/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 554 if ( cg_errorDecay.integer ) { 559 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value;
|
H A D | cg_view.c | 664 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues() 669 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|
H A D | cg_main.c | 121 vmCvar_t cg_errorDecay; variable 250 { &cg_errorDecay, "cg_errordecay", "100", 0 },
|
/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_predict.c | 554 if ( cg_errorDecay.integer ) { 559 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value;
|
H A D | cg_view.c | 664 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues() 669 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|
H A D | cg_main.c | 121 vmCvar_t cg_errorDecay; variable 250 { &cg_errorDecay, "cg_errordecay", "100", 0 },
|
/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_predict.c | 554 if ( cg_errorDecay.integer ) { 559 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value;
|
H A D | cg_view.c | 664 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues() 669 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|
H A D | cg_main.c | 121 vmCvar_t cg_errorDecay; variable 250 { &cg_errorDecay, "cg_errordecay", "100", 0 },
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_predict.c | 554 if ( cg_errorDecay.integer ) { 559 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value;
|
H A D | cg_view.c | 664 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues() 669 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_predict.c | 582 if( cg_errorDecay.integer ) in CG_PredictPlayerState() 588 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
|
H A D | cg_view.c | 1127 if( cg_errorDecay.value > 0 ) in CG_CalcViewValues() 1133 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|
H A D | cg_main.c | 140 vmCvar_t cg_errorDecay; variable 295 { &cg_errorDecay, "cg_errordecay", "100", 0 },
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_predict.c | 1158 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState() 1163 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState() 1217 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState() 1222 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
|
H A D | cg_xcvar.h | 84 XCVAR_DEF( cg_errorDecay, "100", NULL, CVAR_NONE )
|
H A D | cg_view.c | 1598 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues() 1603 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_predict.cpp | 721 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState() 726 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
|
H A D | cg_view.cpp | 1655 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues() 1660 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_predict.c | 690 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState() 695 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
|
H A D | cg_view.c | 1119 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues() 1124 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_predict.cpp | 680 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState() 685 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
|
H A D | cg_view.cpp | 1643 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues() 1648 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_predict.c | 700 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState() 705 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
|
H A D | cg_view.c | 1201 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues() 1206 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
|