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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_main.c89 itemInfo_t cg_items[MAX_ITEMS]; variable
1011 memset( cg_items, 0, sizeof( cg_items ) );
1607 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1610 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1613 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1858 memset( cg_items, 0, sizeof(cg_items) );
H A Dcg_ents.c251 ent.customShader = cg_items[es->modelindex].icon; in CG_Item()
297 ent.hModel = cg_items[es->modelindex].models[0]; in CG_Item()
376 if ( ( ent.hModel = cg_items[es->modelindex].models[1] ) != 0 ) in CG_Item()
H A Dcg_draw.c414 CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon ); in CG_DrawFlagModel()
1310 CG_DrawPic( 8, y, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon ); in CG_DrawPickupItem()
1429 …CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2, ICON_SIZE, ICON_SIZE, cg_items[ value ].ic… in CG_DrawHoldableItem()
1448 …ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2 - ICON_SIZE, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
H A Dcg_newdraw.c495 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon ); in CG_DrawPlayerItem()
502 …CG_Draw3DModel(rect->x, rect->y, rect->w, rect->h, cg_items[ value ].models[0], 0, origin, angles … in CG_DrawPlayerItem()
819 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon ); in CG_DrawCTFPowerUp()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_main.c89 itemInfo_t cg_items[MAX_ITEMS]; variable
1011 memset( cg_items, 0, sizeof( cg_items ) );
1607 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1610 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1613 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1858 memset( cg_items, 0, sizeof(cg_items) );
H A Dcg_ents.c251 ent.customShader = cg_items[es->modelindex].icon; in CG_Item()
297 ent.hModel = cg_items[es->modelindex].models[0]; in CG_Item()
376 if ( ( ent.hModel = cg_items[es->modelindex].models[1] ) != 0 ) in CG_Item()
H A Dcg_draw.c414 CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon ); in CG_DrawFlagModel()
1310 CG_DrawPic( 8, y, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon ); in CG_DrawPickupItem()
1429 …CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2, ICON_SIZE, ICON_SIZE, cg_items[ value ].ic… in CG_DrawHoldableItem()
1448 …ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2 - ICON_SIZE, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
H A Dcg_newdraw.c495 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon ); in CG_DrawPlayerItem()
502 …CG_Draw3DModel(rect->x, rect->y, rect->w, rect->h, cg_items[ value ].models[0], 0, origin, angles … in CG_DrawPlayerItem()
819 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon ); in CG_DrawCTFPowerUp()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_main.c89 itemInfo_t cg_items[MAX_ITEMS]; variable
1011 memset( cg_items, 0, sizeof( cg_items ) );
1607 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1610 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1613 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1858 memset( cg_items, 0, sizeof(cg_items) );
H A Dcg_ents.c251 ent.customShader = cg_items[es->modelindex].icon; in CG_Item()
297 ent.hModel = cg_items[es->modelindex].models[0]; in CG_Item()
376 if ( ( ent.hModel = cg_items[es->modelindex].models[1] ) != 0 ) in CG_Item()
H A Dcg_draw.c414 CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon ); in CG_DrawFlagModel()
1310 CG_DrawPic( 8, y, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon ); in CG_DrawPickupItem()
1429 …CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2, ICON_SIZE, ICON_SIZE, cg_items[ value ].ic… in CG_DrawHoldableItem()
1448 …ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2 - ICON_SIZE, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
H A Dcg_newdraw.c495 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon ); in CG_DrawPlayerItem()
502 …CG_Draw3DModel(rect->x, rect->y, rect->w, rect->h, cg_items[ value ].models[0], 0, origin, angles … in CG_DrawPlayerItem()
819 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon ); in CG_DrawCTFPowerUp()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_main.c89 itemInfo_t cg_items[MAX_ITEMS]; variable
1011 memset( cg_items, 0, sizeof( cg_items ) );
1607 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1610 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1613 *handle = cg_items[ ITEM_INDEX(item) ].icon;
1858 memset( cg_items, 0, sizeof(cg_items) );
H A Dcg_ents.c251 ent.customShader = cg_items[es->modelindex].icon; in CG_Item()
297 ent.hModel = cg_items[es->modelindex].models[0]; in CG_Item()
376 if ( ( ent.hModel = cg_items[es->modelindex].models[1] ) != 0 ) in CG_Item()
H A Dcg_draw.c414 CG_DrawPic( x, y, w, h, cg_items[ ITEM_INDEX(item) ].icon ); in CG_DrawFlagModel()
1310 CG_DrawPic( 8, y, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon ); in CG_DrawPickupItem()
1429 …CG_DrawPic( 640-ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2, ICON_SIZE, ICON_SIZE, cg_items[ value ].ic… in CG_DrawHoldableItem()
