/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 863 trap_Cvar_Set("timescale", va("%f", cg_timescale.value)); in CG_DrawActiveFrame()
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H A D | cg_main.c | 175 vmCvar_t cg_timescale; variable 301 { &cg_timescale, "timescale", "1", 0},
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H A D | cg_local.h | 1162 extern vmCvar_t cg_timescale;
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 863 trap_Cvar_Set("timescale", va("%f", cg_timescale.value)); in CG_DrawActiveFrame()
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H A D | cg_main.c | 175 vmCvar_t cg_timescale; variable 301 { &cg_timescale, "timescale", "1", 0},
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H A D | cg_local.h | 1162 extern vmCvar_t cg_timescale;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_view.c | 851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 863 trap_Cvar_Set("timescale", va("%f", cg_timescale.value)); in CG_DrawActiveFrame()
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H A D | cg_main.c | 175 vmCvar_t cg_timescale; variable 301 { &cg_timescale, "timescale", "1", 0},
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_view.c | 851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 863 trap_Cvar_Set("timescale", va("%f", cg_timescale.value)); in CG_DrawActiveFrame()
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H A D | cg_main.c | 175 vmCvar_t cg_timescale; variable 301 { &cg_timescale, "timescale", "1", 0},
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_view.c | 1314 if( cg_timescale.value != cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame() 1316 if( cg_timescale.value < cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame() 1318 cg_timescale.value += cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; in CG_DrawActiveFrame() 1319 if( cg_timescale.value > cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame() 1320 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 1324 cg_timescale.value -= cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; in CG_DrawActiveFrame() 1325 if( cg_timescale.value < cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame() 1326 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 1330 trap_Cvar_Set( "timescale", va( "%f", cg_timescale.value ) ); in CG_DrawActiveFrame()
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H A D | cg_main.c | 196 vmCvar_t cg_timescale; variable 365 { &cg_timescale, "timescale", "1", 0},
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_snapshot.cpp | 162 if ( cg_timescale.value >= 1.0f ) in CG_TransitionSnapshot()
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H A D | cg_view.cpp | 554 …dtime = (float)(cg.time-cameraLastFrame) * (1.0/cg_timescale.value) * (1.0/(float)CAMERA_DAMP_INTE… in CG_UpdateThirdPersonTargetDamp() 646 …dtime = (float)(cg.time-cameraLastFrame) * (1.0/cg_timescale.value) * (1.0/(float)CAMERA_DAMP_INTE… in CG_UpdateThirdPersonCameraDamp() 1865 …75.0 * ((cg_entities[0].gent->client->ps.forcePowersActive&(1<<FP_SPEED))?1.0f:cg_timescale.value); in CG_DrawActiveFrame()
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H A D | cg_players.cpp | 1758 turnRate /= cg_timescale.value; in CG_PlayerLegsYawFromMovement() 3455 …if ( cg.time - ent->endTime < 1000 && (cg_timescale.value * cg_timescale.value * Q_flrand(0.0f, 1.… in CG_AddRefEntityWithPowerups() 3715 const float timeScaleMod = (cg_timescale.value)?(1.0/cg_timescale.value):1.0; in CG_G2SetHeadAnim() 5539 if ( cg_timescale.value < 1.0f && (cent->gent->client->ps.forcePowersActive&(1<<FP_SPEED)) ) in CG_Player() 5553 … cent->gent->client->ps.saberDamageDebounceTime = cg.time + floor((float)wait*cg_timescale.value); in CG_Player()
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H A D | cg_event.cpp | 392 if ( cg_timescale.value >= 1.0f ) in CG_EntityEvent()
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H A D | cg_local.h | 612 extern vmCvar_t cg_timescale;
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H A D | cg_main.cpp | 303 vmCvar_t cg_timescale; variable 422 { &cg_timescale, "timescale", "1", 0 },
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_view.cpp | 560 …dtime = (float)(cg.time-cameraLastFrame) * (1.0/cg_timescale.value) * (1.0/(float)CAMERA_DAMP_INTE… in CG_UpdateThirdPersonTargetDamp() 664 …dtime = (float)(cg.time-cameraLastFrame) * (1.0/cg_timescale.value) * (1.0/(float)CAMERA_DAMP_INTE… in CG_UpdateThirdPersonCameraDamp() 2040 float speed = cg.refdef.fov_y / 75.0 * (matrixMode ? 1.0f : cg_timescale.value); in CG_DrawActiveFrame()
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H A D | cg_event.cpp | 377 if ( cg_timescale.value >= 1.0f ) in CG_EntityEvent()
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H A D | cg_local.h | 631 extern vmCvar_t cg_timescale;
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H A D | cg_players.cpp | 1903 turnRate /= cg_timescale.value; in CG_PlayerLegsYawFromMovement() 4669 …if ( cg.time - ent->endTime < 1000 && (cg_timescale.value * cg_timescale.value * Q_flrand(0.0f, 1.… in CG_AddRefEntityWithPowerups() 5100 const float timeScaleMod = (cg_timescale.value)?(1.0/cg_timescale.value):1.0; in CG_G2SetHeadAnim() 7924 if ( cg_timescale.value < 1.0f && (cent->gent->client->ps.forcePowersActive&(1<<FP_SPEED)) ) in CG_Player() 7939 … cent->gent->client->ps.saberDamageDebounceTime = cg.time + floor((float)wait*cg_timescale.value); in CG_Player()
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H A D | cg_main.cpp | 310 vmCvar_t cg_timescale; variable 439 { &cg_timescale, "timescale", "1", 0 },
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_main.c | 249 vmCvar_t cg_timescale; variable 405 { &cg_timescale, "timescale", "1", 0},
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_main.c | 255 vmCvar_t cg_timescale; variable 409 { &cg_timescale, "timescale", "1", 0},
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