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Searched refs:cg_timescale (Results 1 – 25 of 30) sorted by relevance

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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_view.c851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame()
852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame()
853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame()
855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame()
860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
863 trap_Cvar_Set("timescale", va("%f", cg_timescale.value)); in CG_DrawActiveFrame()
H A Dcg_main.c175 vmCvar_t cg_timescale; variable
301 { &cg_timescale, "timescale", "1", 0},
H A Dcg_local.h1162 extern vmCvar_t cg_timescale;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_view.c851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame()
852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame()
853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame()
855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame()
860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
863 trap_Cvar_Set("timescale", va("%f", cg_timescale.value)); in CG_DrawActiveFrame()
H A Dcg_main.c175 vmCvar_t cg_timescale; variable
301 { &cg_timescale, "timescale", "1", 0},
H A Dcg_local.h1162 extern vmCvar_t cg_timescale;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_view.c851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame()
852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame()
853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame()
855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame()
860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
863 trap_Cvar_Set("timescale", va("%f", cg_timescale.value)); in CG_DrawActiveFrame()
H A Dcg_main.c175 vmCvar_t cg_timescale; variable
301 { &cg_timescale, "timescale", "1", 0},
/dports/games/evq3/evq3/code/cgame/
H A Dcg_view.c851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame()
852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame()
853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame()
855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame()
860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
863 trap_Cvar_Set("timescale", va("%f", cg_timescale.value)); in CG_DrawActiveFrame()
H A Dcg_main.c175 vmCvar_t cg_timescale; variable
301 { &cg_timescale, "timescale", "1", 0},
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_view.c1314 if( cg_timescale.value != cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame()
1316 if( cg_timescale.value < cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame()
1318 cg_timescale.value += cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; in CG_DrawActiveFrame()
1319 if( cg_timescale.value > cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame()
1320 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
1324 cg_timescale.value -= cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; in CG_DrawActiveFrame()
1325 if( cg_timescale.value < cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame()
1326 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
1330 trap_Cvar_Set( "timescale", va( "%f", cg_timescale.value ) ); in CG_DrawActiveFrame()
H A Dcg_main.c196 vmCvar_t cg_timescale; variable
365 { &cg_timescale, "timescale", "1", 0},
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_snapshot.cpp162 if ( cg_timescale.value >= 1.0f ) in CG_TransitionSnapshot()
H A Dcg_view.cpp554 …dtime = (float)(cg.time-cameraLastFrame) * (1.0/cg_timescale.value) * (1.0/(float)CAMERA_DAMP_INTE… in CG_UpdateThirdPersonTargetDamp()
646 …dtime = (float)(cg.time-cameraLastFrame) * (1.0/cg_timescale.value) * (1.0/(float)CAMERA_DAMP_INTE… in CG_UpdateThirdPersonCameraDamp()
1865 …75.0 * ((cg_entities[0].gent->client->ps.forcePowersActive&(1<<FP_SPEED))?1.0f:cg_timescale.value); in CG_DrawActiveFrame()
H A Dcg_players.cpp1758 turnRate /= cg_timescale.value; in CG_PlayerLegsYawFromMovement()
3455 …if ( cg.time - ent->endTime < 1000 && (cg_timescale.value * cg_timescale.value * Q_flrand(0.0f, 1.… in CG_AddRefEntityWithPowerups()
3715 const float timeScaleMod = (cg_timescale.value)?(1.0/cg_timescale.value):1.0; in CG_G2SetHeadAnim()
5539 if ( cg_timescale.value < 1.0f && (cent->gent->client->ps.forcePowersActive&(1<<FP_SPEED)) ) in CG_Player()
5553 … cent->gent->client->ps.saberDamageDebounceTime = cg.time + floor((float)wait*cg_timescale.value); in CG_Player()
H A Dcg_event.cpp392 if ( cg_timescale.value >= 1.0f ) in CG_EntityEvent()
H A Dcg_local.h612 extern vmCvar_t cg_timescale;
H A Dcg_main.cpp303 vmCvar_t cg_timescale; variable
422 { &cg_timescale, "timescale", "1", 0 },
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_view.cpp560 …dtime = (float)(cg.time-cameraLastFrame) * (1.0/cg_timescale.value) * (1.0/(float)CAMERA_DAMP_INTE… in CG_UpdateThirdPersonTargetDamp()
664 …dtime = (float)(cg.time-cameraLastFrame) * (1.0/cg_timescale.value) * (1.0/(float)CAMERA_DAMP_INTE… in CG_UpdateThirdPersonCameraDamp()
2040 float speed = cg.refdef.fov_y / 75.0 * (matrixMode ? 1.0f : cg_timescale.value); in CG_DrawActiveFrame()
H A Dcg_event.cpp377 if ( cg_timescale.value >= 1.0f ) in CG_EntityEvent()
H A Dcg_local.h631 extern vmCvar_t cg_timescale;
H A Dcg_players.cpp1903 turnRate /= cg_timescale.value; in CG_PlayerLegsYawFromMovement()
4669 …if ( cg.time - ent->endTime < 1000 && (cg_timescale.value * cg_timescale.value * Q_flrand(0.0f, 1.… in CG_AddRefEntityWithPowerups()
5100 const float timeScaleMod = (cg_timescale.value)?(1.0/cg_timescale.value):1.0; in CG_G2SetHeadAnim()
7924 if ( cg_timescale.value < 1.0f && (cent->gent->client->ps.forcePowersActive&(1<<FP_SPEED)) ) in CG_Player()
7939 … cent->gent->client->ps.saberDamageDebounceTime = cg.time + floor((float)wait*cg_timescale.value); in CG_Player()
H A Dcg_main.cpp310 vmCvar_t cg_timescale; variable
439 { &cg_timescale, "timescale", "1", 0 },
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c249 vmCvar_t cg_timescale; variable
405 { &cg_timescale, "timescale", "1", 0},
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c255 vmCvar_t cg_timescale; variable
409 { &cg_timescale, "timescale", "1", 0},

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