/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_main.c | 152 vmCvar_t cg_gun_y; variable 282 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
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H A D | cg_view.c | 196 cg.testModelEntity.origin[ i ] += cg.refdef.viewaxis[ 1 ][ i ] * cg_gun_y.value; in CG_AddTestModel()
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H A D | cg_local.h | 1416 extern vmCvar_t cg_gun_y;
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H A D | cg_weapons.c | 1063 VectorMA( hand.origin, cg_gun_y.value, cg.refdef.viewaxis[ 1 ], hand.origin ); in CG_AddViewWeapon()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 162 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
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H A D | cg_main.c | 132 vmCvar_t cg_gun_y; variable 237 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
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H A D | cg_local.h | 1122 extern vmCvar_t cg_gun_y;
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 162 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
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H A D | cg_main.c | 132 vmCvar_t cg_gun_y; variable 237 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
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H A D | cg_local.h | 1122 extern vmCvar_t cg_gun_y;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_view.c | 162 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
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H A D | cg_main.c | 132 vmCvar_t cg_gun_y; variable 237 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
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H A D | cg_local.h | 1122 extern vmCvar_t cg_gun_y;
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_view.c | 162 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
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H A D | cg_main.c | 132 vmCvar_t cg_gun_y; variable 237 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
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H A D | cg_local.h | 1122 extern vmCvar_t cg_gun_y;
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_local.h | 583 extern vmCvar_t cg_gun_y;
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H A D | cg_main.cpp | 271 vmCvar_t cg_gun_y; variable 374 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_main.c | 159 vmCvar_t cg_gun_y; variable 350 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
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H A D | cg_view.c | 176 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_main.c | 159 vmCvar_t cg_gun_y; variable 348 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
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H A D | cg_view.c | 176 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
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H A D | cg_weapons.c | 2880 if ( cg_gun_y.value ) { in CG_AddPlayerFoot() 2881 VectorMA( wolfkick.origin, cg_gun_y.value, cg.refdef.viewaxis[1], wolfkick.origin ); in CG_AddPlayerFoot() 3006 gunoff[1] = cg_gun_y.value; in CG_AddViewWeapon()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_local.h | 594 extern vmCvar_t cg_gun_y;
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H A D | cg_main.cpp | 270 vmCvar_t cg_gun_y; variable 400 { &cg_gun_y, "cg_gunY", "0", CVAR_ARCHIVE },
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