULL, ent.renderfx, in CG_General() 653 &cg_entities[cent->gent->s.number], 0, 0, cent->lerpOrigin, in CG_General() 719 CG_AddSaberBlade( &cg_entities[cent->gent->owner->s.number], in CG_General() 1616 cent = &cg_entities[ moverNum ]; in CG_AdjustPositionForMover() 2026 VectorCopy( cg_entities[owner->s.number].lerpOrigin, org ); in CG_DLightThink() 2449 cent = &cg_entities[ cg.snap->entities[ num ].number ]; in CG_AddPacketEntities() [all …]
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H A D | cg_weapons.cpp | 988 cent = &cg_entities[ps->clientNum]; in CG_AddViewWeapon() 1808 isOnVeh = (G_IsRidingVehicle(cg_entities[0].gent)!=0); in CG_DrawWeaponSelect() 2091 if ( G_IsRidingVehicle(cg_entities[0].gent) ) in CG_WeaponSelectable() 2589 if ( cg_entities[0].gent->client->ps.SaberActive() ) in CG_Weapon_f() 2591 if ( cg_entities[0].gent->client->ps.dualSabers in CG_Weapon_f() 2592 && cg_entities[0].gent->client->ps.saber[1].Active() ) in CG_Weapon_f() 2594 cg_entities[0].gent->client->ps.saber[1].Deactivate(); in CG_Weapon_f() 2596 cg_entities[0].gent->client->ps.saber[0].Deactivate(); in CG_Weapon_f() 2597 if ( cg_entities[0].gent->client->ps.saberInFlight ) in CG_Weapon_f() 2599 …cgi_S_UpdateEntityPosition( cg_entities[0].gent->client->ps.saberEntityNum, g_entities[cg_entities… in CG_Weapon_f() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_scoreboard.cpp | 175 cg_entities[0].gent->client->sess.missionStats.secretsFound, in CG_MissionCompletion() 177 cg_entities[0].gent->client->sess.missionStats.totalSecrets in CG_MissionCompletion() 185 …cgi_R_Font_DrawString(x+w,y, va("%d",cg_entities[0].gent->client->sess.missionStats.enemiesKilled)… in CG_MissionCompletion() 203 int max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[0]; in CG_MissionCompletion() 206 if (cg_entities[0].gent->client->sess.missionStats.weaponUsed[i] > max_wpn) in CG_MissionCompletion() 208 max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[i]; in CG_MissionCompletion() 226 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.shotsFired), … in CG_MissionCompletion() 233 …cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.hits), colorT… in CG_MissionCompletion() 240 …ent = cg_entities[0].gent->client->sess.missionStats.shotsFired? 100.0f * (float)cg_entities[0].ge… in CG_MissionCompletion() 243 if ( cg_entities[0].gent->client->sess.missionStats.weaponUsed[WP_SABER] <= 0 ) in CG_MissionCompletion() [all …]
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H A D | cg_draw.cpp | 934 cent = &cg_entities[0]; in CG_DrawZoomMask() 1217 cent = &cg_entities[cg.snap->ps.clientNum]; in CG_DrawStats() 1695 …if ( cg_entities[0].gent && cg_entities[0].gent->client ) // <-Mike said it should always do this … in CG_ScanForCrosshairEntity() 1700 AngleVectors( cg_entities[0].lerpAngles, d_f, d_rt, d_up ); in CG_ScanForCrosshairEntity() 1728 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] || cg_entities[0].gent->client->ps.f… in CG_ScanForCrosshairEntity() 1731 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] > cg_entities[0].gent->client->ps.fo… in CG_ScanForCrosshairEntity() 1751 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_PULL] > cg_entities[0].gent->client->ps.fo… in CG_ScanForCrosshairEntity() 1813 AngleVectors( cg_entities[0].lerpAngles, d_f, d_rt, d_up ); in CG_ScanForCrosshairEntity() 1924 centity_t *player = &cg_entities[0]; in CG_DrawCrosshairNames() 2056 centity_t *player = &cg_entities[0]; in CG_RunRocketLocking() [all …]
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H A D | cg_snapshot.cpp | 98 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 136 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 151 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 215 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
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H A D | FxScheduler.cpp | 551 CG_CalcEntityLerpPositions( &cg_entities[entNum] ); in PlayEffect() 785 centity_t *cent = &cg_entities[clientID]; in CreateEffect() 803 centity_t *cent = &cg_entities[clientID]; in CreateEffect() 926 CreateEffect( prim, cg_entities[entNum].lerpOrigin, axis, -delay ); in PlayEffect() 1096 cg_entities[effect->mEntNum].lerpOrigin, effect->mAxis, in AddScheduledEffects() 1115 if (cg_entities[effect->mEntNum].gent->ghoul2.IsValid()) in AddScheduledEffects() 1117 if (effect->mModelNum>=0&&effect->mModelNum<cg_entities[effect->mEntNum].gent->ghoul2.size()) in AddScheduledEffects() 1119 if (cg_entities[effect->mEntNum].gent->ghoul2[effect->mModelNum].mModelindex>=0) in AddScheduledEffects() 1123 …cg_entities[effect->mEntNum].gent->ghoul2, effect->mModelNum, effect->mBoltNum, &boltMatrix, cg_en… in AddScheduledEffects()