1448 …ICON_SIZE, (SCREEN_HEIGHT-ICON_SIZE)/2 - ICON_SIZE, ICON_SIZE, ICON_SIZE, cg_items[ value ].icon );
H A Dcg_newdraw.c495 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon ); in CG_DrawPlayerItem()
502 …CG_Draw3DModel(rect->x, rect->y, rect->w, rect->h, cg_items[ value ].models[0], 0, origin, angles … in CG_DrawPlayerItem()
819 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon ); in CG_DrawCTFPowerUp()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_ents.c652 CG_DrawPic( x, y, 32, 32, cg_items[item - bg_itemlist].icons[ 2 - ( wine - 1 ) ] ) ; in CG_DrawHoldableSelect()
654 CG_DrawPic( x, y, 32, 32, cg_items[item - bg_itemlist].icons[0] ); in CG_DrawHoldableSelect()
900 ent.customShader = cg_items[es->modelindex].icons[0]; in CG_Item()
955 if ( !cg_items[es->modelindex].models[2] ) { in CG_Item()
996 …if ( item->giType == IT_WEAPON && cg_items[es->modelindex].models[2] ) { // check if there's a spe… in CG_Item()
997 ent.hModel = cg_items[es->modelindex].models[2]; in CG_Item()
1000 …ent.hModel = cg_items[es->modelindex].models[es->density]; // multi-state powerups store their st… in CG_Item()
1011 ent.hModel = cg_items[es->modelindex].models[0]; in CG_Item()
1014 ent.hModel = cg_items[es->modelindex].models[0]; in CG_Item()
H A Dcg_main.c98 itemInfo_t cg_items[MAX_ITEMS]; variable
1409 memset( cg_items, 0, sizeof( cg_items ) ); in CG_RegisterGraphics()
2007 *handle = cg_items[ ITEM_INDEX( item ) ].icon; in CG_FeederItemText()
2010 *handle = cg_items[ ITEM_INDEX( item ) ].icon; in CG_FeederItemText()
2013 *handle = cg_items[ ITEM_INDEX( item ) ].icon; in CG_FeederItemText()
2287 memset( cg_items, 0, sizeof( cg_items ) ); in CG_Init()
H A Dcg_newdraw.c909 …CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[item - bg_itemlist].icons[2 - ( value - 1… in CG_DrawHoldableItem()
912 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[item - bg_itemlist].icons[0] ); in CG_DrawHoldableItem()
947 CG_DrawPic( 606, 366, 24, 48, cg_items[item - bg_itemlist].icons[2 - ( value - 1 )] ); in flubfoo()
951 CG_DrawPic( 606, 366, 24, 48, cg_items[item - bg_itemlist].icons[0] ); in flubfoo()
973 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icons[0] ); in CG_DrawPlayerItem()
980 …CG_Draw3DModel( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].models[0], 0, origin, angles… in CG_DrawPlayerItem()
1311 CG_DrawPic( rect->x, rect->y, rect->w, rect->h, cg_items[ value ].icon ); in CG_DrawCTFPowerUp()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_ents.c797 ent.customShader = cg_items[es->modelindex].icons[0]; in CG_Item()
852 if ( !cg_items[es->modelindex].models[2] ) { in CG_Item()
893 …if ( item->giType == IT_WEAPON && cg_items[es->modelindex].models[2] ) { // check if there's a spe… in CG_Item()
894 ent.hModel = cg_items[es->modelindex].models[2]; in CG_Item()
897 …ent.hModel = cg_items[es->modelindex].models[es->density]; // multi-state powerups store their st… in CG_Item()
899 ent.hModel = cg_items[es->modelindex].models[0]; in CG_Item()
902 ent.hModel = cg_items[es->modelindex].models[0]; in CG_Item()
H A Dcg_main.c101 itemInfo_t cg_items[MAX_ITEMS]; variable
1380 memset( cg_items, 0, sizeof( cg_items ) ); in CG_RegisterGraphics()
1966 *handle = cg_items[ ITEM_INDEX( item ) ].icon; in CG_FeederItemText()
1969 *handle = cg_items[ ITEM_INDEX( item ) ].icon; in CG_FeederItemText()
1972 *handle = cg_items[ ITEM_INDEX( item ) ].icon; in CG_FeederItemText()
2228 memset( cg_items, 0, sizeof( cg_items ) ); in CG_Init()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_main.c378 itemInfo_t cg_items[MAX_ITEMS]; variable
2021 *handle1 = cg_items[ ITEM_INDEX(item) ].icon; in CG_FeederItemText()
2024 *handle1 = cg_items[ ITEM_INDEX(item) ].icon; in CG_FeederItemText()
2027 *handle1 = cg_items[ ITEM_INDEX(item) ].icon; in CG_FeederItemText()
2358 memset( cg_items, 0, sizeof( cg_items ) ); in CG_InitItems()
2666 if (cg_items[i].g2Models[j] && trap->G2_HaveWeGhoul2Models(cg_items[i].g2Models[j])) in CG_DestroyAllGhoul2()
2668 trap->G2API_CleanGhoul2Models(&cg_items[i].g2Models[j]); in CG_DestroyAllGhoul2()
2669 cg_items[i].g2Models[j] = NULL; in CG_DestroyAllGhoul2()
H A Dcg_ents.c1970 ent.customShader = cg_items[es->modelindex].icon; in CG_Item()
2143 ent.hModel = cg_items[es->modelindex].models[0]; in CG_Item()
2147 ent.ghoul2 = cg_items[es->modelindex].g2Models[0]; in CG_Item()
2148 ent.radius = cg_items[es->modelindex].radius[0]; in CG_Item()
2318 if ( ( ent.hModel = cg_items[es->modelindex].models[1] ) != 0 ) in CG_Item()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_main.cpp224 itemInfo_t cg_items[MAX_ITEMS]; variable
1330 memset( cg_items, 0, sizeof( cg_items ) ); in CG_RegisterGraphics()
1582 memset( cg_items, 0, sizeof(cg_items) ); in CG_GameStateReceived()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_main.cpp228 itemInfo_t cg_items[MAX_ITEMS]; variable
1497 memset( cg_items, 0, sizeof( cg_items ) ); in CG_RegisterGraphics()
1846 memset( cg_items, 0, sizeof(cg_items) ); in CG_GameStateReceived()

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