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Searched refs:cg_swingSpeed (Results 1 – 24 of 24) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_players.c1253 CG_SwingAngles( torsoAngles[ YAW ], 0, 0, cg_swingSpeed.value, in CG_PlayerAngles()
1255 CG_SwingAngles( legsAngles[ YAW ], 0, 0, cg_swingSpeed.value, in CG_PlayerAngles()
1260 CG_SwingAngles( torsoAngles[ YAW ], 25, 90, cg_swingSpeed.value, in CG_PlayerAngles()
1262 CG_SwingAngles( legsAngles[ YAW ], 40, 90, cg_swingSpeed.value, in CG_PlayerAngles()
1497 CG_SwingAngles( localAngles[ YAW ], 0, 0, cg_swingSpeed.value, in CG_PlayerNonSegAngles()
1502 CG_SwingAngles( localAngles[ YAW ], 40, 90, cg_swingSpeed.value, in CG_PlayerNonSegAngles()
H A Dcg_main.c119 vmCvar_t cg_swingSpeed; variable
290 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
H A Dcg_local.h1381 extern vmCvar_t cg_swingSpeed;
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_players.c1832 …CG_SwingAngles( torsoAngles[YAW], 25, clampTolerance, cg_swingSpeed.value, &cent->pe.torso.yawAngl… in CG_PlayerAngles()
1841 …CG_SwingAngles( legsAngles[YAW], 20, clampTolerance, 0.5 * cg_swingSpeed.value, &cent->pe.legs.yaw… in CG_PlayerAngles()
1847 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, cg_swingSpeed.value, &cent->pe.legs.yawAngle, … in CG_PlayerAngles()
1850 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, cg_swingSpeed.value, &cent->pe.legs.yawAngle, … in CG_PlayerAngles()
1853 …CG_SwingAngles( legsAngles[YAW], 40, clampTolerance, cg_swingSpeed.value, &cent->pe.legs.yawAngle,… in CG_PlayerAngles()
H A Dcg_main.c111 vmCvar_t cg_swingSpeed; variable
364 { &cg_swingSpeed, "cg_swingSpeed", "0.1", CVAR_CHEAT }, // was 0.3 for Q3
H A Dcg_local.h1606 extern vmCvar_t cg_swingSpeed;
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_players.c2561 …CG_SwingAngles( torsoAngles[YAW], 30, clampTolerance, 0.5 * cg_swingSpeed.value, &cent->pe.torso.y… in CG_PlayerAngles()
2564 …CG_SwingAngles( torsoAngles[YAW], 0, clampTolerance, 0.5 * cg_swingSpeed.value, &cent->pe.torso.ya… in CG_PlayerAngles()
2566 …CG_SwingAngles( torsoAngles[YAW], 0, clampTolerance, 4.0 * cg_swingSpeed.value, &cent->pe.torso.ya… in CG_PlayerAngles()
2576 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, 0.75 * cg_swingSpeed.value, &cent->pe.legs.yaw… in CG_PlayerAngles()
2579 …CG_SwingAngles( legsAngles[YAW], 50, clampTolerance, 0.75 * cg_swingSpeed.value, &cent->pe.legs.ya… in CG_PlayerAngles()
2586 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, cg_swingSpeed.value, &cent->pe.legs.yawAngle, … in CG_PlayerAngles()
2589 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, cg_swingSpeed.value, &cent->pe.legs.yawAngle, … in CG_PlayerAngles()
2592 …CG_SwingAngles( legsAngles[YAW], 50, clampTolerance, cg_swingSpeed.value, &cent->pe.legs.yawAngle,… in CG_PlayerAngles()
H A Dcg_main.c108 vmCvar_t cg_swingSpeed; variable
369 { &cg_swingSpeed, "cg_swingSpeed", "0.1", CVAR_CHEAT }, // was 0.3 for Q3
H A Dcg_local.h1617 extern vmCvar_t cg_swingSpeed;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_main.c99 vmCvar_t cg_swingSpeed; variable
245 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
H A Dcg_players.c1413 …CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, &cent->pe.torso.yawAngle, &cent->pe… in CG_PlayerAngles()
1414 …CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, &cent->pe.legs.yawAngle, &cent->pe.l… in CG_PlayerAngles()
H A Dcg_local.h1088 extern vmCvar_t cg_swingSpeed;
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_main.c99 vmCvar_t cg_swingSpeed; variable
245 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
H A Dcg_players.c1413 …CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, &cent->pe.torso.yawAngle, &cent->pe… in CG_PlayerAngles()
1414 …CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, &cent->pe.legs.yawAngle, &cent->pe.l… in CG_PlayerAngles()
H A Dcg_local.h1088 extern vmCvar_t cg_swingSpeed;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_main.c99 vmCvar_t cg_swingSpeed; variable
245 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
H A Dcg_players.c1413 …CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, &cent->pe.torso.yawAngle, &cent->pe… in CG_PlayerAngles()
1414 …CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, &cent->pe.legs.yawAngle, &cent->pe.l… in CG_PlayerAngles()
H A Dcg_local.h1088 extern vmCvar_t cg_swingSpeed;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_main.c99 vmCvar_t cg_swingSpeed; variable
245 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
H A Dcg_players.c1413 …CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, &cent->pe.torso.yawAngle, &cent->pe… in CG_PlayerAngles()
1414 …CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, &cent->pe.legs.yawAngle, &cent->pe.l… in CG_PlayerAngles()
H A Dcg_local.h1088 extern vmCvar_t cg_swingSpeed;
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_local.h555 extern vmCvar_t cg_swingSpeed;
H A Dcg_main.cpp242 vmCvar_t cg_swingSpeed; variable
386 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
H A Dcg_players.cpp2284 lookAngleSpeed = cg_swingSpeed.value; in CG_G2PlayerAngles()
2578 yawSpeed = maxYawSpeed = cg_swingSpeed.value; in CG_PlayerAngles()