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H A D | cg_view.cpp | 760 VectorCopy( cg_entities[0].gent->client->renderInfo.eyePoint, org ); in CG_OffsetThirdPersonView() 1623 VectorCopy( cg_entities[cg.snap->ps.viewEntity].lerpOrigin, cg.refdef.vieworg ); in CG_CalcViewValues() 1625 VectorCopy( cg_entities[cg.snap->ps.viewEntity].lerpAngles, cg.refdefViewAngles ); in CG_CalcViewValues() 1633 VectorCopy( cg_entities[cg.overrides.thirdPersonEntity].lerpOrigin, cg.refdef.vieworg ); in CG_CalcViewValues() 1686 centity_t *playerCent = &cg_entities[0]; in CG_CalcViewValues() 1693 if ( cg_entities[cg.snap->ps.viewEntity].gent->client ) in CG_CalcViewValues() 1700 VectorCopy( cg.refdef.vieworg, cg_entities[cg.snap->ps.viewEntity].lerpOrigin ); in CG_CalcViewValues() 1701 VectorCopy( cg.refdefViewAngles, cg_entities[cg.snap->ps.viewEntity].lerpAngles ); in CG_CalcViewValues() 1870 bool isForceSpeed=cg_entities[0].gent->client->ps.forcePowersActive&(1<<FP_SPEED)?true:false; in CG_DrawActiveFrame() 1882 if ( cg_entities[0].gent->s.eFlags & EF_LOCKED_TO_WEAPON ) in CG_DrawActiveFrame() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_snapshot.c | 111 …CG_CopyG2WeaponInstance(&cg_entities[snap->ps.clientNum], FIRST_WEAPON, cg_entities[snap->ps.clien… in CG_SetInitialSnapshot() 113 if (trap->G2API_AddBolt(cg_entities[snap->ps.clientNum].ghoul2, 0, "face") == -1) in CG_SetInitialSnapshot() 115 cg_entities[snap->ps.clientNum].noFace = qtrue; in CG_SetInitialSnapshot() 118 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot() 131 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 175 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 185 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot() 186 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot() 189 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 236 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap() [all …]
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H A D | cg_predict.c | 48 veh = &cg_entities[vehNum]; in CG_Piloting() 85 cent = &cg_entities[ snap->entities[ i ].number ]; in CG_BuildSolidList() 180 centity_t *otherguy = &cg_entities[trace->entityNum]; in CG_VehicleClipCheck() 245 ignored = &cg_entities[skipNumber]; in CG_ClipMoveToEntities() 352 centity_t *hit = &cg_entities[trace.entityNum]; in CG_ClipMoveToEntities() 874 cg_entities[i].playerState = cgSendPS[i]; in CG_PmoveClientPointerUpdate() 878 cg_pmove.baseEnt = (bgEntity_t *)cg_entities; in CG_PmoveClientPointerUpdate() 1077 if (cg_entities[i].currentState.eType == ET_PLAYER || in CG_PredictPlayerState() 1078 cg_entities[i].currentState.eType == ET_NPC) in CG_PredictPlayerState() 1354 cg_vehPmove.baseEnt = (bgEntity_t *)cg_entities; in CG_PredictPlayerState() [all …]
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H A D | cg_view.c | 301 centity_t *veh = &cg_entities[cg.snap->ps.m_iVehicleNum]; in CG_CalcIdealThirdPersonViewTarget() 359 centity_t *veh = &cg_entities[cg.snap->ps.m_iVehicleNum]; in CG_CalcIdealThirdPersonViewLocation() 569 cg_entities[trace.entityNum].currentState.eType == ET_MOVER) in CG_UpdateThirdPersonCameraDamp() 571 centity_t *mover = &cg_entities[trace.entityNum]; in CG_UpdateThirdPersonCameraDamp() 635 centity_t *veh = &cg_entities[cg.snap->ps.m_iVehicleNum]; in CG_OffsetThirdPersonView() 659 centity_t *monster = &cg_entities[cg.snap->ps.lookTarget]; in CG_OffsetThirdPersonView() 680 centity_t *veh = &cg_entities[cg.snap->ps.m_iVehicleNum]; in CG_OffsetThirdPersonView() 1351 centity_t *cent = &cg_entities[cg.snap->ps.clientNum]; in CG_ThirdPersonActionCam() 1862 cent = &cg_entities[num]; in CG_UpdateSoundTrackers() 2143 CG_AddRefentForAutoMap(&cg_entities[cg.radarEntities[i]]); in CG_AddRadarAutomapEnts() [all …]
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H A D | cg_event.c | 1353 cl_ent = &cg_entities[es->eventParm]; in CG_EntityEvent() 1956 centity_t *veh = &cg_entities[es->owner]; in CG_EntityEvent() 2133 client = cg_entities[es->number].npcClient; in CG_EntityEvent() 2388 ci = cg_entities[es->number].npcClient; in CG_EntityEvent() 2536 cg_entities[clnum].teamPowerType = 3; in CG_EntityEvent() 2572 cg_entities[clnum].teamPowerType = 1; in CG_EntityEvent() 2578 cg_entities[clnum].teamPowerType = 0; in CG_EntityEvent() 2808 …if (cg_entities[es->eventParm].ghoul2 && trap->G2_HaveWeGhoul2Models(cg_entities[es->eventParm].gh… in CG_EntityEvent() 2823 …if (cg_entities[es->eventParm].ghoul2 && trap->G2_HaveWeGhoul2Models(cg_entities[es->eventParm].gh… in CG_EntityEvent() 3137 centity_t *vChatEnt = &cg_entities[clientNum]; in CG_EntityEvent() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_snapshot.c | 170 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 230 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 239 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot() 242 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 285 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap() 290 cent = &cg_entities[ es->number ]; in CG_SetNextSnap() 391 backupCent = cg_entities[i]; in CG_ReadNextSnapshot() 392 memset( &cg_entities[i], 0, sizeof( centity_t ) ); in CG_ReadNextSnapshot() 393 cg_entities[i].currentState = backupCent.currentState; in CG_ReadNextSnapshot() 394 cg_entities[i].nextState = backupCent.nextState; in CG_ReadNextSnapshot() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_snapshot.c | 93 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot() 106 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 149 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 157 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot() 158 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot() 161 