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Searched refs:cg_hudFiles (Results 1 – 20 of 20) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_consolecmds.cpp189 const char *hudSet = cg_hudFiles.string; in CG_LoadHud_f()
H A Dcg_main.cpp314 vmCvar_t cg_hudFiles; variable
426 { &cg_hudFiles, "cg_hudFiles", "ui/jk2hud.txt", CVAR_ARCHIVE},
2463 hudSet = cg_hudFiles.string; in CG_LoadHudMenu()
H A Dcg_local.h623 extern vmCvar_t cg_hudFiles;
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_consolecmds.cpp200 const char *hudSet = cg_hudFiles.string; in CG_LoadHud_f()
H A Dcg_main.cpp320 vmCvar_t cg_hudFiles; variable
442 { &cg_hudFiles, "cg_hudFiles", "ui/jahud.txt", CVAR_ARCHIVE},
3010 hudSet = cg_hudFiles.string; in CG_LoadHudMenu()
H A Dcg_local.h641 extern vmCvar_t cg_hudFiles;
H A Dcg_draw.cpp1830 if ( cg_hudFiles.integer ) in CG_DrawHUD()
4118 if ( cg_hudFiles.integer ) in CG_DrawIconBackground()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_consolecmds.c276 const char *hudSet = cg_hudFiles.string; in CG_LoadHud_f()
H A Dcg_xcvar.h100 XCVAR_DEF( cg_hudFiles, "ui/jahud.txt", NULL, CVAR_ARCHIVE )
H A Dcg_weapons.c932 if (cg_hudFiles.integer) in CG_DrawIconBackground()
H A Dcg_main.c2302 hudSet = cg_hudFiles.string; in CG_LoadHudMenu()
H A Dcg_draw.c1331 if (cg_hudFiles.integer) in CG_DrawHUD()
/dports/games/openjk/OpenJK-07675e2/
H A DCHANGELOG.md50 * [+] Added simple hud from multiplayer with tweaks to match real HUD options. `cg_hudFiles 1`
83 * [\*] Tweaked simple hud with adjustments to match real HUD options. `cg_hudFiles 1`
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c184 vmCvar_t cg_hudFiles; variable
335 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_main.c163 vmCvar_t cg_hudFiles; variable
295 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_main.c163 vmCvar_t cg_hudFiles; variable
295 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
/dports/games/evq3/evq3/code/cgame/
H A Dcg_main.c163 vmCvar_t cg_hudFiles; variable
295 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_main.c163 vmCvar_t cg_hudFiles; variable
295 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c254 vmCvar_t cg_hudFiles; variable
417 { &cg_hudFiles, "cg_hudFiles", "ui_mp/hud.txt", CVAR_ARCHIVE},
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c258 vmCvar_t cg_hudFiles; variable
417 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},