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Searched refs:cg_thirdPerson (Results 1 – 25 of 43) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_main.c52 cVar_t *cg_thirdPerson; variable
256 cgi.Cvar_SetValue ("cg_thirdPerson", !cg_thirdPerson->intVal, qFalse); in CG_ThirdPerson_f()
342 cg_thirdPerson = cgi.Cvar_Register ("cg_thirdPerson", "0", CVAR_ARCHIVE|CVAR_CHEAT); in CG_RegisterMain()
344 cg_thirdPerson = cgi.Cvar_Register ("cg_thirdPerson", "0", CVAR_ARCHIVE); in CG_RegisterMain()
H A Dcg_local.h376 extern cVar_t *cg_thirdPerson;
H A Dcg_entities.c782 …if (cg_thirdPerson->intVal && cl_predict->intVal && !(cg.frame.playerState.pMove.pmFlags & PMF_NO_… in CG_AddPacketEntities()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_xcvar.h135 XCVAR_DEF( cg_thirdPerson, "0", NULL, CVAR_ARCHIVE )
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c162 vmCvar_t cg_thirdPerson; variable
306 { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT },
H A Dcg_view.c1264 cg.renderingThirdPerson = cg_thirdPerson.integer || ( cg.snap->ps.stats[ STAT_HEALTH ] <= 0 ); in CG_DrawActiveFrame()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_view.c804 cg.renderingThirdPerson = cg_thirdPerson.integer || (cg.snap->ps.stats[STAT_HEALTH] <= 0); in CG_DrawActiveFrame()
H A Dcg_main.c142 vmCvar_t cg_thirdPerson; variable
260 { &cg_thirdPerson, "cg_thirdPerson", "0", 0 },
H A Dcg_local.h1136 extern vmCvar_t cg_thirdPerson;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_view.c804 cg.renderingThirdPerson = cg_thirdPerson.integer || (cg.snap->ps.stats[STAT_HEALTH] <= 0); in CG_DrawActiveFrame()
H A Dcg_main.c142 vmCvar_t cg_thirdPerson; variable
260 { &cg_thirdPerson, "cg_thirdPerson", "0", 0 },
H A Dcg_local.h1136 extern vmCvar_t cg_thirdPerson;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_view.c804 cg.renderingThirdPerson = cg_thirdPerson.integer || (cg.snap->ps.stats[STAT_HEALTH] <= 0); in CG_DrawActiveFrame()
H A Dcg_main.c142 vmCvar_t cg_thirdPerson; variable
260 { &cg_thirdPerson, "cg_thirdPerson", "0", 0 },
/dports/games/evq3/evq3/code/cgame/
H A Dcg_view.c804 cg.renderingThirdPerson = cg_thirdPerson.integer || (cg.snap->ps.stats[STAT_HEALTH] <= 0); in CG_DrawActiveFrame()
H A Dcg_main.c142 vmCvar_t cg_thirdPerson; variable
260 { &cg_thirdPerson, "cg_thirdPerson", "0", 0 },
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_local.h599 extern vmCvar_t cg_thirdPerson;
H A Dcg_main.cpp286 vmCvar_t cg_thirdPerson; variable
396 { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_SAVEGAME },
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c183 vmCvar_t cg_thirdPerson; variable
387 { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT }, // JPW NERVE per atvi req
H A Dcg_flamethrower.c218 if ( cent->currentState.number != cg.snap->ps.clientNum || cg_thirdPerson.integer ) { in CG_FireFlameChunks()
H A Dcg_view.c1652 && ( cg_thirdPerson.integer || ( cg.snap->ps.stats[STAT_HEALTH] <= 0 ) ); in CG_DrawActiveFrame()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c184 vmCvar_t cg_thirdPerson; variable
392 { &cg_thirdPerson, "cg_thirdPerson", "0", 0 },
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_local.h619 extern vmCvar_t cg_thirdPerson;
H A Dcg_main.cpp294 vmCvar_t cg_thirdPerson; variable
414 { &cg_thirdPerson, "cg_thirdPerson", "1", CVAR_SAVEGAME },
/dports/games/openjk/OpenJK-07675e2/
H A DCHANGELOG.md124 * [\*] Fixed cvar commands that allow you to `cg_thirdPerson !` (i.e. use a value of `!`) prevent y…

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