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Searched refs:cg_gun_frame (Results 1 – 25 of 27) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_weapons.c1077 if( cg_gun_frame.integer ) in CG_AddViewWeapon()
1080 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
H A Dcg_main.c150 vmCvar_t cg_gun_frame; variable
H A Dcg_local.h1414 extern vmCvar_t cg_gun_frame;
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_local.h581 extern vmCvar_t cg_gun_frame;
H A Dcg_main.cpp269 vmCvar_t cg_gun_frame; variable
372 { &cg_gun_frame, "gun_frame", "0", CVAR_CHEAT },
H A Dcg_weapons.cpp1048 if ( cg_gun_frame.integer ) in CG_AddViewWeapon()
1051 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c157 vmCvar_t cg_gun_frame; variable
299 { &cg_gun_frame, "cg_gun_frame", "0", CVAR_TEMP },
H A Dcg_local.h1646 extern vmCvar_t cg_gun_frame;
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c157 vmCvar_t cg_gun_frame; variable
292 { &cg_gun_frame, "cg_gun_frame", "0", CVAR_TEMP },
H A Dcg_local.h1660 extern vmCvar_t cg_gun_frame;
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_local.h591 extern vmCvar_t cg_gun_frame;
H A Dcg_weapons.cpp1137 if ( cg_gun_frame.integer ) in CG_AddViewWeapon()
1140 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
H A Dcg_main.cpp267 vmCvar_t cg_gun_frame; variable
396 { &cg_gun_frame, "gun_frame", "0", CVAR_CHEAT },
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c1435 if ( cg_gun_frame.integer ) { in CG_AddViewWeapon()
1437 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
H A Dcg_local.h1120 extern vmCvar_t cg_gun_frame;
H A Dcg_main.c130 vmCvar_t cg_gun_frame; variable
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_weapons.c1435 if ( cg_gun_frame.integer ) { in CG_AddViewWeapon()
1437 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
H A Dcg_local.h1120 extern vmCvar_t cg_gun_frame;
H A Dcg_main.c130 vmCvar_t cg_gun_frame; variable
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_weapons.c1435 if ( cg_gun_frame.integer ) { in CG_AddViewWeapon()
1437 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
H A Dcg_local.h1120 extern vmCvar_t cg_gun_frame;
H A Dcg_main.c130 vmCvar_t cg_gun_frame; variable
/dports/games/evq3/evq3/code/cgame/
H A Dcg_weapons.c1435 if ( cg_gun_frame.integer ) { in CG_AddViewWeapon()
1437 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
H A Dcg_local.h1120 extern vmCvar_t cg_gun_frame;
H A Dcg_main.c130 vmCvar_t cg_gun_frame; variable

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