/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 862 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
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H A D | cg_main.c | 174 vmCvar_t cg_timescaleFadeSpeed; variable 300 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
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H A D | cg_local.h | 1161 extern vmCvar_t cg_timescaleFadeSpeed;
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 862 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
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H A D | cg_main.c | 174 vmCvar_t cg_timescaleFadeSpeed; variable 300 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
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H A D | cg_local.h | 1161 extern vmCvar_t cg_timescaleFadeSpeed;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_view.c | 853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 862 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
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H A D | cg_main.c | 174 vmCvar_t cg_timescaleFadeSpeed; variable 300 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
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H A D | cg_local.h | 1161 extern vmCvar_t cg_timescaleFadeSpeed;
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_view.c | 853 cg_timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 858 cg_timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 862 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
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H A D | cg_main.c | 174 vmCvar_t cg_timescaleFadeSpeed; variable 300 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
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H A D | cg_local.h | 1161 extern vmCvar_t cg_timescaleFadeSpeed;
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_view.c | 1318 cg_timescale.value += cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; in CG_DrawActiveFrame() 1324 cg_timescale.value -= cg_timescaleFadeSpeed.value * ( (float)cg.frametime ) / 1000; in CG_DrawActiveFrame() 1329 if( cg_timescaleFadeSpeed.value ) in CG_DrawActiveFrame()
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H A D | cg_main.c | 195 vmCvar_t cg_timescaleFadeSpeed; variable 364 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
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H A D | cg_local.h | 1456 extern vmCvar_t cg_timescaleFadeSpeed;
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_xcvar.h | 146 XCVAR_DEF( cg_timescaleFadeSpeed, "0", NULL, CVAR_NONE )
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H A D | cg_view.c | 2700 timescale.value += cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 2705 timescale.value -= cg_timescaleFadeSpeed.value * ((float)cg.frametime) / 1000; in CG_DrawActiveFrame() 2709 if (cg_timescaleFadeSpeed.value) { in CG_DrawActiveFrame()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_main.c | 248 vmCvar_t cg_timescaleFadeSpeed; variable 404 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
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H A D | cg_local.h | 1708 extern vmCvar_t cg_timescaleFadeSpeed;
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_main.c | 254 vmCvar_t cg_timescaleFadeSpeed; variable 408 { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
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H A D | cg_local.h | 1725 extern vmCvar_t cg_timescaleFadeSpeed;
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