/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_consolecmds.cpp | 189 const char *hudSet = cg_hudFiles.string; in CG_LoadHud_f()
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H A D | cg_main.cpp | 314 vmCvar_t cg_hudFiles; variable 426 { &cg_hudFiles, "cg_hudFiles", "ui/jk2hud.txt", CVAR_ARCHIVE}, 2463 hudSet = cg_hudFiles.string; in CG_LoadHudMenu()
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H A D | cg_local.h | 623 extern vmCvar_t cg_hudFiles;
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_consolecmds.cpp | 200 const char *hudSet = cg_hudFiles.string; in CG_LoadHud_f()
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H A D | cg_main.cpp | 320 vmCvar_t cg_hudFiles; variable 442 { &cg_hudFiles, "cg_hudFiles", "ui/jahud.txt", CVAR_ARCHIVE}, 3010 hudSet = cg_hudFiles.string; in CG_LoadHudMenu()
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H A D | cg_local.h | 641 extern vmCvar_t cg_hudFiles;
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H A D | cg_draw.cpp | 1830 if ( cg_hudFiles.integer ) in CG_DrawHUD() 4118 if ( cg_hudFiles.integer ) in CG_DrawIconBackground()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_consolecmds.c | 276 const char *hudSet = cg_hudFiles.string; in CG_LoadHud_f()
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H A D | cg_xcvar.h | 100 XCVAR_DEF( cg_hudFiles, "ui/jahud.txt", NULL, CVAR_ARCHIVE )
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H A D | cg_weapons.c | 932 if (cg_hudFiles.integer) in CG_DrawIconBackground()
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H A D | cg_main.c | 2302 hudSet = cg_hudFiles.string; in CG_LoadHudMenu()
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H A D | cg_draw.c | 1331 if (cg_hudFiles.integer) in CG_DrawHUD()
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/dports/games/openjk/OpenJK-07675e2/ |
H A D | CHANGELOG.md | 50 * [+] Added simple hud from multiplayer with tweaks to match real HUD options. `cg_hudFiles 1` 83 * [\*] Tweaked simple hud with adjustments to match real HUD options. `cg_hudFiles 1`
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_main.c | 184 vmCvar_t cg_hudFiles; variable 335 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_main.c | 163 vmCvar_t cg_hudFiles; variable 295 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_main.c | 163 vmCvar_t cg_hudFiles; variable 295 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_main.c | 163 vmCvar_t cg_hudFiles; variable 295 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_main.c | 163 vmCvar_t cg_hudFiles; variable 295 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_main.c | 254 vmCvar_t cg_hudFiles; variable 417 { &cg_hudFiles, "cg_hudFiles", "ui_mp/hud.txt", CVAR_ARCHIVE},
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_main.c | 258 vmCvar_t cg_hudFiles; variable 417 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
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