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Searched refs:cg_zoomFov (Results 1 – 25 of 26) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_consolecmds.cpp95 extern float cg_zoomFov; //from cg_view.cpp
124 cg_zoomFov = 40.0f; in CG_ToggleBinoculars()
128 cg_zoomFov = cg.overrides.fov; in CG_ToggleBinoculars()
132 cg_zoomFov = cg_fov.value; in CG_ToggleBinoculars()
170 cg_zoomFov = cg.overrides.fov; in CG_ToggleLAGoggles()
174 cg_zoomFov = cg_fov.value; // does not zoom!! in CG_ToggleLAGoggles()
H A Dcg_view.cpp37 float cg_zoomFov; variable
1406 cg_zoomFov += cg.zoomDir * cg.frametime * 0.05f; in CG_CalcFov()
1411 cg_zoomFov -= cg.frametime * 0.075f; in CG_CalcFov()
1416 if ( cg_zoomFov < MAX_ZOOM_FOV ) in CG_CalcFov()
1418 cg_zoomFov = MAX_ZOOM_FOV; in CG_CalcFov()
1420 else if ( cg_zoomFov > actualFOV ) in CG_CalcFov()
1422 cg_zoomFov = actualFOV; in CG_CalcFov()
1448 fov_x = cg_zoomFov; in CG_CalcFov()
1452 fov_x = cg_zoomFov + f * ( fov_x - cg_zoomFov ); in CG_CalcFov()
H A Dcg_draw.cpp923 extern float cg_zoomFov; //from cg_view.cpp
949 level = (float)(80.0f - cg_zoomFov) / 80.0f; in CG_DrawZoomMask()
1044 level = (float)(80.0f - cg_zoomFov) / 80.0f; in CG_DrawZoomMask()
1975 sz -= ( cg.overrides.fov - cg_zoomFov ) / 80.0f; in CG_DrawRocketLocking()
1979 sz -= ( cg_fov.value - cg_zoomFov ) / 80.0f; in CG_DrawRocketLocking()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_consolecmds.cpp96 extern float cg_zoomFov; //from cg_view.cpp
130 cg_zoomFov = 40.0f; in CG_ToggleBinoculars()
134 cg_zoomFov = cg.overrides.fov; in CG_ToggleBinoculars()
138 cg_zoomFov = cg_fov.value; in CG_ToggleBinoculars()
182 cg_zoomFov = cg.overrides.fov; in CG_ToggleLAGoggles()
186 cg_zoomFov = cg_fov.value; // does not zoom!! in CG_ToggleLAGoggles()
H A Dcg_view.cpp38 float cg_zoomFov; variable
1415 cg_zoomFov += cg.zoomDir * cg.frametime * 0.05f; in CG_CalcFov()
1420 cg_zoomFov -= cg.frametime * 0.075f; in CG_CalcFov()
1425 if ( cg_zoomFov < MAX_ZOOM_FOV ) in CG_CalcFov()
1427 cg_zoomFov = MAX_ZOOM_FOV; in CG_CalcFov()
1429 else if ( cg_zoomFov > actualFOV ) in CG_CalcFov()
1431 cg_zoomFov = actualFOV; in CG_CalcFov()
1457 fov_x = cg_zoomFov; in CG_CalcFov()
1461 fov_x = cg_zoomFov + f * ( fov_x - cg_zoomFov ); in CG_CalcFov()
H A Dcg_draw.cpp2062 extern float cg_zoomFov; //from cg_view.cpp
2088 level = (float)(80.0f - cg_zoomFov) / 80.0f; in CG_DrawZoomMask()
2183 level = (float)(80.0f - cg_zoomFov) / 80.0f; in CG_DrawZoomMask()
3275 sz -= ( cg.overrides.fov - cg_zoomFov ) / 80.0f; in CG_DrawRocketLocking()
3279 sz -= ( cg_fov.value - cg_zoomFov ) / 80.0f; in CG_DrawRocketLocking()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_main.c161 vmCvar_t cg_zoomFov; variable
254 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
H A Dcg_local.h1427 extern vmCvar_t cg_zoomFov;
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_view.c500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
H A Dcg_main.c141 vmCvar_t cg_zoomFov; variable
210 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
H A Dcg_local.h1133 extern vmCvar_t cg_zoomFov;
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_view.c500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
H A Dcg_main.c141 vmCvar_t cg_zoomFov; variable
210 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
H A Dcg_local.h1133 extern vmCvar_t cg_zoomFov;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_view.c500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
H A Dcg_main.c141 vmCvar_t cg_zoomFov; variable
210 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
H A Dcg_local.h1133 extern vmCvar_t cg_zoomFov;
/dports/games/evq3/evq3/code/cgame/
H A Dcg_view.c500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
H A Dcg_main.c141 vmCvar_t cg_zoomFov; variable
210 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
H A Dcg_local.h1133 extern vmCvar_t cg_zoomFov;
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c171 vmCvar_t cg_zoomFov; variable
301 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
H A Dcg_local.h1666 extern vmCvar_t cg_zoomFov;
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c173 vmCvar_t cg_zoomFov; variable
295 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
H A Dcg_local.h1683 extern vmCvar_t cg_zoomFov;
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_pmove.cpp8540 extern float cg_zoomFov; //from cg_view.cpp
8583 cg_zoomFov = 80.0f;//(cg.overrides.active&CG_OVERRIDE_FOV) ? cg.overrides.fov : cg_fov.value; in PM_AdjustAttackStates()

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