/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_consolecmds.cpp | 95 extern float cg_zoomFov; //from cg_view.cpp 124 cg_zoomFov = 40.0f; in CG_ToggleBinoculars() 128 cg_zoomFov = cg.overrides.fov; in CG_ToggleBinoculars() 132 cg_zoomFov = cg_fov.value; in CG_ToggleBinoculars() 170 cg_zoomFov = cg.overrides.fov; in CG_ToggleLAGoggles() 174 cg_zoomFov = cg_fov.value; // does not zoom!! in CG_ToggleLAGoggles()
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H A D | cg_view.cpp | 37 float cg_zoomFov; variable 1406 cg_zoomFov += cg.zoomDir * cg.frametime * 0.05f; in CG_CalcFov() 1411 cg_zoomFov -= cg.frametime * 0.075f; in CG_CalcFov() 1416 if ( cg_zoomFov < MAX_ZOOM_FOV ) in CG_CalcFov() 1418 cg_zoomFov = MAX_ZOOM_FOV; in CG_CalcFov() 1420 else if ( cg_zoomFov > actualFOV ) in CG_CalcFov() 1422 cg_zoomFov = actualFOV; in CG_CalcFov() 1448 fov_x = cg_zoomFov; in CG_CalcFov() 1452 fov_x = cg_zoomFov + f * ( fov_x - cg_zoomFov ); in CG_CalcFov()
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H A D | cg_draw.cpp | 923 extern float cg_zoomFov; //from cg_view.cpp 949 level = (float)(80.0f - cg_zoomFov) / 80.0f; in CG_DrawZoomMask() 1044 level = (float)(80.0f - cg_zoomFov) / 80.0f; in CG_DrawZoomMask() 1975 sz -= ( cg.overrides.fov - cg_zoomFov ) / 80.0f; in CG_DrawRocketLocking() 1979 sz -= ( cg_fov.value - cg_zoomFov ) / 80.0f; in CG_DrawRocketLocking()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_consolecmds.cpp | 96 extern float cg_zoomFov; //from cg_view.cpp 130 cg_zoomFov = 40.0f; in CG_ToggleBinoculars() 134 cg_zoomFov = cg.overrides.fov; in CG_ToggleBinoculars() 138 cg_zoomFov = cg_fov.value; in CG_ToggleBinoculars() 182 cg_zoomFov = cg.overrides.fov; in CG_ToggleLAGoggles() 186 cg_zoomFov = cg_fov.value; // does not zoom!! in CG_ToggleLAGoggles()
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H A D | cg_view.cpp | 38 float cg_zoomFov; variable 1415 cg_zoomFov += cg.zoomDir * cg.frametime * 0.05f; in CG_CalcFov() 1420 cg_zoomFov -= cg.frametime * 0.075f; in CG_CalcFov() 1425 if ( cg_zoomFov < MAX_ZOOM_FOV ) in CG_CalcFov() 1427 cg_zoomFov = MAX_ZOOM_FOV; in CG_CalcFov() 1429 else if ( cg_zoomFov > actualFOV ) in CG_CalcFov() 1431 cg_zoomFov = actualFOV; in CG_CalcFov() 1457 fov_x = cg_zoomFov; in CG_CalcFov() 1461 fov_x = cg_zoomFov + f * ( fov_x - cg_zoomFov ); in CG_CalcFov()
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H A D | cg_draw.cpp | 2062 extern float cg_zoomFov; //from cg_view.cpp 2088 level = (float)(80.0f - cg_zoomFov) / 80.0f; in CG_DrawZoomMask() 2183 level = (float)(80.0f - cg_zoomFov) / 80.0f; in CG_DrawZoomMask() 3275 sz -= ( cg.overrides.fov - cg_zoomFov ) / 80.0f; in CG_DrawRocketLocking() 3279 sz -= ( cg_fov.value - cg_zoomFov ) / 80.0f; in CG_DrawRocketLocking()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_main.c | 161 vmCvar_t cg_zoomFov; variable 254 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
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H A D | cg_local.h | 1427 extern vmCvar_t cg_zoomFov;
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
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H A D | cg_main.c | 141 vmCvar_t cg_zoomFov; variable 210 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
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H A D | cg_local.h | 1133 extern vmCvar_t cg_zoomFov;
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_view.c | 500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
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H A D | cg_main.c | 141 vmCvar_t cg_zoomFov; variable 210 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
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H A D | cg_local.h | 1133 extern vmCvar_t cg_zoomFov;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_view.c | 500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
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H A D | cg_main.c | 141 vmCvar_t cg_zoomFov; variable 210 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
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H A D | cg_local.h | 1133 extern vmCvar_t cg_zoomFov;
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_view.c | 500 zoomFov = cg_zoomFov.value; in CG_CalcFov()
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H A D | cg_main.c | 141 vmCvar_t cg_zoomFov; variable 210 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
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H A D | cg_local.h | 1133 extern vmCvar_t cg_zoomFov;
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_main.c | 171 vmCvar_t cg_zoomFov; variable 301 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
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H A D | cg_local.h | 1666 extern vmCvar_t cg_zoomFov;
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_main.c | 173 vmCvar_t cg_zoomFov; variable 295 { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
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H A D | cg_local.h | 1683 extern vmCvar_t cg_zoomFov;
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_pmove.cpp | 8540 extern float cg_zoomFov; //from cg_view.cpp 8583 cg_zoomFov = 80.0f;//(cg.overrides.active&CG_OVERRIDE_FOV) ? cg.overrides.fov : cg_fov.value; in PM_AdjustAttackStates()
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