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Searched refs:cg_timescaleFadeSpeed (Results 1 – 21 of 21) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_view.c853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
862 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
H A Dcg_main.c174 vmCvar_t cg_timescaleFadeSpeed; variable
300 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
H A Dcg_local.h1161 extern vmCvar_t cg_timescaleFadeSpeed;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_view.c853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
862 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
H A Dcg_main.c174 vmCvar_t cg_timescaleFadeSpeed; variable
300 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
H A Dcg_local.h1161 extern vmCvar_t cg_timescaleFadeSpeed;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_view.c853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
862 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
H A Dcg_main.c174 vmCvar_t cg_timescaleFadeSpeed; variable
300 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
H A Dcg_local.h1161 extern vmCvar_t cg_timescaleFadeSpeed;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_view.c853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
862 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
H A Dcg_main.c174 vmCvar_t cg_timescaleFadeSpeed; variable
300 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
H A Dcg_local.h1161 extern vmCvar_t cg_timescaleFadeSpeed;
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_view.c1318 cg_timescale.value += cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; in CG_DrawActiveFrame()
1324 cg_timescale.value -= cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; in CG_DrawActiveFrame()
1329 if( cg_timescaleFadeSpeed.value ) in CG_DrawActiveFrame()
H A Dcg_main.c195 vmCvar_t cg_timescaleFadeSpeed; variable
364 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
H A Dcg_local.h1456 extern vmCvar_t cg_timescaleFadeSpeed;
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_xcvar.h146 XCVAR_DEF( cg_timescaleFadeSpeed, "0", NULL, CVAR_NONE )
H A Dcg_view.c2700 timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
2705 timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame()
2709 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c248 vmCvar_t cg_timescaleFadeSpeed; variable
404 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
H A Dcg_local.h1708 extern vmCvar_t cg_timescaleFadeSpeed;
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c254 vmCvar_t cg_timescaleFadeSpeed; variable
408 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
H A Dcg_local.h1725 extern vmCvar_t cg_timescaleFadeSpeed;