/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
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H A D | cg_main.c | 173 vmCvar_t cg_timescaleFadeEnd; variable 299 { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
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H A D | cg_local.h | 1160 extern vmCvar_t cg_timescaleFadeEnd;
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
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H A D | cg_main.c | 173 vmCvar_t cg_timescaleFadeEnd; variable 299 { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
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H A D | cg_local.h | 1160 extern vmCvar_t cg_timescaleFadeEnd;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_view.c | 851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
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H A D | cg_main.c | 173 vmCvar_t cg_timescaleFadeEnd; variable 299 { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
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H A D | cg_local.h | 1160 extern vmCvar_t cg_timescaleFadeEnd;
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_view.c | 851 if (cg_timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 852 if (cg_timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 854 if (cg_timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 855 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 859 if (cg_timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 860 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
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H A D | cg_main.c | 173 vmCvar_t cg_timescaleFadeEnd; variable 299 { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
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H A D | cg_local.h | 1160 extern vmCvar_t cg_timescaleFadeEnd;
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_view.c | 1314 if( cg_timescale.value != cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame() 1316 if( cg_timescale.value < cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame() 1319 if( cg_timescale.value > cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame() 1320 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 1325 if( cg_timescale.value < cg_timescaleFadeEnd.value ) in CG_DrawActiveFrame() 1326 cg_timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
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H A D | cg_main.c | 194 vmCvar_t cg_timescaleFadeEnd; variable 363 { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
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H A D | cg_local.h | 1455 extern vmCvar_t cg_timescaleFadeEnd;
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_view.c | 2698 if (timescale.value != cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 2699 if (timescale.value < cg_timescaleFadeEnd.value) { in CG_DrawActiveFrame() 2701 if (timescale.value > cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 2702 timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame() 2706 if (timescale.value < cg_timescaleFadeEnd.value) in CG_DrawActiveFrame() 2707 timescale.value = cg_timescaleFadeEnd.value; in CG_DrawActiveFrame()
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H A D | cg_xcvar.h | 145 XCVAR_DEF( cg_timescaleFadeEnd, "1", NULL, CVAR_NONE )
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_main.c | 247 vmCvar_t cg_timescaleFadeEnd; variable 403 { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
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H A D | cg_local.h | 1707 extern vmCvar_t cg_timescaleFadeEnd;
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_main.c | 253 vmCvar_t cg_timescaleFadeEnd; variable 407 { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
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H A D | cg_local.h | 1724 extern vmCvar_t cg_timescaleFadeEnd;
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