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Searched refs:cg_errorDecay (Results 1 – 25 of 39) sorted by relevance

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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_predict.c554 if ( cg_errorDecay.integer ) {
559 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value;
H A Dcg_view.c664 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues()
669 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
H A Dcg_main.c121 vmCvar_t cg_errorDecay; variable
250 { &cg_errorDecay, "cg_errordecay", "100", 0 },
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_predict.c554 if ( cg_errorDecay.integer ) {
559 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value;
H A Dcg_view.c664 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues()
669 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
H A Dcg_main.c121 vmCvar_t cg_errorDecay; variable
250 { &cg_errorDecay, "cg_errordecay", "100", 0 },
/dports/games/evq3/evq3/code/cgame/
H A Dcg_predict.c554 if ( cg_errorDecay.integer ) {
559 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value;
H A Dcg_view.c664 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues()
669 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
H A Dcg_main.c121 vmCvar_t cg_errorDecay; variable
250 { &cg_errorDecay, "cg_errordecay", "100", 0 },
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_predict.c554 if ( cg_errorDecay.integer ) {
559 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value;
H A Dcg_view.c664 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues()
669 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_predict.c582 if( cg_errorDecay.integer ) in CG_PredictPlayerState()
588 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
H A Dcg_view.c1127 if( cg_errorDecay.value > 0 ) in CG_CalcViewValues()
1133 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
H A Dcg_main.c140 vmCvar_t cg_errorDecay; variable
295 { &cg_errorDecay, "cg_errordecay", "100", 0 },
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c1158 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState()
1163 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
1217 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState()
1222 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
H A Dcg_xcvar.h84 XCVAR_DEF( cg_errorDecay, "100", NULL, CVAR_NONE )
H A Dcg_view.c1598 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues()
1603 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_predict.cpp721 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState()
726 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
H A Dcg_view.cpp1655 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues()
1660 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_predict.c690 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState()
695 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
H A Dcg_view.c1119 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues()
1124 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_predict.cpp680 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState()
685 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
H A Dcg_view.cpp1643 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues()
1648 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_predict.c700 if ( cg_errorDecay.integer ) { in CG_PredictPlayerState()
705 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_PredictPlayerState()
H A Dcg_view.c1201 if ( cg_errorDecay.value > 0 ) { in CG_CalcViewValues()
1206 f = ( cg_errorDecay.value - t ) / cg_errorDecay.value; in CG_CalcViewValues()

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