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Searched refs:cg_gun_y (Results 1 – 25 of 35) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c152 vmCvar_t cg_gun_y; variable
282 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
H A Dcg_view.c196 cg.testModelEntity.origin[ i ] += cg.refdef.viewaxis[ 1 ][ i ] * cg_gun_y.value; in CG_AddTestModel()
H A Dcg_local.h1416 extern vmCvar_t cg_gun_y;
H A Dcg_weapons.c1063 VectorMA( hand.origin, cg_gun_y.value, cg.refdef.viewaxis[ 1 ], hand.origin ); in CG_AddViewWeapon()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_view.c162 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
H A Dcg_main.c132 vmCvar_t cg_gun_y; variable
237 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
H A Dcg_local.h1122 extern vmCvar_t cg_gun_y;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_view.c162 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
H A Dcg_main.c132 vmCvar_t cg_gun_y; variable
237 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
H A Dcg_local.h1122 extern vmCvar_t cg_gun_y;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_view.c162 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
H A Dcg_main.c132 vmCvar_t cg_gun_y; variable
237 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
H A Dcg_local.h1122 extern vmCvar_t cg_gun_y;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_view.c162 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
H A Dcg_main.c132 vmCvar_t cg_gun_y; variable
237 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
H A Dcg_local.h1122 extern vmCvar_t cg_gun_y;
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_local.h583 extern vmCvar_t cg_gun_y;
H A Dcg_main.cpp271 vmCvar_t cg_gun_y; variable
374 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c159 vmCvar_t cg_gun_y; variable
350 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
H A Dcg_view.c176 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c159 vmCvar_t cg_gun_y; variable
348 { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
H A Dcg_view.c176 cg.testModelEntity.origin[i] += cg.refdef.viewaxis[1][i] * cg_gun_y.value; in CG_AddTestModel()
H A Dcg_weapons.c2880 if ( cg_gun_y.value ) { in CG_AddPlayerFoot()
2881 VectorMA( wolfkick.origin, cg_gun_y.value, cg.refdef.viewaxis[1], wolfkick.origin ); in CG_AddPlayerFoot()
3006 gunoff[1] = cg_gun_y.value; in CG_AddViewWeapon()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_local.h594 extern vmCvar_t cg_gun_y;
H A Dcg_main.cpp270 vmCvar_t cg_gun_y; variable
400 { &cg_gun_y, "cg_gunY", "0", CVAR_ARCHIVE },

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