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 206 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap() 207 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap() 212 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_snapshot.c | 93 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot() 106 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 149 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 157 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot() 158 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot() 161 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 206 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap() 207 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap() 212 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_snapshot.c | 94 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot() 108 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 151 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 159 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot() 160 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot() 164 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 208 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap() 209 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap() 215 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
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H A D | cg_attachment.c | 74 cent = &cg_entities[ a->centNum ]; in CG_AttachmentPoint() 137 cent = &cg_entities[ a->centNum ]; in CG_AttachmentDir() 195 cent = &cg_entities[ a->centNum ]; in CG_AttachmentAxis() 230 centity_t *cent = &cg_entities[ a->centNum ]; in CG_AttachmentVelocity()
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H A D | cg_ents.c | 801 source = &cg_entities[ es->powerups ]; in CG_Lev2ZapChain() 802 target = &cg_entities[ es->time ]; in CG_Lev2ZapChain() 809 source = &cg_entities[ es->time ]; in CG_Lev2ZapChain() 810 target = &cg_entities[ es->time2 ]; in CG_Lev2ZapChain() 817 source = &cg_entities[ es->time2 ]; in CG_Lev2ZapChain() 818 target = &cg_entities[ es->constantLight ]; in CG_Lev2ZapChain() 854 cent = &cg_entities[ moverNum ]; in CG_AdjustPositionForMover() 1165 cg_entities[ num ].valid = qfalse; in CG_AddPacketEntities() 1170 cent = &cg_entities[ cg.snap->entities[ num ].number ]; in CG_AddPacketEntities() 1176 cent = &cg_entities[ num ]; in CG_AddPacketEntities() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_snapshot.c | 93 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot() 106 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 149 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 157 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot() 158 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot() 161 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 206 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap() 207 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap() 212 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_snapshot.c | 93 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot() 106 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 149 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 157 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot() 158 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot() 161 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 206 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap() 207 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap() 212 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_snapshot.c | 137 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].currentState, qfalse ); in CG_SetInitialSnapshot() 150 cent = &cg_entities[ state->number ]; in CG_SetInitialSnapshot() 215 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 223 …BG_PlayerStateToEntityState( &cg.snap->ps, &cg_entities[ cg.snap->ps.clientNum ].currentState, qfa… in CG_TransitionSnapshot() 224 cg_entities[ cg.snap->ps.clientNum ].interpolate = qfalse; in CG_TransitionSnapshot() 227 cent = &cg_entities[ cg.snap->entities[ i ].number ]; in CG_TransitionSnapshot() 269 BG_PlayerStateToEntityState( &snap->ps, &cg_entities[ snap->ps.clientNum ].nextState, qfalse ); in CG_SetNextSnap() 270 cg_entities[ cg.snap->ps.clientNum ].interpolate = qtrue; in CG_SetNextSnap() 275 cent = &cg_entities[ es->number ]; in CG_SetNextSnap()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_target.cpp | 937 if (cg_entities[0].gent->client->sess.missionStats.totalSecrets) in set_mission_stats_cvars() 941 cg_entities[0].gent->client->sess.missionStats.secretsFound, in set_mission_stats_cvars() 943 cg_entities[0].gent->client->sess.missionStats.totalSecrets)); in set_mission_stats_cvars() 952 int max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[0]; in set_mission_stats_cvars() 955 if (cg_entities[0].gent->client->sess.missionStats.weaponUsed[i] > max_wpn) in set_mission_stats_cvars() 957 max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[i]; in set_mission_stats_cvars() 973 …ent = cg_entities[0].gent->client->sess.missionStats.shotsFired? 100.0f * (float)cg_entities[0].ge… in set_mission_stats_cvars()
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