/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_weapons.c | 1077 if( cg_gun_frame.integer ) in CG_AddViewWeapon() 1080 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
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H A D | cg_main.c | 150 vmCvar_t cg_gun_frame; variable
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H A D | cg_local.h | 1414 extern vmCvar_t cg_gun_frame;
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_local.h | 581 extern vmCvar_t cg_gun_frame;
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H A D | cg_main.cpp | 269 vmCvar_t cg_gun_frame; variable 372 { &cg_gun_frame, "gun_frame", "0", CVAR_CHEAT },
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H A D | cg_weapons.cpp | 1048 if ( cg_gun_frame.integer ) in CG_AddViewWeapon() 1051 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_main.c | 157 vmCvar_t cg_gun_frame; variable 299 { &cg_gun_frame, "cg_gun_frame", "0", CVAR_TEMP },
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H A D | cg_local.h | 1646 extern vmCvar_t cg_gun_frame;
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_main.c | 157 vmCvar_t cg_gun_frame; variable 292 { &cg_gun_frame, "cg_gun_frame", "0", CVAR_TEMP },
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H A D | cg_local.h | 1660 extern vmCvar_t cg_gun_frame;
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_local.h | 591 extern vmCvar_t cg_gun_frame;
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H A D | cg_weapons.cpp | 1137 if ( cg_gun_frame.integer ) in CG_AddViewWeapon() 1140 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
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H A D | cg_main.cpp | 267 vmCvar_t cg_gun_frame; variable 396 { &cg_gun_frame, "gun_frame", "0", CVAR_CHEAT },
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 1435 if ( cg_gun_frame.integer ) { in CG_AddViewWeapon() 1437 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
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H A D | cg_local.h | 1120 extern vmCvar_t cg_gun_frame;
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H A D | cg_main.c | 130 vmCvar_t cg_gun_frame; variable
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_weapons.c | 1435 if ( cg_gun_frame.integer ) { in CG_AddViewWeapon() 1437 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
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H A D | cg_local.h | 1120 extern vmCvar_t cg_gun_frame;
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H A D | cg_main.c | 130 vmCvar_t cg_gun_frame; variable
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_weapons.c | 1435 if ( cg_gun_frame.integer ) { in CG_AddViewWeapon() 1437 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
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H A D | cg_local.h | 1120 extern vmCvar_t cg_gun_frame;
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H A D | cg_main.c | 130 vmCvar_t cg_gun_frame; variable
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_weapons.c | 1435 if ( cg_gun_frame.integer ) { in CG_AddViewWeapon() 1437 hand.frame = hand.oldframe = cg_gun_frame.integer; in CG_AddViewWeapon()
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H A D | cg_local.h | 1120 extern vmCvar_t cg_gun_frame;
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H A D | cg_main.c | 130 vmCvar_t cg_gun_frame; variable
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