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Searched refs:cg_particleShading (Results 1 – 3 of 3) sorted by relevance

/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_main.c43 cVar_t *cg_particleShading; variable
331 cg_particleShading = cgi.Cvar_Register ("cg_particleShading", "1", CVAR_ARCHIVE); in CG_RegisterMain()
H A Dcg_local.h367 extern cVar_t *cg_particleShading;
H A Dcg_particles.c310 if (p->flags & PF_SHADE && cg_particleShading->intVal) { in CG_AddParticles()