Searched refs:cg_particleShading (Results 1 – 3 of 3) sorted by relevance
43 cVar_t *cg_particleShading; variable331 cg_particleShading = cgi.Cvar_Register ("cg_particleShading", "1", CVAR_ARCHIVE); in CG_RegisterMain()
367 extern cVar_t *cg_particleShading;
310 if (p->flags & PF_SHADE && cg_particleShading->intVal) { in CG_AddParticles()