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Searched refs:cg_gun_x (Results 1 – 25 of 35) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c151 vmCvar_t cg_gun_x; variable
281 { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
H A Dcg_view.c195 cg.testModelEntity.origin[ i ] += cg.refdef.viewaxis[ 0 ][ i ] * cg_gun_x.value; in CG_AddTestModel()
H A Dcg_local.h1415 extern vmCvar_t cg_gun_x;
H A Dcg_weapons.c1062 VectorMA( hand.origin, cg_gun_x.value, cg.refdef.viewaxis[ 0 ], hand.origin ); in CG_AddViewWeapon()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_view.c161 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[0][i] * cg_gun_x.value; in CG_AddTestModel()
H A Dcg_main.c131 vmCvar_t cg_gun_x; variable
236 { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
H A Dcg_local.h1121 extern vmCvar_t cg_gun_x;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_view.c161 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[0][i] * cg_gun_x.value; in CG_AddTestModel()
H A Dcg_main.c131 vmCvar_t cg_gun_x; variable
236 { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
H A Dcg_local.h1121 extern vmCvar_t cg_gun_x;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_view.c161 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[0][i] * cg_gun_x.value; in CG_AddTestModel()
H A Dcg_main.c131 vmCvar_t cg_gun_x; variable
236 { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
H A Dcg_local.h1121 extern vmCvar_t cg_gun_x;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_view.c161 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[0][i] * cg_gun_x.value; in CG_AddTestModel()
H A Dcg_main.c131 vmCvar_t cg_gun_x; variable
236 { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
H A Dcg_local.h1121 extern vmCvar_t cg_gun_x;
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_local.h582 extern vmCvar_t cg_gun_x;
H A Dcg_main.cpp270 vmCvar_t cg_gun_x; variable
373 { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c158 vmCvar_t cg_gun_x; variable
349 { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
H A Dcg_view.c175 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[0][i] * cg_gun_x.value; in CG_AddTestModel()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c158 vmCvar_t cg_gun_x; variable
347 { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
H A Dcg_view.c175 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[0][i] * cg_gun_x.value; in CG_AddTestModel()
H A Dcg_weapons.c2877 if ( cg_gun_x.value ) { in CG_AddPlayerFoot()
2878 VectorMA( wolfkick.origin, cg_gun_x.value, cg.refdef.viewaxis[0], wolfkick.origin ); in CG_AddPlayerFoot()
3005 gunoff[0] = cg_gun_x.value; in CG_AddViewWeapon()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_local.h593 extern vmCvar_t cg_gun_x;
H A Dcg_main.cpp269 vmCvar_t cg_gun_x; variable
399 { &cg_gun_x, "cg_gunX", "0", CVAR_ARCHIVE },

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