Searched refs:cg_trueLightning (Results 1 – 14 of 14) sorted by relevance
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_main.c | 204 vmCvar_t cg_trueLightning; variable 379 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
|
H A D | cg_local.h | 1466 extern vmCvar_t cg_trueLightning;
|
/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_main.c | 183 vmCvar_t cg_trueLightning; variable 315 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
|
H A D | cg_weapons.c | 987 …if ((cent->currentState.number == cg.predictedPlayerState.clientNum) && (cg_trueLightning.value !=… in CG_LightningBolt() 1000 angle[i] = cg.refdefViewAngles[i] + a * (1.0 - cg_trueLightning.value); in CG_LightningBolt()
|
H A D | cg_local.h | 1171 extern vmCvar_t cg_trueLightning;
|
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_main.c | 183 vmCvar_t cg_trueLightning; variable 315 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
|
H A D | cg_weapons.c | 987 …if ((cent->currentState.number == cg.predictedPlayerState.clientNum) && (cg_trueLightning.value !=… in CG_LightningBolt() 1000 angle[i] = cg.refdefViewAngles[i] + a * (1.0 - cg_trueLightning.value); in CG_LightningBolt()
|
H A D | cg_local.h | 1171 extern vmCvar_t cg_trueLightning;
|
/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_main.c | 183 vmCvar_t cg_trueLightning; variable 315 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
|
H A D | cg_weapons.c | 987 …if ((cent->currentState.number == cg.predictedPlayerState.clientNum) && (cg_trueLightning.value !=… in CG_LightningBolt() 1000 angle[i] = cg.refdefViewAngles[i] + a * (1.0 - cg_trueLightning.value); in CG_LightningBolt()
|
H A D | cg_local.h | 1171 extern vmCvar_t cg_trueLightning;
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_main.c | 183 vmCvar_t cg_trueLightning; variable 315 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
|
H A D | cg_weapons.c | 987 …if ((cent->currentState.number == cg.predictedPlayerState.clientNum) && (cg_trueLightning.value !=… in CG_LightningBolt() 1000 angle[i] = cg.refdefViewAngles[i] + a * (1.0 - cg_trueLightning.value); in CG_LightningBolt()
|
H A D | cg_local.h | 1171 extern vmCvar_t cg_trueLightning;
|