/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_players.c | 1253 CG_SwingAngles( torsoAngles[ YAW ], 0, 0, cg_swingSpeed.value, in CG_PlayerAngles() 1255 CG_SwingAngles( legsAngles[ YAW ], 0, 0, cg_swingSpeed.value, in CG_PlayerAngles() 1260 CG_SwingAngles( torsoAngles[ YAW ], 25, 90, cg_swingSpeed.value, in CG_PlayerAngles() 1262 CG_SwingAngles( legsAngles[ YAW ], 40, 90, cg_swingSpeed.value, in CG_PlayerAngles() 1497 CG_SwingAngles( localAngles[ YAW ], 0, 0, cg_swingSpeed.value, in CG_PlayerNonSegAngles() 1502 CG_SwingAngles( localAngles[ YAW ], 40, 90, cg_swingSpeed.value, in CG_PlayerNonSegAngles()
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H A D | cg_main.c | 119 vmCvar_t cg_swingSpeed; variable 290 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
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H A D | cg_local.h | 1381 extern vmCvar_t cg_swingSpeed;
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_players.c | 1832 …CG_SwingAngles( torsoAngles[YAW], 25, clampTolerance, cg_swingSpeed.value, ¢->pe.torso.yawAngl… in CG_PlayerAngles() 1841 …CG_SwingAngles( legsAngles[YAW], 20, clampTolerance, 0.5 * cg_swingSpeed.value, ¢->pe.legs.yaw… in CG_PlayerAngles() 1847 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, cg_swingSpeed.value, ¢->pe.legs.yawAngle, … in CG_PlayerAngles() 1850 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, cg_swingSpeed.value, ¢->pe.legs.yawAngle, … in CG_PlayerAngles() 1853 …CG_SwingAngles( legsAngles[YAW], 40, clampTolerance, cg_swingSpeed.value, ¢->pe.legs.yawAngle,… in CG_PlayerAngles()
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H A D | cg_main.c | 111 vmCvar_t cg_swingSpeed; variable 364 { &cg_swingSpeed, "cg_swingSpeed", "0.1", CVAR_CHEAT }, // was 0.3 for Q3
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H A D | cg_local.h | 1606 extern vmCvar_t cg_swingSpeed;
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_players.c | 2561 …CG_SwingAngles( torsoAngles[YAW], 30, clampTolerance, 0.5 * cg_swingSpeed.value, ¢->pe.torso.y… in CG_PlayerAngles() 2564 …CG_SwingAngles( torsoAngles[YAW], 0, clampTolerance, 0.5 * cg_swingSpeed.value, ¢->pe.torso.ya… in CG_PlayerAngles() 2566 …CG_SwingAngles( torsoAngles[YAW], 0, clampTolerance, 4.0 * cg_swingSpeed.value, ¢->pe.torso.ya… in CG_PlayerAngles() 2576 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, 0.75 * cg_swingSpeed.value, ¢->pe.legs.yaw… in CG_PlayerAngles() 2579 …CG_SwingAngles( legsAngles[YAW], 50, clampTolerance, 0.75 * cg_swingSpeed.value, ¢->pe.legs.ya… in CG_PlayerAngles() 2586 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, cg_swingSpeed.value, ¢->pe.legs.yawAngle, … in CG_PlayerAngles() 2589 …CG_SwingAngles( legsAngles[YAW], 0, clampTolerance, cg_swingSpeed.value, ¢->pe.legs.yawAngle, … in CG_PlayerAngles() 2592 …CG_SwingAngles( legsAngles[YAW], 50, clampTolerance, cg_swingSpeed.value, ¢->pe.legs.yawAngle,… in CG_PlayerAngles()
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H A D | cg_main.c | 108 vmCvar_t cg_swingSpeed; variable 369 { &cg_swingSpeed, "cg_swingSpeed", "0.1", CVAR_CHEAT }, // was 0.3 for Q3
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H A D | cg_local.h | 1617 extern vmCvar_t cg_swingSpeed;
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_main.c | 99 vmCvar_t cg_swingSpeed; variable 245 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
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H A D | cg_players.c | 1413 …CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, ¢->pe.torso.yawAngle, ¢->pe… in CG_PlayerAngles() 1414 …CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, ¢->pe.legs.yawAngle, ¢->pe.l… in CG_PlayerAngles()
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H A D | cg_local.h | 1088 extern vmCvar_t cg_swingSpeed;
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_main.c | 99 vmCvar_t cg_swingSpeed; variable 245 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
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H A D | cg_players.c | 1413 …CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, ¢->pe.torso.yawAngle, ¢->pe… in CG_PlayerAngles() 1414 …CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, ¢->pe.legs.yawAngle, ¢->pe.l… in CG_PlayerAngles()
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H A D | cg_local.h | 1088 extern vmCvar_t cg_swingSpeed;
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_main.c | 99 vmCvar_t cg_swingSpeed; variable 245 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
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H A D | cg_players.c | 1413 …CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, ¢->pe.torso.yawAngle, ¢->pe… in CG_PlayerAngles() 1414 …CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, ¢->pe.legs.yawAngle, ¢->pe.l… in CG_PlayerAngles()
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H A D | cg_local.h | 1088 extern vmCvar_t cg_swingSpeed;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_main.c | 99 vmCvar_t cg_swingSpeed; variable 245 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
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H A D | cg_players.c | 1413 …CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, ¢->pe.torso.yawAngle, ¢->pe… in CG_PlayerAngles() 1414 …CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, ¢->pe.legs.yawAngle, ¢->pe.l… in CG_PlayerAngles()
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H A D | cg_local.h | 1088 extern vmCvar_t cg_swingSpeed;
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_local.h | 555 extern vmCvar_t cg_swingSpeed;
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H A D | cg_main.cpp | 242 vmCvar_t cg_swingSpeed; variable 386 { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
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H A D | cg_players.cpp | 2284 lookAngleSpeed = cg_swingSpeed.value; in CG_G2PlayerAngles() 2578 yawSpeed = maxYawSpeed = cg_swingSpeed.value; in CG_PlayerAngles()
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