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Searched refs:cg_trueLightning (Results 1 – 14 of 14) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c204 vmCvar_t cg_trueLightning; variable
379 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
H A Dcg_local.h1466 extern vmCvar_t cg_trueLightning;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_main.c183 vmCvar_t cg_trueLightning; variable
315 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
H A Dcg_weapons.c987 …if ((cent->currentState.number == cg.predictedPlayerState.clientNum) && (cg_trueLightning.value !=… in CG_LightningBolt()
1000 angle[i] = cg.refdefViewAngles[i] + a * (1.0 - cg_trueLightning.value); in CG_LightningBolt()
H A Dcg_local.h1171 extern vmCvar_t cg_trueLightning;
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_main.c183 vmCvar_t cg_trueLightning; variable
315 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
H A Dcg_weapons.c987 …if ((cent->currentState.number == cg.predictedPlayerState.clientNum) && (cg_trueLightning.value !=… in CG_LightningBolt()
1000 angle[i] = cg.refdefViewAngles[i] + a * (1.0 - cg_trueLightning.value); in CG_LightningBolt()
H A Dcg_local.h1171 extern vmCvar_t cg_trueLightning;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_main.c183 vmCvar_t cg_trueLightning; variable
315 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
H A Dcg_weapons.c987 …if ((cent->currentState.number == cg.predictedPlayerState.clientNum) && (cg_trueLightning.value !=… in CG_LightningBolt()
1000 angle[i] = cg.refdefViewAngles[i] + a * (1.0 - cg_trueLightning.value); in CG_LightningBolt()
H A Dcg_local.h1171 extern vmCvar_t cg_trueLightning;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_main.c183 vmCvar_t cg_trueLightning; variable
315 { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
H A Dcg_weapons.c987 …if ((cent->currentState.number == cg.predictedPlayerState.clientNum) && (cg_trueLightning.value !=… in CG_LightningBolt()
1000 angle[i] = cg.refdefViewAngles[i] + a * (1.0 - cg_trueLightning.value); in CG_LightningBolt()
H A Dcg_local.h1171 extern vmCvar_t cg_trueLightning;